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1. A small boost to the Syndicate LP store - in Player Features and Ideas Discussion [original thread]
this really needs to be done. the bottom line is we need localized income in Syndicate income leads to population growth population growth leads to gud fytes income leads to the ability to field better ships for those gud fytes as well as increas...
- by Morganta - at 2014.07.05 13:10:00
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2. New skill book, cargohold maximization - in Player Features and Ideas Discussion [original thread]
you have rigs and mods that give you that for a trade-off bypassing the tradeoff by making it a skill borks the existing system. a "Stacking boxes" skill is silly
- by Morganta - at 2011.11.27 16:12:00
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3. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
lvl4 agents only in null is craptastic. the agents will be camped 24/7 by larger fleets out for a few quick T3 and BS kills. Now while I do appreciate fresh meat I am not a fan of wildlife park safaris, where they give you a gun and send you ove...
- by Morganta - at 2011.08.15 15:09:00
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4. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
while I approve in theory I can't help but think that CCP has spent the last 8 years creating this little carebear utopia in highsec and catering to the criminally lazy. See, here's the key, the lazy part. heres whats going to happen. CCP remo...
- by Morganta - at 2011.08.15 14:34:00
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5. Nullsec design goals feedback: Home - in Player Features and Ideas Discussion [original thread]
if this is just the precursor to having SWG like CQ decorations (for aur) than you can go stuff it. please lets have a bit more detail of what CCP considers to be the home we should be so attached to. Personally I live in null, null is home, dec...
- by Morganta - at 2011.08.15 14:24:00
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6. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Kuronaga I will never understand why people loot/salvage. Such a waste of time... well now that really depends on what you loot/salvage salvaging rats = useless salvaging sleepers = tens of millions and up looting rat...
- by Morganta - at 2011.07.20 00:49:00
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7. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
simple solution don't pvp for lewt in front of 50 people waiting to scoop it up. Do you go fishing? do you catch a fish and then toss it onto the dock at the feet of dozens of seagulls? do you complain to the game warden when they steal it? ser...
- by Morganta - at 2011.07.19 23:46:00
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8. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
everyone should wardec the moron OP just for being an asshat with his main
- by Morganta - at 2011.07.19 23:00:00
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9. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
so knidly explain how that works when concord pops a GCCd faction fit BS who forgot not to yump into empire does this mean the the wreck belongs to the criminal or concord?
- by Morganta - at 2011.07.19 22:58:00
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