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1. ORE Ships - in Player Features and Ideas Discussion [original thread]
i would also summize that in the next few months pos fuels and modiles will skyrocket in price due to NPC orders for trade comodities being nerfed. This means to meet supply there will need to be a lot of people doing PI. As with anything, the mor...
- by Moriiko - at 2010.06.29 20:16:00
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2. ORE Ships - in Player Features and Ideas Discussion [original thread]
This could be explored with the new T3 system thats in place. Maybe a T3 Hulk that has various subsystems that modify it for different aspects of industry instead of adding a buttload of new ships?
- by Moriiko - at 2010.06.29 09:30:00
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3. ORE Ships - in Player Features and Ideas Discussion [original thread]
i dont think it does take any sandbox-ness out. At the moment the only way to compress ore is using a rorqual and its predominantly designed for 0.0. Being able to do this in hisec might proove a boost to the compressed ore business and as such wi...
- by Moriiko - at 2010.06.28 23:29:00
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4. ORE Ships - in Player Features and Ideas Discussion [original thread]
I would like to suggest having rigs that can add an ore bay to ships also (or increase one if it already exists) or possibly even some more industrial rigs that say augment mining lasers duration/amounts?
- by Moriiko - at 2010.06.28 18:23:00
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5. ORE Ships - in Player Features and Ideas Discussion [original thread]
It is well known industry is a well loathed part of eve for a lot of people but for others its the bread and butter of the game. There are a few dedicated industry ships in the came, for example an osprey or exequeror (and haulers of). These shi...
- by Moriiko - at 2010.06.28 18:15:00
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6. EVE API - in Player Features and Ideas Discussion [original thread]
True, however currently (i could be wrong) eve gate does not send you an actual mail to say something has happened, you would still have to log into the website or the game to know.
- by Moriiko - at 2010.06.12 02:40:00
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7. Planetary Customs Office + FedEx? - in Player Features and Ideas Discussion [original thread]
Yes, being able to set up contracts remotely from the customs office would be nice. The fact you cant send things to the customs office when you are docked in the same system or are infact in another system could hinder this though. Maybe allow a ...
- by Moriiko - at 2010.06.11 11:16:00
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8. EVE API - in Player Features and Ideas Discussion [original thread]
First of all, i want to suggest API calls for planetary interaction status!! On a side note: I want to develop a website whereby a user would register their api key (full or limited) and depending on the key that is registered it would allow th...
- by Moriiko - at 2010.06.11 10:54:00
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9. PI user interface - in Player Features and Ideas Discussion [original thread]
I Think Planetary intaraction should be able to be a corp run process aswel as personal. Access to the modules can be grandted with roles that can be allocated and as for the customs office it could just go into a "Corp Deliveries" hangar? I am at...
- by Moriiko - at 2010.06.10 12:46:00
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10. Assets window - in Player Features and Ideas Discussion [original thread]
Edited by: Moriiko on 21/01/2008 21:36:53 This is my idea, i think its a great idea and would use it all the time, not sure about anyone else... here goes. In the bookmark list in people and places, there is a jumps coloum. You can sort this ...
- by Moriiko - at 2008.01.21 21:25:00
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11. Lockable Station Containers - in Player Features and Ideas Discussion [original thread]
Yes i know, But once someone has that role to take things from the container, the same role allows them to take the entire container into their hangar.
- by Moriiko - at 2006.02.24 01:26:00
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12. Lockable Station Containers - in Player Features and Ideas Discussion [original thread]
I have thaught about this and discussed it with other players both in my corp and whom are friends of mine. If Station Containers/Vaults/Warehouses could be locked in the same way blueprints can be locked down. As people have to have the a role t...
- by Moriiko - at 2006.02.23 20:06:00
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