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21. Any santa in EvE? - in EVE General Discussion [original thread]
Last year, when I was out in a gang I came across something wonderful in Covryn. On D-Scan there were 8 Caldari (I think they were merlins or the noob ships) each named after one of Santa's reindeer, along with a Talwar labelled Santa's Sleigh. ...
- by Moonaura - at 2013.12.14 11:43:00
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22. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Hey guys, unless something dramatic pops up - like CCP responding to what has been discussed recently, then I'm done on this thread. Its been... emotional ;-) Some final thoughts. 1. Bouh - you are not always wrong on some of your thoughts, part...
- by Moonaura - at 2013.12.13 20:51:00
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23. Where are the regions where the... less skilled players live? - in Warfare & Tactics [original thread]
Ka'Narlist wrote: That touched me very deeply :( I will work very hard now so that in the future you will like my killboard. Given Test are already playing in Black Rise, get your solo fit and give it a whirl! I highly recommend the Talwar...
- by Moonaura - at 2013.12.13 14:48:00
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24. Where are the regions where the... less skilled players live? - in Warfare & Tactics [original thread]
Ka'Narlist wrote: Allways funny to read posts from people who really believe that this low-sec easy mode PvP is where the real pros are at work Given most of your kills have over 50-100 other people on the killmail, and you don't have a sin...
- by Moonaura - at 2013.12.13 14:08:00
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25. Where are the regions where the... less skilled players live? - in Warfare & Tactics [original thread]
Thanks for the replies. I agree you will always find bad pilots wherever you go, and in that sense my question was an oxymoron. Right now I'm based out of the station where Noime and Quantum Cats live, as that is where I based things after we joi...
- by Moonaura - at 2013.12.13 11:38:00
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26. Where are the regions where the... less skilled players live? - in Warfare & Tactics [original thread]
I'm looking to do some more solo / small gang stuff and my existing haunt of Black Rise is packed full of pilots with gang link alts and friends ready to say hello at a moments notice, and frankly, its a bit droll for just going out and having som...
- by Moonaura - at 2013.12.12 23:29:00
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27. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Arthur Aihaken wrote: Here's a revised HML proposal for consideration. Heavy Missile Fix Again, the problem with your numbers is that they only show worse case scenarios here (the fastest and smallest ships with prop...
- by Moonaura - at 2013.12.12 17:41:00
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28. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Actually I am gathering and compiling data, but that takes time and efforts and I have a life too. Does this mean you'll come on SISI too? I can tell you now, that is the only way to really see if the guns work as expe...
- by Moonaura - at 2013.12.11 20:08:00
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29. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: You are wrong. The counter to speed and signature are EWAR : web and TP. Precision are ammos designed to apply more damage than regular ammo to the targets regular missiles have trouble applying damage. Oh dear gods. Y...
- by Moonaura - at 2013.12.11 20:03:00
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30. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Excuse my excessive irony, this thread has been... intense lately. Well since it started really :) But yes, agree with you. That is why we'd like to have the original RLML mechanics back, in addition to the new burst ones. CCP Rise has clearly s...
- by Moonaura - at 2013.12.11 17:01:00
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31. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Zvaarian the Red wrote: Bouh Revetoile wrote: So, please, stop being a douchebag. You consistently act like you know more about missiles than missile users (some of whom are very experienced), willfully misinter...
- by Moonaura - at 2013.12.11 16:31:00
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32. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
The reason I opted for Target Painters instead of webs in this extreme example, is that typically Heavy Missiles are best used outside of web range. It is also worth remembering that TP would only work well within the 45 km optimal range. So for ...
- by Moonaura - at 2013.12.11 16:22:00
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33. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Shhhh... PvE doesn't count :) You could always use Heavy Missiles instead... Yes I was joking. Reroll guns.
- by Moonaura - at 2013.12.11 14:39:00
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34. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Fit for the Bellicose below. Here is an example of why the Heavy Missiles are not feasable in PvP. I've gone a bit silly with it. I've filled it full of target painters - for which it gets a bonus. And I've filled it full of missile rigs to hi...
- by Moonaura - at 2013.12.11 13:57:00
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35. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Zvaarian the Red wrote: Moonaura wrote: Zvaarian, its an issue with missiles in general. The time to target and delayed response, is a pain in missile gangs. I saw this most when I ran sniping / kiting caracal's pre-crucible nerf on Heavy Mi...
- by Moonaura - at 2013.12.11 13:30:00
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36. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: but atm we dont have a proper missile systems outside of spacialised frig owning system and brawling HAMs, (yes you need webs to apply damage) I mean if this is actually the root of a lot of the problem then that's ...
- by Moonaura - at 2013.12.11 12:46:00
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37. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Zvaarian, its an issue with missiles in general. The time to target and delayed response, is a pain in missile gangs. I saw this most when I ran sniping / kiting caracal's pre-crucible nerf on Heavy Missiles. We'd fit to reach 110km, as it was one...
- by Moonaura - at 2013.12.11 11:57:00
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38. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Great work Arthur, this really makes clear where these things work and fail. The Caracal I used was just a buffer fit RLML I actually had fit on my alt pre their nerfing, just a point on it and MWD and three BCU. Missiles were Explosion Precision...
- by Moonaura - at 2013.12.11 01:05:00
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39. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Oh we also tried that Anti Frigate Raven fit - it will happily kill any frigate you care to mention within its webs, and cap drain anything up to 25km, but it took its time to start to work down a Punishers tank. Probably do better against the Inc...
- by Moonaura - at 2013.12.10 23:20:00
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40. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Okay two things. Tonight me and the forum alt you know as Niena Nuamzzar went out and did some SISI tests. First off, I've previously tested my Thorax against my friend in a high tank Incursus (fits below) and just owned him with the Thorax with...
- by Moonaura - at 2013.12.10 23:13:00
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