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181. Nubbins With Amarr Armageddons and/or Abbaddons - in Ships and Modules [original thread]
Im not sure what you are asking. 1. Fit a rat dmg specific active rep tank + dmg mods in your lows. 2. Fit the best guns with good dmg and range you can. 3. Make it all cap stable.
- by Murina - at 2009.04.30 12:42:00
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182. HAC or Rapier? - in Ships and Modules [original thread]
Edited by: Murina on 30/04/2009 12:26:10 Originally by: Rok Tar Thank you all;) I wen't with the rapier for the pure reason that it allows me to use stealth bombers wich are awsomlew niche and cool, just hope i can find a way to use e...
- by Murina - at 2009.04.30 12:25:00
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183. HAC or Rapier? - in Ships and Modules [original thread]
They are both highly effective, ask your buddies what they fly and their gang would benifit more from.
- by Murina - at 2009.04.30 12:00:00
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184. Aggression when launching bombs. - in Ships and Modules [original thread]
If you jump through a gate or warp off grid the bomb will not go off. On grid bookmarks at a warpable range are the key i suppose: 1. Drop bomb 2. Warp to a on grid book mark. 3. Watch it go boom.
- by Murina - at 2009.04.30 11:57:00
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185. Poll: Pros and Cons of each type of gun - in Ships and Modules [original thread]
Originally by: Gallente Citizen1 Pulse Lasers Pros: Can change range fast, uses 'no' ammo, scorch is good(tracking penalty doesn't bother that much) Fast range switching = no need to manouver = no need to mwd in combat. Origina...
- by Murina - at 2009.04.30 11:28:00
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186. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
Originally by: Canis Trucido also doubleing the range doesnt increase the tracking. my entire thread was orignally designed to showthat lasers DONT HAVE HIGHER TRACKING STAT. i just thought I should clarify they can engauge faster targe...
- by Murina - at 2009.04.30 08:10:00
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187. Ship Question - in Ships and Modules [original thread]
Originally by: Davir alk I'm most interested in are fast hard hitting ships that I need to fly in close to my targets. Taranis. Then end.
- by Murina - at 2009.04.29 20:14:00
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188. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Endless Subversion Breaking lock, tackle, dps and your own ewar (including neuts) is an umbrella that bad pilots hide behind that removes any options smaller gangs and solo players have of capitalizing on piloting and tacti...
- by Murina - at 2009.04.29 18:45:00
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189. Smartbombing gedon - in Ships and Modules [original thread]
Edited by: Murina on 29/04/2009 18:00:38 Originally by: Kalpaks II Looking for advice for smartbombing gedon setup. 300 Dps tank and as much smartbombs as possible. Advice please no trolling 300 dps tank vs all damage types or a...
- by Murina - at 2009.04.29 17:59:00
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190. FOTM - in Ships and Modules [original thread]
Edited by: Murina on 29/04/2009 16:26:14 Originally by: arbiter reborn ive got too say caldari and shields, or more precisly torp ravens and blaster rokhs,torp range and damage is crazy, also phoons are making an apearance in alot of e...
- by Murina - at 2009.04.29 16:23:00
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191. Harbinger Setup help - in Ships and Modules [original thread]
Originally by: Octavionus at work so can't paste fit from EFT but it's something like this 2 Heat Sink II 1 Medium Armor Rep II (ah thats MAR sorrry) 2 Adaptive Resistance Plating (missing skills for EANR II) 7 Focused Medium Pulse Laser...
- by Murina - at 2009.04.29 15:05:00
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192. Guardian Setup - in Ships and Modules [original thread]
Spider tanking gaurdian fit. 5 x large solace RR. 1 x large regard evergy transfer 1 x best named afterburner 1 x best named eccm 1 x 800mm rt plate 2 x eanm t2 1 x dcu 1 x thermic plating 1 x pg rig t1 1 x trimark t1 You will need more tha...
- by Murina - at 2009.04.29 14:46:00
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193. Harbinger Setup help - in Ships and Modules [original thread]
Your only option is to increase either your rep amount (rep rigs or extra/better repper) or increase the specific dmg resistances on your tank that the rats do if you can (skills/hardeners/rigs/eanms ect) while remaining cap stable. Without kno...
- by Murina - at 2009.04.29 14:38:00
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194. Is blaster tracking broken? - in Test Server Feedback [original thread]
Originally by: emf As I've said, low sec PVP... The combination of gate guns, smaller gangs and non consensual combat makes short ranged weapons the only choice. Pulse, AC and blasters are all short range weapons and the ability to hit...
- by Murina - at 2009.04.29 12:27:00
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195. Is blaster tracking broken? - in Test Server Feedback [original thread]
Originally by: emf Well a blaster is a short ranged weapon and does a damn good job at it. Short ranged weapons are generally not as useful in 0.0. I wouldn't call it a limitation. ALL short range turret weapons do a damn good job...
- by Murina - at 2009.04.29 12:10:00
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196. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Originally by: Thenoran Agreed, having an I.W.I.N. ship would take all the fun out of it I'll stick with the above setup, what type of ships should be I hunting and what ships should I avoid? I've been around low-sec long enough to know...
- by Murina - at 2009.04.29 11:34:00
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197. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Originally by: Thenoran Originally by: Morel Nova Originally by: Thenoran I notice local spiking like mad, his friends are gonna be here in a few seconds. Using 5 EC-600s and neuting the heck out of said Thorax (and burnin...
- by Murina - at 2009.04.29 10:41:00
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198. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
May as well bump this then.
- by Murina - at 2009.04.29 10:20:00
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199. Is blaster tracking broken? - in Test Server Feedback [original thread]
Edited by: Murina on 29/04/2009 10:21:27 Originally by: emf Well of course there would be the rare occasion where there is a small roaming gang in 0.0 where blasters are used but the majority of this sort of combat IS in low sec and DO...
- by Murina - at 2009.04.29 10:19:00
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200. Is blaster tracking broken? - in Test Server Feedback [original thread]
Originally by: emf Problem is that stats and tranquility PVP are very different. In low sec combat where these weapons are used (as opposed to 0.0 fleet fights with long ranged weapons), most combat occurs below 10km as someone would not w...
- by Murina - at 2009.04.29 09:30:00
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