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1. Repair Drones Repping Self - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Especialy that you woudn't really be able to kill those drones since they are in insta-scoop range all time. You would insta scoop them if they took dmg, and that applies even if you were a few km apart from a ...
- by Murina - at 2009.05.15 20:49:00
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2. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Chi Quan Originally by: ollobrains the simple solution here would be to introduce ECCM drones eh ??? Il second that with a HUH?.
- by Murina - at 2009.05.06 11:56:00
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3. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: Murina on 02/05/2009 20:40:24 Originally by: Herschel Yamamoto Originally by: Zhula Guixgrixks Originally by: Herschel Yamamoto damage them, drop the activation proximity on all three classes of ECM drone t...
- by Murina - at 2009.05.02 20:40:00
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4. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Endless Subversion Breaking lock, tackle, dps and your own ewar (including neuts) is an umbrella that bad pilots hide behind that removes any options smaller gangs and solo players have of capitalizing on piloting and tacti...
- by Murina - at 2009.04.29 18:45:00
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5. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: General Coochie You are correct. I remember comparing neuts and drones. And I must have compared it with small neut! So yeah 5 med neut drones = a small neut. Well that sucks a bit , buff em! I think the other ewar ...
- by Murina - at 2009.04.28 16:25:00
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6. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: Murina on 28/04/2009 14:05:14 Originally by: General Coochie Since buffing smartbomb dmg can prove imbalanced in other scenarios it might be a better idea to reduce the ecm drones hp. The reason for reducing would be for ...
- by Murina - at 2009.04.28 14:01:00
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7. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: General Coochie That said the ECM effect of the drones doesn't need a nerf. I agree. Originally by: General Coochie What could need a change is Small and medium smartbomb damage , make it so if you sacrific...
- by Murina - at 2009.04.28 13:41:00
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8. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: Murina on 28/04/2009 09:28:40 Originally by: Goumindong 2.4 base t2, 25% skill -> 3.0 normal. 3.0 x 1.2 overload = 3.6. You claimed 4.7. You need low slots for that. I know what i initially said and i never denied ne...
- by Murina - at 2009.04.28 09:27:00
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9. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong T2 multi-specs require low slots for that, the drones do not. The most you can reasonably get otherwise is 2.5%. 1.5 jam strength per drone produces a higher chance to jam than the single multi-spec for most in...
- by Murina - at 2009.04.27 23:38:00
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10. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Sonreir Originally by: Murina If you choose to read only the posts that support some of the silly ideas for nerfing ECM on the last 10 pages thats your choice but i see plenty of posts saying they are fine, if you do...
- by Murina - at 2009.04.27 18:46:00
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11. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru then show me wich other ewar is not coutnerable with 3 dedicated modules.. Apocs normal lock range = 84.38km. Arazu with 3 x damps + optimal scripts. VS Apoc with 3 x sensor booster T2 with range...
- by Murina - at 2009.04.27 14:12:00
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12. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru then show me wich other ewar is not coutnerable with 3 dedicated modules.. It is counterable by 3 dedicated modules, they just do not 100% gaurente a counter they increase the probability of countering it ...
- by Murina - at 2009.04.27 14:01:00
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13. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Hellcore Your lack of comprehension of the reading kind makes it difficult for you to understand the difference between game balance and game play issues. Since I was referring to the latter , your response has little rel...
- by Murina - at 2009.04.27 13:15:00
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14. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Sonreir 1.) Because of align times relative to lock times. If a target isn't aligned (which is more often the case than not when hunting low-sec mission runners and low-sec/null-sec ratters) then it's possible for small shi...
- by Murina - at 2009.04.27 12:49:00
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15. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru You know that there are TONS of stations in 0.0 where you cannot dock? And those are the very places where the fiercest fights happen? Actually most fights tend to happen at gates in 0.0, then POS, then stat...
- by Murina - at 2009.04.27 12:25:00
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16. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Furb Killer Quote: Its not USEless it is USEDless because the ppl whining about ECM only wanna fit gank/tank and maybe a bit of tackle and hate using slots for anything else...."easier to cry than to try" attitude FTL....
- by Murina - at 2009.04.27 11:59:00
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17. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: Murina on 27/04/2009 10:32:22 Originally by: Oku Kee'lus I'd be all for ECCM-modules countering all EW, especially after the ECM-ship nerfs, but we all know ECCM is "useless" right, right? Its not USEless it is USED...
- by Murina - at 2009.04.27 10:31:00
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18. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Oku Kee'lus Originally by: Bellum Eternus If smartbombs are going to be a valid defense tactic vs. ECM drones then the distance lockout for smartbombs around stations and gates needs to be removed. Or just change it ...
- by Murina - at 2009.04.27 10:14:00
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19. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: Murina on 27/04/2009 08:44:21 Originally by: Bellum Eternus If smartbombs are going to be a valid defense tactic vs. ECM drones then the distance lockout for smartbombs around stations and gates needs to be removed. Or just ...
- by Murina - at 2009.04.27 08:44:00
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20. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Sonreir I haven't read through the last ten pages, so this may have been mentioned already... To balance ECM drones, just remove them from the game. The simplest solution is usually the best. They can be replaced with ECM b...
- by Murina - at 2009.04.26 19:28:00
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