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121. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
First off, this is one of the biggest changes to overall eve philosophy since the skill queue (and I've been here since beta). Second, I probably won't be using this feature, but if I ever do, there's one thing I'd like to be able to see. You sai...
- by Moraguth - at 2013.05.15 17:31:00
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122. Sticky:Dev blog: Tis the Season for RetributionGǪ and Holiday Cheer! - in EVE Information Portal [original thread]
CCP FoxFour wrote: SNOWBALLS FOOLS! I still stand by my statement that they are a terrible idea and we should not do them... CCP FoxFour wrote: cBOLTSON wrote: Im sure the snowballs will make a lot of the old eve vets happy! Merry chr...
- by Moraguth - at 2012.12.12 06:22:00
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123. Sticky:Dev Blog: Happy Safe Fun Time! - in EVE Information Portal [original thread]
Will these changes still take into account if you're within a shield bubble (and not warp you away) like before? you didn't say you were changing it, so I think your answer is that everything will be the same, but I still feel the need to ask.
- by Moraguth - at 2012.11.27 19:00:00
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124. Sticky:Dev Blog: Happy Safe Fun Time! - in EVE Information Portal [original thread]
I don't know if this will help anyone else, but I immediately needed to see the charts from the other blog showing what flags are incurred with what actions, and what you are vulnerable to when those flags are applied to you. Here's the links if y...
- by Moraguth - at 2012.11.27 18:02:00
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125. Sticky:Dev Blog: Inventory Improvements - in EVE Information Portal [original thread]
CCP Arrow wrote: Marcel Devereux wrote: NOTE: THIS IS NOT A TROLL I can't tell the difference between the limited and restricted icons. My digital color meter is telling me the limited is 115,101,34 and the restricted is 136,47,34 but I c...
- by Moraguth - at 2012.11.20 19:09:00
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126. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Lipbite wrote: Moraguth wrote: No. If thread wasn't full of empty messages such as yours it could be much more readable and informative. But even with hidden messages (hint: triangle near avatar pix open options menu to hide messages from...
- by Moraguth - at 2012.11.06 23:50:00
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127. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Lipbite wrote: Need clarification - how much time left till these battleship-destroyers skill requirement changes will be in effect - on December, 4 with Retribution or later? P. S. Really, guys, these "soon" blogs went out of control lacking ...
- by Moraguth - at 2012.11.06 23:33:00
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128. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Sizeof Void wrote: Perhaps this has been asked and answered already (in which case, I apologize to everyone): Looking even further in the future, is it likely - or even just possible - that T2 ships will be given the same racial skill treatmen...
- by Moraguth - at 2012.11.06 22:42:00
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129. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Fon Revedhort wrote: Varesk wrote: not really solo if you use a boosting alt. It's not about definitions, but rather just about the fact how CCP can easily make gang-boosters hardly available for small-scale PvPers while keeping them eas...
- by Moraguth - at 2012.11.06 22:34:00
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130. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Dhaaran wrote: the main problem i see with gang link changes are as follows: 1. in a big fleet fight, command ships are way too easy to kill. say you got 200 people in fleet, then killing that one on-grid commandship that specialized in EHP li...
- by Moraguth - at 2012.11.06 19:00:00
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131. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
For the Tiericide work on BSs, have you considered making a ship that might be better for small gang, one better for large fleet, and one better for medium/support stuff?
- by Moraguth - at 2012.11.06 18:32:00
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132. Sticky:Dev blog: Half-Time Overview of EVE Online: Retribution - in EVE Information Portal [original thread]
Louis deGuerre wrote: Ranger 1 wrote: Louis deGuerre wrote: I like some things in the upcoming expansion, others not, but we will see. Can we PLEASE get moveme bots on the test servers. This cannot be a hard task and it is superann...
- by Moraguth - at 2012.10.31 18:23:00
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133. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
In regards to the bounty payout for blowing up someone's pod - not only include in your calculation the cost of implants, but also the cost of the clone itself. Moraguth's clones cost ALOT of money (please don't kill me, it's painful). I think may...
- by Moraguth - at 2012.10.11 16:47:00
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134. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Dev Blog wrote: You can track bounties youGÇÖve placed on other players, seeing how much has been paid out. YouGÇÖre also notified if a player youGÇÖve placed a bounty on is killed. Let's pretend I think Tippia is a poop head (just for exa...
- by Moraguth - at 2012.10.11 16:27:00
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135. Retriever reprocessed mineral value - in EVE General Discussion [original thread]
Pipa Porto wrote: Moraguth wrote: Pipa Porto wrote: Moraguth wrote: Truth. Which is why I think that there should be some sort of time limit, and then all retrievers switch to the actual mineral value instead. If nothing else, than fo...
- by Moraguth - at 2012.09.06 18:18:00
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136. Retriever reprocessed mineral value - in EVE General Discussion [original thread]
Pipa Porto wrote: Moraguth wrote: Truth. Which is why I think that there should be some sort of time limit, and then all retrievers switch to the actual mineral value instead. If nothing else, than for consistency's sake. Why? All that w...
- by Moraguth - at 2012.09.06 17:12:00
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137. Retriever reprocessed mineral value - in EVE General Discussion [original thread]
Pipa Porto wrote: Charles Baker wrote: To be honest, any created post-patch (Note construction starting post-patch) should have full mineral reprocessing, those with ID's created before hand are forever stuck at old values. The Devs have ...
- by Moraguth - at 2012.09.06 16:49:00
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138. Retriever reprocessed mineral value - in EVE General Discussion [original thread]
Also - to those of you saying that this was "discussed at length" already, do you by any chance have a link to where a dev responded to the issue? I have found none so far.
- by Moraguth - at 2012.09.06 15:41:00
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139. Retriever reprocessed mineral value - in EVE General Discussion [original thread]
James 315 wrote: Why would you reprocess a retriever? I'm sure there are plenty of new botters who would like to purchase one at a discount. heh, i've already sold all 100 of my old-build-cost retrievers ... now i'm working with the new va...
- by Moraguth - at 2012.09.06 15:08:00
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140. Retriever reprocessed mineral value - in EVE General Discussion [original thread]
Okay, so instead of just bitching about it, maybe I should ask questions instead. Does anyone else feel that it should be fixed like I do (even if that is at some point in the future)? Assuming you do, how long do you think they should wait befo...
- by Moraguth - at 2012.09.06 15:06:00
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