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1. Expanding Eve - One solar system at a time - in Player Features and Ideas Discussion [original thread]
Add a thousand new systems and make them only accessible by building your own jump gates. A jump gate that makes building a Titan seem like a three block Lego model. A gate that to build would contribute to depleting the massive amount of stockpil...
- by Mr Epeen - at 2015.03.14 15:57:08
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2. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
When the goons are still crying but the rest of the known universe is happy with the changes, CCP must be doing something right. Mr Epeen
- by Mr Epeen - at 2014.10.10 00:26:00
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3. No safe haven/harbour for pansies in high sec - in Player Features and Ideas Discussion [original thread]
Feyd Rautha Harkonnen wrote: What is EvE and what should EvE remain. I say HTFU. I agree. People should HTFU and learn to fight against people that enjoy a good wardec instead of forcing people out of NPC so they can be griefed by the ri...
- by Mr Epeen - at 2014.10.07 21:10:00
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4. Remove the skill queue - in Player Features and Ideas Discussion [original thread]
Tedd Haggard wrote: I don't have time to log in every other day and sort out my skill queue. I wish I had your problem. I have characters I haven't logged into in a month and a half and it will still be another 15 days before i need to i...
- by Mr Epeen - at 2014.10.02 17:22:00
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5. Short term boost in Subscription - Idea - in Player Features and Ideas Discussion [original thread]
I see where you're going with this idea, but I don't think it will make much difference. I just don't think there are many people in the situation that could take advantage of it. On top of that, how are they even going to find out about an event...
- by Mr Epeen - at 2014.09.30 00:26:00
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6. Remove the SP loss for T3's. Modify T3 related skills. - in Player Features and Ideas Discussion [original thread]
It sucks when I lose a Proteus (usually because of my own stupidity), but it doesn't happen often and the 4 days loss of training is not really a disincentive for me to keep flying them. It's the cost of the bloody things that I hate. I see no n...
- by Mr Epeen - at 2014.07.13 21:19:00
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7. Reduce the ridiculous SP requirements for Command Ships. - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: I don't really understand the rationale behind lowering the timesink for capital ships so much Some capital ships. I've been training a Rorqual pilot for over two years and I'm not close to finished. I'd easily have fou...
- by Mr Epeen - at 2014.07.13 21:07:00
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8. NPE: Provide Protected Newbie "Zone" similar to WoW's - in Player Features and Ideas Discussion [original thread]
Having not read the entire thread, I'll pipe in here with an opinion that has likely been stated already. I see two issues here. 1) A protected area for newbies and 2) Skill boost as a kick-starter. As to the first one, I'm not against it. Let's...
- by Mr Epeen - at 2014.07.13 19:17:00
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9. Game of Alts - in Player Features and Ideas Discussion [original thread]
Goldensaver wrote: Iain Cariaba wrote: Coldslaw wrote: Yeah some work would need to be done on the creation process to help guide new players. You could have a few templates like industry, combat, exploration, etc etc. Once you pick one o...
- by Mr Epeen - at 2014.06.07 04:35:00
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10. Game of Alts - in Player Features and Ideas Discussion [original thread]
Coldslaw wrote: What about simply giving the new alt the 50k in SP and allow them to be placed where you want them? That would be the ideal situation. But even a pathetic unassigned 50k SP for new characters will start a **** storm on the fo...
- by Mr Epeen - at 2014.06.06 15:34:00
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11. Game of Alts - in Player Features and Ideas Discussion [original thread]
This is a game that actively pursues it's player base to acquire second and third accts. Alts are not just generic characters people make because they can. They fill a need. Usually a specific one. What I'd like to propose, as an anal retentive ...
- by Mr Epeen - at 2014.06.06 15:15:00
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12. Giving Blood (Skillpoints) to Friends - in Player Features and Ideas Discussion [original thread]
Lucjan wrote: You are 8 years old. Friends just started playing EVE. You all meet in a station in the medical bay. You attach diodes to your brains. The old character transfers any amount of skill points into a pool of their choosing. The y...
- by Mr Epeen - at 2012.03.03 19:39:00
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13. REMOVE the Enter the captain's quarters button - in Player Features and Ideas Discussion [original thread]
Never seen the enter the CQ button. But the enter the stupid ship spinning button is kinda annoying. I say get rid of it. Mr Epeen
- by Mr Epeen - at 2011.12.01 04:44:00
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14. Invulnerability of cloaked ships and concerns about Russians - in Player Features and Ideas Discussion [original thread]
Hey Commander. Grab a cov-ops and go park in Russian held space. I somehow doubt it will instill the same fear you seem to be suffering from. But hey. You never know. You might be solely responsible for bringing an entire alliance to it's knees....
- by Mr Epeen - at 2011.08.02 22:58:00
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15. Its so crazy it might just work!! (solving the 0.0 supercap problem) - in Player Features and Ideas Discussion [original thread]
That idea of yours actually made me pause and think a bit. Kind of a round about way of 'nerfing' an SC fleet, but it has potential. And I, for one, would like to have all the training I put into flying a Sin be actually useful for something fun...
- by Mr Epeen - at 2011.08.02 18:50:00
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16. Re-mappable Skill Points - What would happen? - in Player Features and Ideas Discussion [original thread]
Re-mappable skill points? Er...NO! But I would like to have the ability to remove SP if I want to. No refund. Just get rid of them as I wish. The reason is that most of my characters are pretty old. And the older characters started with 800K SP...
- by Mr Epeen - at 2010.11.28 22:38:00
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17. Final Solution to the Ninja Question - in Player Features and Ideas Discussion [original thread]
Don't mess with the Ninjas. Yes, it's a loser profession that is more of a waste of time than an ISK maker. Yes, it is also used as a tear jerker by certain griefer corps who have nothing better to do. But TBO, it's a good way for new capsuleers...
- by Mr Epeen - at 2010.11.17 05:58:00
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18. The bounty system, Isk damage instead of isk reward. - in Player Features and Ideas Discussion [original thread]
What's all this bounty blather. The only people who put bounties are wannabee badasses that put a little bounty on themselves to get the cool red wanted on their picture. Just remove the whole laughable bounty system and be done with it. Waste o...
- by Mr Epeen - at 2010.02.02 16:58:00
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19. New damage type - Corrosion - in Player Features and Ideas Discussion [original thread]
Originally by: NightF0x Reading this makes me wonder how much (or little) do people understand of the world around them. Can you do me a favor and research corrosion in space? Please? Then rehash your idea. OP is not talking about sp...
- by Mr Epeen - at 2010.01.13 01:56:00
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20. Also Known As - in Player Features and Ideas Discussion [original thread]
I haven't read the whole thread but here is what I think. Having a name change for RP reasons is a good idea. I wouldn't have a corp with Xspock, xspockx, Sp0ck and Spock1 in it. But here's the thing. Let's face it, this is wide open for abuse i...
- by Mr Epeen - at 2010.01.12 22:11:00
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