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141. Pull Bubbles Not Working - in EVE General Discussion [original thread]
Confirming, I just dropped a stop bubble 20km in front of a gate. Warping to the gate at 100km put me 120km off the gate, 100km off the bubble. Warping at 50km put me 70km off the gate, 50km off the bubble. Warping 30km put me 35km off the bbble 5...
- by MukkBarovian - at 2009.05.21 17:37:00
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142. Pull Bubbles Not Working - in EVE General Discussion [original thread]
I'd like some confirmation. But I'm pretty sure only stop bubbles are in effect right now. Example. Stop bubble is 30km in front of a gate. If you warp to 0 you land in the bubble. If you warp to anywhere between 0km and 30km you land in the bub...
- by MukkBarovian - at 2009.05.21 17:18:00
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143. EVE Online Apocrypha 1.2.2 deployment thread. - in EVE Information Portal [original thread]
Not sure if anyone else has mentioned it, but we've been finding some really wierd behavior with bubbles after the patch. Stop bubbles still work. Pull bubbles seem broken.
- by MukkBarovian - at 2009.05.21 16:49:00
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144. Falcon Setup - Post Nerf - in Ships and Modules [original thread]
Falcon is not a scout boat. You dont have a point. And I'm not saying you should put one on. Sending two people into a ratters systemm, you and then a tackler, is fail. That gives them twice the chance and reason to run away and hide. Against an e...
- by MukkBarovian - at 2009.05.20 21:18:00
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145. Blizzards new Intelectual Property... - in Out of Pod Experience [original thread]
Originally by: Reven Cordelle Blizzard's new MMO -> Fog of War. HOW DOES THIS HAPPEN. Some idiot didn't know exactly what 'fog of war' is in a RTS. So he spent time telling everybody about it. And when he realized he was wrong, he ...
- by MukkBarovian - at 2009.05.20 21:06:00
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146. Blizzards new Intelectual Property... - in Out of Pod Experience [original thread]
I like Blizzard. They make good games. If you want to disagree I can point to the wild success of WoW but by definition EvE is an enemy of WoW. If you discoint the many differences that are why we prefer to play EvE. EvE is like an open Unreal To...
- by MukkBarovian - at 2009.05.20 11:40:00
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147. Need to relog after jump - in EVE General Discussion [original thread]
Path 1.2 made it deadly to jump a even gang into a defender. 10 men would jump into 10 men, and the fleet jumping in would have to wait 3s while one of their guys got bum****ed until they could turn on their tanks and guns. CCP decided to fix thi...
- by MukkBarovian - at 2009.05.20 08:03:00
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148. 2 man low-sec, Cyclone + Thrasher? - in Ships and Modules [original thread]
In a 2v2 rifter/hurricane vs thrasher/cyclone, I'm not entirely sure who would win. An AC+MSE thrasher would anihilate the rifter, but it would have difficuty because it would be forced to either close with the hurricane where it would be destroye...
- by MukkBarovian - at 2009.05.19 21:40:00
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149. Vagabond VS Stabber Fleet Issue PVP - in Ships and Modules [original thread]
If you take both ships with the exact same setup, 2 LSE nanos, ect. The stabber fleet issue is cheaper than the vagabond, and preforms slightly poorer, although the agility of the stabber fleet issue is very nice. But if you want to make one cha...
- by MukkBarovian - at 2009.05.18 18:50:00
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150. Delay Local Chat in 0.0 - in Test Server Feedback [original thread]
Stations with windows. A semi automated scanner. Then fine.
- by MukkBarovian - at 2009.05.18 09:25:00
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151. 0.0 T1 Roaming Ship - in Ships and Modules [original thread]
On the other hand this guy doesnt sound like he should be in a bc [Vexor, gank vexor] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II 10MN MicroWarpdrive II Warp Scramb...
- by MukkBarovian - at 2009.05.18 07:27:00
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152. 0.0 T1 Roaming Ship - in Ships and Modules [original thread]
Nah. You can at least get a minmatar bc to keep up just fine with a hac gang. The hurricane is a very nice ship. The myrm can be shield buffered and nanod but I wont pretend its as good.
- by MukkBarovian - at 2009.05.18 07:16:00
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153. 0.0 T1 Roaming Ship - in Ships and Modules [original thread]
If you want to fly t1 in a roaming gang you have a couple choices. Suicide Tackle Frigate. You need a scram/web, and if you can make a disruptor fit it would be good. If your gang is having difficulty switch one of those out for either a disrupt...
- by MukkBarovian - at 2009.05.17 19:06:00
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154. Module Delay/Cloak Delay only applies to 0.0 - in EVE General Discussion [original thread]
CCP please fix this. It really stinks. I haven't died to a gatecamp yet but if I jump into a bubble camp where I would need to burn back to the gate I'm pretty sure I would die.
- by MukkBarovian - at 2009.05.16 06:57:00
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155. Decloack on gate : all module delay 2-3 sec ... WORK as INTENDED CCP? - in Ships and Modules [original thread]
Confirming CCP broke traveling, roaming, and anything not in empire where you want to go from point a -> point b. 0.0 with bubles especially.
- by MukkBarovian - at 2009.05.15 01:40:00
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156. EVE Online Apocrypha 1.2 Issues thread. - in EVE Information Portal [original thread]
I can gate camp if I want. Other than that, no not really. If I lived in highsec it would be ok. Maybe a frig in lowsec... But I live in 0.0. And the current state is that everytime I run into a gatecamp with an interceptor and a bubble I die. It...
- by MukkBarovian - at 2009.05.14 22:54:00
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157. EVE Online Apocrypha 1.2 Issues thread. - in EVE Information Portal [original thread]
Again this patch was horrible. Sitting around for 2-3s unable to do anything when you uncloak sucks completely. On a non-regional gate nobody will be able to escape a bubble camp. You get scrammed and webbed before you can activate your mwd. Meani...
- by MukkBarovian - at 2009.05.14 22:42:00
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158. Agility Changes on Singularity - in Test Server Feedback [original thread]
Should I understand that with the great speed nerf all ships became 30% more agile, and that with the agility nerf the numbers provided state that the new agilities will be 0-20% faster than they were before the speed nerf?
- by MukkBarovian - at 2009.05.14 04:24:00
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159. Combat @ Downtime - in EVE General Discussion [original thread]
Logged on as soon as downtime ended. Nobody was dead. We popped enemy drones and scooped our own. The people we were fighting on the gate didn't immediately log on but they had 5 buddies in the system behind log in bs and start running the other w...
- by MukkBarovian - at 2009.05.12 18:18:00
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160. Combat @ Downtime - in EVE General Discussion [original thread]
We killed a drake 30s before downtime. Then a couple of probably carebear bs jumped into our gang. We pointed them up and started firing. None of them pointed us. But they opened fire and dropped drones. Then downtime hit. What happens?
- by MukkBarovian - at 2009.05.12 11:05:00
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