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1. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Thank you for listening to the concerns here!
- by Mr Omniblivion - at 2016.02.16 22:16:36
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2. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Ncc 1709 wrote: @querns ratting carriers mostly use fighters... those using heavy drones are afk ratting / bots. the best isk per hour comes from fighters by a long distance.
- by Mr Omniblivion - at 2016.02.16 06:17:17
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3. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Well at this rate stront is the oil that ice should have been years ago. Ready for the hilarity to ensue.
- by Mr Omniblivion - at 2016.02.14 00:18:22
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4. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Alright, update regarding the stront numbers: We're going to decrease required stront numbers from 400 to 200 for a batch of 40 fuel blocks. Stront volume is being decreased from 3 to 2m3. Stront consumption of t...
- by Mr Omniblivion - at 2016.02.12 22:53:16
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5. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Don't soil your panties, you guys made a good point, we'll look at the numbers again. When you are looking at the numbers, consider this: If you adjust stront prior to POS being removed from the game, then you're creati...
- by Mr Omniblivion - at 2016.02.12 02:13:56
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6. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
I am all for a change in stront consumption; however, this change to fuel blocks shoild be introduced only once existing POS starbases are removed. Stront consumption is not changing much simply by releasing citadels. In fact, we will probably se...
- by Mr Omniblivion - at 2016.02.10 20:55:39
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7. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Not that CCP is still reading this thread, but this would be a great improvement over the current character bazaar. New(er) players would benefit in being able to "catch up" to the current meta. Higher sp characters still retain a huge advantage b...
- by Mr Omniblivion - at 2015.12.30 07:01:29
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8. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: I was mostly referring to volatile decisions by players, since they drive the market. But same out come regardless. Anyone making a "volatile decision" in a marketplace generally doesn't have enough ISK to have a serious i...
- by Mr Omniblivion - at 2015.04.25 08:01:42
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9. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: LTC Vuvovich wrote: Lets face it peeps, CCP is out of control plain and simple. This game has gone to **** ever since CCP ran off all the RMT's. I liked it better when RMT's were in charge... they didnt CHANGE things every 3 ...
- by Mr Omniblivion - at 2015.04.24 00:49:06
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10. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
My point is that even despite the proposed changes, mercoxit is still just another rock in the way of cycling belts rather than something that people specifically seek out for profit. I want to change that.
- by Mr Omniblivion - at 2015.04.22 23:54:46
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11. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
The problem is that there is now much more incentive to mine and cycle anoms, which will counteract that reduction in supply of mercoxit. Rather than leave smaller portions in existing anoms, they should make mercoxit something that can only be fo...
- by Mr Omniblivion - at 2015.04.22 23:22:51
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12. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
CCP Fozzie I know there has been a lot of random junk in this thread, but hopefully you're still reading. It's time for me to give some constructive feedback for your consideration. Mercoxit I believe that we need a strong candidate t...
- by Mr Omniblivion - at 2015.04.22 22:36:10
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13. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
See this image: Bots Banned Map Then look at this from 2015 fanfest: Security Report And then tell me where most of the bots are We've been stuffing all of our bots into KarmaFleet and disguising them as new players Also we kicked some t...
- by Mr Omniblivion - at 2015.04.21 23:05:49
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14. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
So we as nullsec entities run out of game recruitment programs to get thousands of brand new players into eve online. We get them directly into nullsec and try to direct them to easy activities that they can do within a few days. Mining is the wor...
- by Mr Omniblivion - at 2015.04.21 22:03:08
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15. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Simon Alfrir wrote: So you live in an area about 10x safer to mine than in The Forge. https://zkillboard.com/region/10000002/group/463/ Nullsec mining = Less risk and soon to be more reward Keep digging that hole- Here, let me help you ...
- by Mr Omniblivion - at 2015.04.21 06:17:47
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16. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Simon Alfrir wrote: The rich will get richer off the backs of the Highsec miners. You already get enough bonuses for living in 0.0. There is nothing broken in Null right now but this will change things negatively for Highsec. Wealth per ho...
- by Mr Omniblivion - at 2015.04.21 03:55:55
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17. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Basil Pupkin wrote: Querns wrote: Basil Pupkin wrote: So all of the Deklein ratting bots will be "promoted" to mining bots? Well, like I were saying, whoever has the biggest bot fleet wins the mineral rush. Why use a bot when a Mackina...
- by Mr Omniblivion - at 2015.04.21 00:24:06
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18. Megacyte and Zydrine prices - in Market Discussions [original thread]
The bubbles are starting to burst! Oh no! Please fill my buy orders, thanks
- by Mr Omniblivion - at 2015.04.20 05:16:08
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19. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Daioh Azu wrote: Doubling the demand will put upward pressure on Zydrine and Megacyte temporarily, but as long as Nullsec miners can keep the spigots open by spawning new anomalies they will continue to overproduce. Zydrine and Megacyte will no...
- by Mr Omniblivion - at 2015.04.20 04:58:52
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20. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Jeez, I spend the weekend drinking my liver away in vegas and this thread goes to **** I wouldn't mind CCP reducing the ark and bist in anomalies even further, making cherry picking belts and random anomaly spawns to be more valuable. I haven't f...
- by Mr Omniblivion - at 2015.04.20 04:52:11
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