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1. Account down can't skill - in Player Features and Ideas Discussion [original thread]
Originally by: Dex Timor Do you also want cash back if you couldn't play during the whole month because you had to stay in hospital for a week or your PC was back in the shop for repairs ? The pitfall of arguments like this is that ...
- by Muenen - at 2009.08.05 00:10:00
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2. Tier 2 Destroyers: Hunter Killer - in Player Features and Ideas Discussion [original thread]
Edited by: Muenen on 04/08/2009 23:39:10 Originally by: Regat Kozovv Another destroyer might be fun, and it looks like you've done some good work speccing them out. But I can't find a reason to mount the module you describe. As Deva sa...
- by Muenen - at 2009.08.04 23:38:00
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3. Tier 2 Destroyers: Hunter Killer - in Player Features and Ideas Discussion [original thread]
Edited by: Muenen on 04/08/2009 22:45:48 The point is to help make fleet combat a less static affair and to make a Tech 1 destroyer that is useful without doing the same thing other ships do. You kind of forget the fact that to point someone ...
- by Muenen - at 2009.08.04 22:45:00
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4. Tier 2 Destroyers: Hunter Killer - in Player Features and Ideas Discussion [original thread]
Gallante Name: Apropos Fittings Rig 3High 7Mid 3low 3 CPU 195Grid 69Bandwidth 25mbCalibration 400 Turrets5Bays 0 Struture Mass 1,400,000 kgDronebay 50mbCargospace 400 m3 Health Shields660Armor 720Structure 1100 Resists Shield:EM ...
- by Muenen - at 2009.08.04 22:10:00
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5. Tier 2 Destroyers: Hunter Killer - in Player Features and Ideas Discussion [original thread]
Role bonus: After achieving lock a hunter killer ship performs a secondary hacking lock. If target ship enters warp after achieving this additional lock the Hunter killer gets a temporary bookmark that places them within 60,000 kilometers of the t...
- by Muenen - at 2009.08.04 22:09:00
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6. T3 ships fail at their "role" - in Ships and Modules [original thread]
Originally by: Omara Otawan What disappoints me the most is the fact that the (arguably) best thing they could come up with was, drumroll, covert ops cloak and bubble immunity. If you ask me thats almost admitting there are no real ideas ...
- by Muenen - at 2009.08.02 18:13:00
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7. Discussion: Shield transporters - in Test Server Feedback [original thread]
Originally by: Ausser Edited by: Ausser on 06/05/2009 11:01:33 I'll try it again to show you that we dont need to touch cpu of LST. Let the numbers speak this time. Let's look on short range tier 2 and tier 3 battleship fits: All were...
- by Muenen - at 2009.08.02 16:28:00
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8. A twist on gaining skills by doing them - in Player Features and Ideas Discussion [original thread]
Originally by: Rhohan Originally by: Muenen I feel you are just being reactionary instead of thinking of already what exists in the game compared to this idea. Paint it any way you like. You are asking for game activities to ...
- by Muenen - at 2009.08.02 13:42:00
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9. A twist on gaining skills by doing them - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass They took skill grinding out because it was too easy to afk or with a macro. Why would they put it back in? Some of us play this game specificly because we have a real life and don't have the time to grind...
- by Muenen - at 2009.08.02 06:07:00
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10. T2 Interdictor class destroyer. - in Player Features and Ideas Discussion [original thread]
Gunner Milia? I don't participate in fleet fights but I wonder have you tried using oversized afterburners? They provide a lot more speed than MWD though it takes a while to reach that top speed. If getting away is your only concern then this may...
- by Muenen - at 2009.08.02 05:11:00
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11. A twist on gaining skills by doing them - in Player Features and Ideas Discussion [original thread]
A random thought just came into my head I wanted to throw out here. How would people feel if modules existed that were inferior in everyway to even to Tech 1 modules but allowed the person who equipped them to train their skills associated to tha...
- by Muenen - at 2009.08.02 05:07:00
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12. Amarr and Caldari hate Khanid Kingdom - in EVE General Discussion [original thread]
Sometimes I don't understand the standings certain factions have for each other. I agree something like this should be fixed. While were on this can CCP look at making certain factions relevant again in raising your standing. There seems to be no...
- by Muenen - at 2009.08.01 04:17:00
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13. Which racial pairings do you prefer? - in Ships and Modules [original thread]
Originally by: Ecky X Seems to me most races except Cal/Amarr make for easy crosstraining, but Cal/Amarr gets the Nightmare. Tell me more. I thought I would be missing out on the Bhalgorn by not crosstraining into Minmatar.
- by Muenen - at 2009.07.31 21:42:00
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14. Which racial pairings do you prefer? - in Ships and Modules [original thread]
You may start out as one race but eventually you feel like trying out other ships. Which race pairing fields the best combination of ships for your preferred playstyle? I've started out as Amarr but eventually I'll branch out into Caldari. If...
- by Muenen - at 2009.07.31 21:16:00
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15. Bug on T3 ships, worse than you know... - in EVE General Discussion [original thread]
But I thought CCP nerfed ghost training.
- by Muenen - at 2009.07.31 20:59:00
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16. What if doomsday was dealing damage proportionally and not statically? - in Player Features and Ideas Discussion [original thread]
3x is just to high. Noone stacks the same resist for both armor and shields so that 66% you think should be required would only apply to 40% (or 60% thanks to damage controls) of a ship's hp.
- by Muenen - at 2008.05.27 12:57:00
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17. Get rid of SP loss - in Player Features and Ideas Discussion [original thread]
The only thing I've been interested in for the past few days is the ability to buy two clones. Having a back up clone would be sufficient for most people I think.
- by Muenen - at 2008.05.26 08:33:00
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