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21. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Ok deviation is in but now scanning is broken again. First scan 1 probe shows a signature Second scan 4 probes shows a signature however with identical values to the scan with the one probe before (closing and opening scanner fixes that) Third ...
- by Morscerta - at 2009.03.03 12:57:00
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22. Scanning - 6 minute Signatures - in Test Server Feedback [original thread]
Ok deviation is in but now scanning is broken again. First scan 1 probe shows a signature Second scan 4 probes shows a signature however with identical values to the scan with the one probe before (closing and opening scanner fixes that) Third ...
- by Morscerta - at 2009.03.03 12:42:00
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23. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Edited by: Morscerta on 02/03/2009 21:49:19 Originally by: VoiceInTheDesert CCP, please hear the suggestion to consolidate past results into scans. Make it based on session changes so it clears if you jump out of system. I (and everyon...
- by Morscerta - at 2009.03.02 21:48:00
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24. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Actually three problems I have noticed in this build: - you can not center the camera on you probes making it a little more difficult to set them up correctly - second problem setup: launching two separate types of probes (core and deep space) s...
- by Morscerta - at 2009.03.01 14:13:00
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25. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Edited by: Morscerta on 19/02/2009 20:19:28 I can get it to work but I had to revert back to old scanning habits jumping to various planets and drop a probe there. I got warpable results for anomalies. The trouble know is that all results for ...
- by Morscerta - at 2009.02.19 20:19:00
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26. Known issues and workarounds in Apocrypha - build 80418 - in Test Server Feedback [original thread]
I can not login no matter what I try, always get stuck at login after character selctions. I was with both ships in space, maybe that is the problem.
- by Morscerta - at 2009.02.19 14:10:00
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27. Apocrypha suggestions and feature requests - in Test Server Feedback [original thread]
Title: Color change in scan sphere when overlapping Category: Scanning Description: When scanning with multile probes in a 3D environment placement is sometimes difficult. You can not really see whether the moved probe is inside the others...
- by Morscerta - at 2009.02.16 09:10:00
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28. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
The wormhole density really needs adjustement, if it is true as one of the devs said, that the plan is to have a least a wormhole in every 3 system. At the moment I have not found any during my scan adventures. Good point Space Wanderer concernin...
- by Morscerta - at 2009.02.16 08:55:00
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29. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
I am getting often akward resulst. I was using 4 core probes trying to pinpoint a site. All probes set to 8au. During the scan I got results saying. The site was at 24au distance. Did anybody experience this themselves? BTW. It would be great t...
- by Morscerta - at 2009.02.12 14:57:00
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30. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
I really like the new system although, probes sometimes move at random. Could not reproduce the effektes therefore will have to keep trying. However I really do not like, that Signal Aquisition became practically worthless after 35 days of traini...
- by Morscerta - at 2009.02.09 23:43:00
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31. Tech 3 ships on Singularity - in Test Server Feedback [original thread]
I cant find Gallente Defense Systems in the market and therefore can not assemble a gallente T3 Cruiser. Are they gonna be seeded soon?
- by Morscerta - at 2009.02.09 23:25:00
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32. Exploration Guide - in Missions & Complexes [original thread]
Agreed. However, there are some sites with much lower base rates than 2.4000 and they are 2.400 only measured against the highest scan strength of a sift and maybe even higher if I had astrometric triangulation at 5 or wouldn't it? But another qu...
- by Morscerta - at 2009.01.15 08:53:00
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33. Exploration Guide - in Missions & Complexes [original thread]
I have got the feeling that multiple probes do indeed dampen scan strength at least for comb and sift. Yesterday I did scan down two radar sites who had in the end a sift scan strength of 2.400. (which I personally feel is very high) Char doing ...
- by Morscerta - at 2009.01.14 10:05:00
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34. Help with "Nuclear small arms race" exploration mission - in Missions & Complexes [original thread]
Just two suggestions add collidable structures to overview and see if you can shoot something worthwhile or petition it. But it might that you got unlucky and the escalation just stopped. Does happen quite often.
- by Morscerta - at 2008.12.25 19:12:00
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35. EVE Online: Quantum Rise 1.0.3 Revised Patch Deployment, Thursday 11 December - in EVE Information Portal [original thread]
And please let us know what exploits where fixed
- by Morscerta - at 2008.12.11 11:22:00
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36. EVE Online: Quantum Rise 1.0.3 Patch Deployment, Wednesday 10 December - in EVE Information Portal [original thread]
I would rather ask whether you will mention the exploits after the patch, we have not heard anything about fixed exploits for a while. PS. And yes I would also like to have a snowball launcher and more snowballs ;)
- by Morscerta - at 2008.12.08 15:43:00
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37. PC on 'Slither' Heavy Electron Blaster - in Price Checks [original thread]
/bump
- by Morscerta - at 2008.12.05 09:13:00
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38. PC on 'Slither' Heavy Electron Blaster - in Price Checks [original thread]
I was wondering what the price range for these goodies is The contracts vary between 150m to 1b for a pack of three and 110m to 300m for one thx
- by Morscerta - at 2008.12.03 15:14:00
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39. CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - in Assembly Hall [original thread]
/signed
- by Morscerta - at 2008.12.02 14:45:00
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40. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Edited by: Morscerta on 14/10/2008 11:58:22 Edited by: Morscerta on 14/10/2008 11:57:13 Honest to God I do not mind the changes as much but if you advertise such a feature: Much quoted paragraph from your Player guide: "Skills continue tr...
- by Morscerta - at 2008.10.14 11:56:00
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