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61. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Erm... of course a Thorax isn't a kiting frigate. Its a flying phallic spaceship, on that everyone can agree. Please join me on SISI to see how your frigates do against a rail fit thorax. I'll let you choose any frigate you like. And lets test it!
- by Moonaura - at 2013.12.09 19:39:00
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62. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Trouser, if you're using Rails on a Thorax, you don't need to load iron to reach to disruptor range - not even close. Iridium is a good bet, and will still hit fast kiting ships. Agreed, in that situation its not as good as a Light Missile - howev...
- by Moonaura - at 2013.12.09 19:31:00
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63. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Stitch Kaneland wrote: Did u read the rest where I said buff HM then release module? Yes, but I don't think you appreciate how the current missile mechanics work (or more specifically, how they don't). If you buff hea...
- by Moonaura - at 2013.12.09 18:57:00
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64. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Repost in the hopes CCP try it... Moonaura wrote: In the words of the great Scott Bakula in Quantum Leap: Oh bouh. In essence, you are correct, missiles are meant to offer consistent damage at their full range. But the amount of that damage ...
- by Moonaura - at 2013.12.09 18:44:00
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65. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Fourteen Maken wrote: The problem with heavy missiles is the limited number of targets you could confidently engage with them fitted on a Caracal. If you look at the targets you most commonly come up against in low sec ...
- by Moonaura - at 2013.12.09 18:29:00
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66. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Niena Nuamzzar wrote: Moonaura wrote: If you look at Light Missiles, they are overall fine - but the Precisions will hit practically everything at 100% damage. Even an AB fit Frigate. You keep repeating this but it is not true . So no, t...
- by Moonaura - at 2013.12.09 17:56:00
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67. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I'm going to add some more words to this fairly bizarre thread! Something that a few of you are at least partially talking about is the difference between power and fun and the relationship between them in this balance pass. I...
- by Moonaura - at 2013.12.09 15:14:00
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68. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
For the record, if memory serves, a Heavy Precision will hit a Frigate for around 30-40 DPS. So its laughable you think that is fine.
- by Moonaura - at 2013.12.09 15:00:00
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69. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Moonaura wrote: CCP Fozzie wrote: Hey guys. As I'm sure you know, we're keeping an eye on how people are using the new Rapid Launchers, watching how people adapt to the new strengths and weaknesses of them and keeping ...
- by Moonaura - at 2013.12.09 14:56:00
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70. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey guys. As I'm sure you know, we're keeping an eye on how people are using the new Rapid Launchers, watching how people adapt to the new strengths and weaknesses of them and keeping a close eye on the metrics surrounding the...
- by Moonaura - at 2013.12.09 13:48:00
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71. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Silverbackyererse wrote: Personally, I smell a nerf to all launcher based weapons systems to the point where they are little used. My tin-foil-hattery says this is happening to reduce server loading. I recall a CCP examinat...
- by Moonaura - at 2013.12.05 13:57:00
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72. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Yes, in the case of the RLML at least, the sustained DPS is reduced from before by 20%
- by Moonaura - at 2013.12.05 13:55:00
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73. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Personally, I think it looks fun. I just wish you'd also consider the extensive feedback on the RLML/RHML thread CCP Rise. We've put a lot of effort into explaining our feelings on it all, hopefully as constructively as you've asked for.
- by Moonaura - at 2013.12.04 23:56:00
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74. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Dr Sraggles wrote: http://eve-kill.net/?a=top20 Buoh, you might want to look through the top 20 PvP pilots ship use. Please note all those Caracal's with RLML in there. No no... I'm joking of course Almost all of them are using guns...
- by Moonaura - at 2013.12.03 20:18:00
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75. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: And still nobody answered the only question I asked : what should be the roles and stats of HML and RLML to not overlap on eachother ? . There is no overlap. RLML are, as discussed over a 133 pages and counting - gimped.
- by Moonaura - at 2013.12.03 20:01:00
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76. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
That is fascinating. But it also interesting given how high the Tengu use is (although it can use Blasters). Regarding what I said about improving Heavy Missiles and nerfing the Tengu, I'm talking about tweaking the bonuses it would get with miss...
- by Moonaura - at 2013.12.03 20:00:00
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77. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: i would suggest - nerf light missile damage 10% maybe buff light missile launchers ROF if needed for frigs The actual DPS on light missiles are perfect. Like quite literally spot on. The only fault with them is more to ...
- by Moonaura - at 2013.12.03 02:09:00
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78. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Onictus wrote: Moonaura wrote: Onictus wrote: Arthur Aihaken wrote: Michael Harari wrote: Could you perhaps post these kills to evekill or battleclinic? I only got the single kill, as I didn't have a disruptor or scrambler to pin ...
- by Moonaura - at 2013.12.02 22:17:00
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79. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Onictus wrote: Arthur Aihaken wrote: Michael Harari wrote: Could you perhaps post these kills to evekill or battleclinic? I only got the single kill, as I didn't have a disruptor or scrambler to pin anything. http://eve-kill.net/?a=kil...
- by Moonaura - at 2013.12.02 22:05:00
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80. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: So much for RHMLs as well. Took a Rattlesnake out with RHMLs and drones and got absolutely massacred . Thorax, Arbitrator, Vexor, Navy Vexor, Navy Slicer, Harpy, Hawk, Republic Firetail, Elite Matara, Tristan and a Dr...
- by Moonaura - at 2013.12.02 22:04:00
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