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41. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Zvaarian the Red wrote: I really don't get why you even bother to respond to Bouh anymore. His claims are nonsensical in the extreme and clearly come from someone who hates missiles and wants them to fundamentally suck. Because I have a bad ...
- by Moonaura - at 2013.12.10 21:00:00
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42. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: ]Your numbers always consider worse cases for missiles (AB Stabber with no rigs for the win...) Secondly, the Thorax have a bonus to tracking speed. Damage application of railgun Thorax compare to damage application of Na...
- by Moonaura - at 2013.12.10 20:50:00
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43. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Really Arthur, the turret users in this thread have been nothing but supportive. Oh wait...
- by Moonaura - at 2013.12.10 20:11:00
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44. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Ugly quote2quote : Moonaura wrote: Hey Bouh its been a while. You still haven't taken me up on my offer of testing my Thorax vs any Frigate you'd like to bring on SISI. Strange that. Sisi not installed, and no time for...
- by Moonaura - at 2013.12.10 08:35:00
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45. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Niena Nuamzzar wrote: Moonaura wrote: If anyone can fly these, I'd love to test them on Sisi! My alt could try it on TQ if that's fine with you.. Of course. E-mail me a time you're free and I will be there.
- by Moonaura - at 2013.12.10 07:26:00
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46. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I'm going to add some more words to this fairly bizarre thread! I've been thinking about this line CCP Rise. The fact you think this thread is bizarre, I think says a lot about the whole way you've approached this thread fr...
- by Moonaura - at 2013.12.10 07:25:00
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47. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Actually those are medium neuts. Secondly, your taking my post out of context. The post was applying directly to moonaura's statement that under any condition, cruises outperform RHML against cruisers. Which my post clear...
- by Moonaura - at 2013.12.10 06:42:00
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48. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Marcus Walkuris wrote: Seems cruise missiles are actually in a good spot for PvP. Actually applies frigate dps to frigates. Wouldn't that fit benefit from 1 Drone damage augmentation thingy? Medium drones with a painter and web don't seem too w...
- by Moonaura - at 2013.12.10 02:23:00
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49. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Moonaura wrote: This is a Raven I would try Careful, you might give Rise ideas on what to nerf next... (like the fit though). I kid you not, I have kept it back before now for this very reason lol
- by Moonaura - at 2013.12.10 02:14:00
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50. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
This is a Raven I would try, but my Caldari focused alt never bothered with Cruise Missiles before, because they were terrible in PvP before the changes. Right now I'm finishing off his armor, and he already has Gallente boats and Hybrid guns (For...
- by Moonaura - at 2013.12.10 01:45:00
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51. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
The numbers are based on what EFT is showing and EFT is not perfect, nor is it EVE. Consider for example that EFT is NOT accurate with guns. It simply can't be, because some of the mechanisms for gunnery are not known by the players and hidden in...
- by Moonaura - at 2013.12.10 01:23:00
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52. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Moonaura wrote: Epic. Just Epic. Epic fail on the devs part, perhaps. "But they look so perty..." Since when did missiles become a primarily PvE skill? Yeah, you get to watch them fly to their targets nicely, befor...
- by Moonaura - at 2013.12.10 00:45:00
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53. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Moonaura wrote: But if ever something was over nerfed, the Heavy Missile was it. Its useless. Utterly useless. And anything that fires them, whether they be a Heavy Launcher or a RHML is therefore utterly useless. Whi...
- by Moonaura - at 2013.12.10 00:29:00
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54. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Sal Landry wrote: Point being he used a navy battleship with a weapon system designed for killing cruisers to kill an apparently pve fitted rlml caracal. Colour me completely shocked and surprised Regular Typhoon,...
- by Moonaura - at 2013.12.10 00:11:00
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55. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
But I'm not finished. Lets be kind, and say you spend the 40 seconds to reload your RHML with T2 Precisions - the Heavy Missiles designed to hit fast cruisers. As expected, things improve. But I'm also going to be kind and fit an AB to the cruise...
- by Moonaura - at 2013.12.10 00:02:00
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56. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: James Amril-Kesh wrote: But I'm sure that if I had approached the fight differently I would have been able to win it. I made poor choices in which to shoot first, which to neut, and which to put my ecm drones on. Th...
- by Moonaura - at 2013.12.09 23:47:00
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57. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: But I'm sure that if I had approached the fight differently I would have been able to win it. By flying something that didn't use missiles and didn't stop shooting for 40 seconds? lol
- by Moonaura - at 2013.12.09 22:08:00
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58. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Try this one out: A Rail fit Thorax with two DPS modules, leaving three spare for tank and hammerheads - can hit a MWD Caracal for 550 DPS in an 8-9km orbit - dropping off once outside of web range. With Plutonium Faction in, at Disruptor range o...
- by Moonaura - at 2013.12.09 20:29:00
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59. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Yeah, even an Thorax without and DPS modules and just 200mm Rails will do 282 dps on paper. While still technically reaching Disruptor range without the need to reload. With DPS modules... well...
- by Moonaura - at 2013.12.09 20:17:00
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60. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Niena Nuamzzar wrote: Moonaura wrote: If you add in a target painter or webber, then everything - even with an AB is shiny as far as light precision missiles are concerned and you can expect to hit your targets perfectly 100% of the time. ...
- by Moonaura - at 2013.12.09 19:45:00
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