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21. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Murina on 06/11/2009 09:47:17 THIS... Originally by: Etho Demerzel As Etho says and you conveniently ignore, Iron and Tungsten won't be MORE redundant than Radio or Carbonized lead for pulses and ACs. Short range weapo...
- by Murina - at 2009.11.06 09:44:00
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22. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Murina on 05/11/2009 22:34:43 Originally by: Seriously Bored Originally by: Murina If you had pvp'd more and been more concerned with those BC stats you dismissed earlier you would know that gallente BS + rails wit...
- by Murina - at 2009.11.05 22:26:00
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23. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Murina on 05/11/2009 22:06:35 Originally by: Seriously Bored But how often is Antimatter used in Rail fits? (Honest question.) If you had pvp'd more and been more concerned with those BC stats you dismissed earlier you ...
- by Murina - at 2009.11.05 22:00:00
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24. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Murina on 05/11/2009 21:55:09 Originally by: Seriously Bored Originally by: Murina You have added nothing to this discussion apart from irrelavant argumentative trolls. The shorter falloff and higher dmg idea was ...
- by Murina - at 2009.11.05 21:54:00
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25. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Murina on 05/11/2009 21:47:32 Originally by: Soft Love amarr have asshat bonus to lolzorz cap use, wanna dmg changed to same bonus on blasterboats ? me dont think so Oh joy..just what the thread needs another idiot quoti...
- by Murina - at 2009.11.05 21:46:00
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26. Blaster tracking with graphs - in Ships and Modules [original thread]
Originally by: Seriously Bored words You have added nothing to this discussion apart from irrelavant argumentative trolls. The shorter falloff and higher dmg idea was one i mentioned but you seemed to ignore.... try reading post 258 ...
- by Murina - at 2009.11.05 21:40:00
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27. Blaster tracking with graphs - in Ships and Modules [original thread]
Originally by: Etho Demerzel Originally by: Murina OMG you are totally clueless and its you that needs to comprehend ffs. If just you increase the dmg modifier of blasters so that while they are fitted with iron they match the dp...
- by Murina - at 2009.11.05 21:23:00
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28. Blaster tracking with graphs - in Ships and Modules [original thread]
Originally by: Seriously Bored It means that the weapon systems are broken (specifically, lasers). Antimatter and Multifrequency are exactly the same. Each has 48 base damage at the large level, with a 0.5x range modifier. One does not o...
- by Murina - at 2009.11.05 21:09:00
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29. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Murina on 05/11/2009 19:00:33 Edited by: Murina on 05/11/2009 19:00:01 Originally by: Etho Demerzel If these figures are about large blasters, and blasters's falloff would be reduced to pretty much nothing that seems p...
- by Murina - at 2009.11.05 19:00:00
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30. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
The problem is that a lot of ppl consider "close range" to be 4.5km when the truth is that close range starts at around 13-14km as that is where standard webs take effect and its well within point range and as such blasters should at least match o...
- by Murina - at 2009.11.05 18:38:00
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31. Blaster tracking with graphs - in Ships and Modules [original thread]
Originally by: Etho Demerzel Personally I think that the best fix for blaster would be to make their damage considerably higher at close range. The problem is that a lot of ppl consider "close range" to be 4.5km when the truth is t...
- by Murina - at 2009.11.05 18:30:00
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32. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Murina on 05/11/2009 17:51:50 Originally by: Seriously Bored And that is how it is supposed to be. You are comparing the lowest damage ammunition of one weapon to the highest of another, which is a horrific example. ...
- by Murina - at 2009.11.05 17:50:00
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33. Blaster tracking with graphs - in Ships and Modules [original thread]
Originally by: Cpt Branko Well, the problem I see with boosting iron is what it does to rail fits and so on. You would need to adjust both the turret systems and the ammo: A single turret on a blaster mega gets 34dps using faction i...
- by Murina - at 2009.11.05 09:52:00
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34. Blaster tracking with graphs - in Ships and Modules [original thread]
Originally by: Seriously Bored Originally by: Murina The increases i was discussing are AFTER the ammo is fitted obviously if you had read the posts thoroughly you would see that. That's cool, that's fine. But to affect DP...
- by Murina - at 2009.11.04 21:15:00
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35. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Murina on 04/11/2009 21:11:09 Originally by: Seriously Bored You misunderstand how ammunition works. It is not adding 12 DPS. It is adding 12 damage before any modifiers are taken into account. If your small blaster does ...
- by Murina - at 2009.11.04 21:07:00
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36. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Murina on 04/11/2009 20:44:20 Originally by: Seriously Bored Originally by: Murina Why is it that even those who understand the problems with blaster BS think that they only have one ammo....Antimatter..? Make the ...
- by Murina - at 2009.11.04 20:40:00
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37. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Murina on 04/11/2009 19:55:55 Originally by: kyrieee Secondly, here's a comparison of the different blaster ammo types. It speaks for itself Link 2 Clearly a MF fitted geddon matches or out damages every one of tho...
- by Murina - at 2009.11.04 19:53:00
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38. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Originally by: Brent riper srsly though gallente .. a buff....., the same gall that has highest dps in game srsly now think about what your post is saying So you look at a single number at a VERY VERY limited range and see that its ma...
- by Murina - at 2009.11.04 16:13:00
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39. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Originally by: Hidden Snake well i must say u guys should learn how to pilot ships with scram and control range ... It is no more click approach and see what will happen. This is a thread about making the ships in eve reasonably balanc...
- by Murina - at 2009.11.04 16:08:00
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40. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Originally by: Sir Fourhead TELL ME SIR WHAT IS YOUR PLAN TO BOOST BLASTERS WITHOUT HEDGING OUT ACS OR PULSES Ask and ye shall recieve although try to be less of a EMOTARD in future. Make the iron ammo do roughly the s...
- by Murina - at 2009.11.04 08:55:00
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