Pages: [1] 2 |
1. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
I have a idea.. Trash the whole upgrades thing and just put everything back the way it was before.. Upgrades do not last long enough to be worth while and it the whole thing is like watching a dog chase his tale. Upgrades are worthless and don't...
- by Mutnin - at 2012.09.01 21:55:00
|
2. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Edited by: Mutnin on 02/08/2011 19:20:41 Originally by: Marcus Caspius The Dramiel is x5 or x6 the price than a regular t2 Frig and you have to train two ship skills to fly it. Off course is going to be proportionately more powerful. ...
- by Mutnin - at 2011.08.02 19:16:00
|
3. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Edited by: Mutnin on 02/08/2011 02:24:24 Originally by: Zarnak Wulf I'd rather they spent their time on things other then this. When you get into the ships, it's more other issues then the tier system. Take Minmatar - Frigates: ...
- by Mutnin - at 2011.08.02 02:16:00
|
4. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Edited by: Mutnin on 01/08/2011 06:14:57 Originally by: CCP Tallest Hello EVE players. I'm CCP Tallest and I'll be doing some much needed ship balancing in the coming months. Being on Team BFF, aka "the little things" team, I wanted to...
- by Mutnin - at 2011.08.01 06:14:00
|
5. GIVE IDEAS for NON-vanity, NON-advantage items and services for AUR ! - in Player Features and Ideas Discussion [original thread]
Edited by: Mutnin on 28/06/2011 10:24:10 Originally by: Akita T Edited by: Akita T on 27/06/2011 00:53:10 IDEA #1 - THE HOLOGRAPHIC COMBAT RECORDER Shouldn't have to pay for that because TBH it should already be in the ...
- by Mutnin - at 2011.06.28 10:23:00
|
6. Formally requesting T3 Transports and T3 Exhumers - in Player Features and Ideas Discussion [original thread]
They don't need more T3 ship hulls, what they should have done was a missed opportunity. They should have created industry related sub systems for the current T3 hulls. I for one would love to see T3 with ORE subsystems for mining in low sec.
- by Mutnin - at 2011.06.12 03:11:00
|
7. battlefield 0.0 - time to make moons dynamic - in Player Features and Ideas Discussion [original thread]
Edited by: Mutnin on 06/04/2011 14:28:47 Originally by: Michael J Fox Originally by: Aessoroz Let's make Damage Control IIs cost 20mil why don't we. if thats what it takes. If it made losses mean something then thats a b...
- by Mutnin - at 2011.04.06 14:25:00
|
8. Ship Idea: Stealth Fighter - in Player Features and Ideas Discussion [original thread]
OP..it's called the Anathema and each race already has one like it.. Amarr Frigate Skill Bonus: 5% bonus to rocket damage per level 5% reduction of capacitor recharge time per level Covert Ops Skill Bonus: -97.5% to -100% reduced CPU need for...
- by Mutnin - at 2011.04.03 22:32:00
|
9. Drones Update - in Player Features and Ideas Discussion [original thread]
Edited by: Mutnin on 18/02/2011 23:37:00 TBH, all we need is a button system, that could be nested to each group in the current folder drop down system. example: ** Warriors ** Hammerheads ** 2 ECM-300 You should then be able to just pres...
- by Mutnin - at 2011.02.18 23:34:00
|
10. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
Originally by: betoli I like the idea of empowering non-pirates, but making t3 the mechanic to achieve that completely fails to support noob players. How about just buffing gate/station guns so that tanking them in a 0.4 isn't practical ...
- by Mutnin - at 2011.02.07 14:12:00
|
11. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Chronotis We have boosted low sec a few times before, ultimately what we are facing is psychology or "the wall". The possibility of risk introduces a barrier that is very hard to break down. Most people focus on the pain...
- by Mutnin - at 2011.02.07 02:50:00
|
12. How can CCP nerf low sec more - in Player Features and Ideas Discussion [original thread]
Please nerf high sec.. I live in low sec and it's not too bad, other than having to avoid large gangs all the time. However if I attempt to fly into high sec, the OP NPC's try to scram me and WTF BBQ my ship. This is really annoying and I think ...
- by Mutnin - at 2011.02.01 12:52:00
|
13. Sell skill sheets not complete characters - in Player Features and Ideas Discussion [original thread]
Edited by: Mutnin on 26/02/2010 19:38:19 I must admit that I am a fan of being able to buy and sell characters in this game we call EVE Online. Let's face it, this game is all about grinding time training skills and as you progress in the gam...
- by Mutnin - at 2010.02.26 19:33:00
|
14. Advanced Faction Warfare ? - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Soundwave Originally by: Veshta Yoshida Does that mean that CCP are actually going to have people other than the janitor working on FW or merely that you are looking for potentially amusing reads to pass the tim...
- by Mutnin - at 2009.12.28 17:12:00
|
15. Petiton: Update the PLEX to cover Character transfers/portrait changes - in Player Features and Ideas Discussion [original thread]
+1 It's been suggested before in the past, but CCP for what ever reason has never done it. I'LL support yet another topic, because it would be nice to see this actually happen.
- by Mutnin - at 2009.11.07 17:19:00
|
16. Combat scaling in Eve- how to improve it? - in Player Features and Ideas Discussion [original thread]
Originally by: Kronos Hopeslayer Edited by: Kronos Hopeslayer on 05/11/2009 19:10:09 I see this same stupid argument repeat itself in every single MMO I've played. This is not a single player game . I thought that was obvious to any...
- by Mutnin - at 2009.11.06 09:16:00
|
17. FW missions and ideas to encourage PVP - in Player Features and Ideas Discussion [original thread]
I just wanted to add, that this isn't meant as a FW mission nerf. I think the ability to make a lot of ISK in low sec has been needed for quite some time and given the general risk of low sec. The deal is I think with a little tweaking using the...
- by Mutnin - at 2009.10.16 16:06:00
|
18. FW missions and ideas to encourage PVP - in Player Features and Ideas Discussion [original thread]
Edited by: Mutnin on 16/10/2009 15:55:54 First off I want to say, that I think it's great to finally have a good income source in FW. This means there is less need for people to run back to cearbear land high sec to run level 4's, mine or trad...
- by Mutnin - at 2009.10.16 15:53:00
|
19. Now is the time to bring destroyers up to speed - in Player Features and Ideas Discussion [original thread]
Edited by: Mutnin on 25/09/2009 02:03:16 +1 to the OP. Destroyers seriously need some love. At current, their only good role is in FW for plex gangs and of course salvaging missions. Hell even with out changing or giving them better bonuses,...
- by Mutnin - at 2009.09.25 02:01:00
|
20. My stab at afk cloaking - in Player Features and Ideas Discussion [original thread]
OP translation services: "I want to cearbear in null sec in relative safety, with no risks included. I need a new ship to catch AFK people because my mission fit Raven can't PVP"
- by Mutnin - at 2009.09.23 19:07:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |