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1. Proposed Changes To Electronic And Propulsion Warfare Are Ridiculous - in Ships and Modules [original thread]
Edited by: Moneta on 10/03/2005 22:12:21 Originally by: ALTNAME Originally by: Janus Ovellian Originally by: Vigilant They are just forcing EW to a Speciality Level....like many other things in EVE... Basically making e...
- by Moneta - at 2005.03.10 22:11:00
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2. This is not a laser/crystal/amarr thread! - in Ships and Modules [original thread]
Originally by: CLONE 9 They nerfed my crystals n pulses!!!! *runs away* nope, just the pulses. /hides from Josh Nah, Josh, I think they take it al into account as best as they can. and as to why we wont end up with everythign bein...
- by Moneta - at 2005.03.03 22:24:00
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3. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: Kronarty Originally by: CCP Hammer Just to clear up any confusion the beam lasers are not getting changed at all. Errr, yes they are being changed through the changes in crystals. As usual CCP changes too many t...
- by Moneta - at 2005.03.03 20:24:00
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4. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
Edited by: Moneta on 03/03/2005 20:15:45 Originally by: Lallante -30% less dmg and lower range? Yes of course thats a problem. You dont get Long range guns and them use them at short range you know. Lallante, you ahvent been payi...
- by Moneta - at 2005.03.03 20:09:00
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5. Nerf the gankageddons please. - in Ships and Modules [original thread]
Edited by: Moneta on 31/12/2004 11:24:12 I'm not crying nerf here, but megapulses in combinations with gankageddon setups are overpowered..full stop. But it's the pulses that do that, not the geddons A small demostrations of their curretn pla...
- by Moneta - at 2004.12.31 11:24:00
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6. Nerf the gankageddons please. - in Ships and Modules [original thread]
Edited by: Moneta on 31/12/2004 11:24:12 I'm not crying nerf here, but megapulses in combinations with gankageddon setups are overpowered..full stop. But it's the pulses that do that, not the geddons A small demostrations of their curretn pla...
- by Moneta - at 2004.12.31 11:24:00
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7. change webs plz - in Ships and Modules [original thread]
Edited by: Moneta on 29/12/2004 10:05:59 Sorry, for me the equasion is simple: 1 BS + 1 frig = 2 1 BS = 1 2 > 1 = true Get on with it. Adapt your setup to deal with an extra frig or die and don't use the setup wihtout a m8 of your own any...
- by Moneta - at 2004.12.29 10:05:00
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8. change webs plz - in Ships and Modules [original thread]
Edited by: Moneta on 29/12/2004 10:05:59 Sorry, for me the equasion is simple: 1 BS + 1 frig = 2 1 BS = 1 2 > 1 = true Get on with it. Adapt your setup to deal with an extra frig or die and don't use the setup wihtout a m8 of your own any...
- by Moneta - at 2004.12.29 10:05:00
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9. What and why do you name your ship? - in Ships and Modules [original thread]
I tend to name em after space ships from scifi, everyting startrek or starwars excepted of course cause that would be too damn lame. oh, and sometimes i call em something that would annoy my enemies a bit Originally by: Aneu Angellus ...
- by Moneta - at 2004.10.19 11:50:00
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10. What and why do you name your ship? - in Ships and Modules [original thread]
I tend to name em after space ships from scifi, everyting startrek or starwars excepted of course cause that would be too damn lame. oh, and sometimes i call em something that would annoy my enemies a bit Originally by: Aneu Angellus ...
- by Moneta - at 2004.10.19 11:50:00
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11. Titan Launch! - in Ships and Modules [original thread]
Originally by: crice Originally by: Rod Blaine Forget about ever owning a titan of your own. That is unless you steal it from the megacorp that will built it and pay for it. 50 billion is a nice estimate of what it should cost. W...
- by Moneta - at 2004.10.14 10:23:00
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12. Titan Launch! - in Ships and Modules [original thread]
Originally by: crice Originally by: Rod Blaine Forget about ever owning a titan of your own. That is unless you steal it from the megacorp that will built it and pay for it. 50 billion is a nice estimate of what it should cost. W...
- by Moneta - at 2004.10.14 10:23:00
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13. Mega or Apoc? - in Ships and Modules [original thread]
Allround ? Apoc best miner, NPCer, and one of the best PvPers with megapulses and their ubertanking. Originally by: Aneu Angellus Iv held back from posting on this thread for quite some time, but i think the time had come for me to com...
- by Moneta - at 2004.10.13 13:08:00
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14. Mega or Apoc? - in Ships and Modules [original thread]
Allround ? Apoc best miner, NPCer, and one of the best PvPers with megapulses and their ubertanking. Originally by: Aneu Angellus Iv held back from posting on this thread for quite some time, but i think the time had come for me to com...
- by Moneta - at 2004.10.13 13:08:00
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15. My Megathron Setup - in Ships and Modules [original thread]
Originally by: Loka /Hintmode on - Blasterboats, with not all turretslot filled with guns will not do enough dmg - Blasterboats without capinjector will ran out of cap - Blasterboats without Webber, will get worst hits -> worst DOT ->...
- by Moneta - at 2004.10.06 08:52:00
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16. My Megathron Setup - in Ships and Modules [original thread]
Originally by: Loka /Hintmode on - Blasterboats, with not all turretslot filled with guns will not do enough dmg - Blasterboats without capinjector will ran out of cap - Blasterboats without Webber, will get worst hits -> worst DOT ->...
- by Moneta - at 2004.10.06 08:52:00
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17. 350 and 425 rail gun avg damage - in Ships and Modules [original thread]
Disagree, rails are pretty fine, but if you want to do anough damage to kill a few high level NPC BS (which are better tanked and have more speed and hitpoints then player BS after all), you'll need to go daamage on them. So, fit 7 rails and at le...
- by Moneta - at 2004.09.18 17:24:00
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18. 350 and 425 rail gun avg damage - in Ships and Modules [original thread]
Disagree, rails are pretty fine, but if you want to do anough damage to kill a few high level NPC BS (which are better tanked and have more speed and hitpoints then player BS after all), you'll need to go daamage on them. So, fit 7 rails and at le...
- by Moneta - at 2004.09.18 17:24:00
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19. The answer to: Why interceptor insurance cannot be - in Ships and Modules [original thread]
Originally by: Qutsemnie The money doesnt sink to much. The money isnt lost someone is sucking it up and it isnt npcs its players. Thats prolly also driving the prices. And largely players networked,connected, and experienced. The same pe...
- by Moneta - at 2004.08.11 15:18:00
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20. The answer to: Why interceptor insurance cannot be - in Ships and Modules [original thread]
Originally by: Qutsemnie The money doesnt sink to much. The money isnt lost someone is sucking it up and it isnt npcs its players. Thats prolly also driving the prices. And largely players networked,connected, and experienced. The same pe...
- by Moneta - at 2004.08.11 15:18:00
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