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81. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
Quote: Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it but t...
- by MotherMoon - at 2012.05.28 09:15:00
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82. Sticky:New dev blog: This Week In The Unified Inventory - in EVE Information Portal [original thread]
Callidus Dux wrote: CCP Optimal wrote: ..... I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already d...
- by MotherMoon - at 2012.05.28 09:08:00
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83. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
Makaganti wrote: With the lack of response from ccp all I can say is ccp think we're all not worthy of there reply or why wont the ginger from ccp make a comment or at the very least get the Dev that made this crap at least respond. CCP seem h...
- by MotherMoon - at 2012.05.26 05:03:00
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84. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
Alexia Killfist wrote: REMOVE the unified window patch, make it OPTIONAL or FIX it, please. I like having my ships, station inventory, and cargo ALL open when I dock. The rest I can live with, but it will still suck if you don't at least fix t...
- by MotherMoon - at 2012.05.26 05:01:00
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85. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Ribikoka wrote: MotherMoon wrote: Urgg Boolean wrote: Meytal wrote: -snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true. Here is some recent history th...
- by MotherMoon - at 2012.05.25 23:31:00
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86. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Urgg Boolean wrote: Meytal wrote: -snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system? Please say this isn't true. Here is some recent history that Blue and I discussed while testing on...
- by MotherMoon - at 2012.05.25 22:58:00
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87. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Mangone wrote: MotherMoon wrote: Ribikoka wrote: MMMORPG.COM : ""CCP does not listen to their players (customers) at all...!?!?!?! The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing t...
- by MotherMoon - at 2012.05.25 22:57:00
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88. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
Knalldari Testpilot wrote: Kile Kitmoore wrote: The new Inventory window should have been your new Asset Manager window! this seriously! it IS USEFUL, but it's poorly pushed into eve without any forethought
- by MotherMoon - at 2012.05.25 22:33:00
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89. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Asmodes Reynolds wrote: Kasriel wrote: hey hey guys, i've got this great idea, it's called unified HUD, now we all know that the opposite to many is one right? http://imgur.com/KYW6Z oh wait. that's an 8+ year old screenshot that Optimal...
- by MotherMoon - at 2012.05.25 22:27:00
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90. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Ribikoka wrote: MMMORPG.COM : ""CCP does not listen to their players (customers) at all...!?!?!?! The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP f...
- by MotherMoon - at 2012.05.25 22:20:00
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91. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Victor Sane wrote: Reeper McArthur wrote: Would be nice if the active ship is also shown in the ship hangar. Victor Sane wrote: on improvement on the unified hangar / items ui, i was thinking in terms of ships viewing like this showed ...
- by MotherMoon - at 2012.05.25 22:19:00
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92. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Thanks for the continued support, hope to see windows remembering states, and neocom buttons HIGH on that list ccp.
- by MotherMoon - at 2012.05.24 16:50:00
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93. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
taintedms wrote: MotherMoon wrote: taintedms wrote: I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actu...
- by MotherMoon - at 2012.05.24 01:10:00
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94. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Vincent Athena wrote: I went to my POS looked at the inventory... EEEEEEEKKKKKK! Every gun, every silo, every hangar, every assembly array, all listed. But click on one and "You must be within 2500 meters to open that" I strongly recommend ...
- by MotherMoon - at 2012.05.22 23:20:00
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95. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
taintedms wrote: I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it g...
- by MotherMoon - at 2012.05.22 22:05:00
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96. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Har Harrison wrote: CCP Ytterbium wrote: Har Harrison wrote: Follow up - timer did not show as running, but it DID run down, I didn't get any LP even though I was in the plex - I got a mail saying Not qualified for loyalty points in mil...
- by MotherMoon - at 2012.05.22 22:02:00
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97. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
I have more idea. Return the UI to how it use to be on the neocom. Then add a new, unified Item window on the neocom. All of the buttons in eve will act as if you're always holding shift. Unless you toggle the shift key. This way the unified ite...
- by MotherMoon - at 2012.05.22 21:51:00
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98. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
GeeBee wrote: New Inventory system thing: Put back some elements of the old system so we have a deliveries and corp hangar button(where it was for the past however many years, why remove them now?), i found myself able to make windows like w us...
- by MotherMoon - at 2012.05.22 21:47:00
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99. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
Emah Spina wrote: I don't know how you think we play the game. But that doesn't work very well for general flying. For capitals, this UI change is pretty much a game breaker. I generates helluva lot more clicking, looking and guessing. Cargo...
- by MotherMoon - at 2012.05.22 21:46:00
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100. Sticky:EVE Online: Inferno to be deployed on Tuesday, May 22nd - in EVE Information Portal [original thread]
CCP Guard wrote: witchking42 wrote: Yes..but will I have long skill set...just in case ! "Please note that the Minmatar V3 is still in progress and will be released in the very near future" weeks ? months ? Oh and 1st!! Probably just t...
- by MotherMoon - at 2012.05.21 23:47:00
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