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381. Nerf the Sacrilege!!11 - in Ships and Modules [original thread]
The Nosferatu module will become the subject of the next forum whines. Or am I a bit late? ------------- Stop whining. Originally by: Puupuu dude... your face...
- by MyOwnSling - at 2007.07.30 20:26:00
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382. GOOD JOB CCP - in Ships and Modules [original thread]
Cap recharge bonuses? Holy hell, these almost look overpowered with the (new?) slot layouts. I like it and I don't even fly amarr. ------------- Stop whining. Originally by: Puupuu dude... your face...
- by MyOwnSling - at 2007.07.29 20:34:00
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383. T2/Faction Battlecruisers? - in Ships and Modules [original thread]
I don't think we will ever see faction BC or destroyers. If you look at every other faction ship, you will see a racial ship skill requirement. Because BC's and destroyers don't have this requirement (meaning destroyers and battlecruisers are not ...
- by MyOwnSling - at 2007.07.23 00:06:00
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384. CCP Please Unnerf tower lock times - in Test Server Feedback [original thread]
Just on the tracking issue, we lost multiple ships the other day, including an interceptor or two, to pos small and medium guns, so I don't think tracking is much of an issue (yes they were moving). As for the lock times, I 'm not sure about those...
- by MyOwnSling - at 2007.07.21 22:42:00
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385. T2 Battleship in Kali 3! - in Ships and Modules [original thread]
Originally by: ForumPosterAlt Of course the game will go south from there. Everyone will do level 4s in their tech 2 ravens even faster than before, isk will flood the market at a faster pace than ever before, and anyone flying anything le...
- by MyOwnSling - at 2007.07.21 17:40:00
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386. what effect ecm drones? - in Skill Discussions [original thread]
Nothing affects an ECM drone's ecm strength. ------------- Stop whining. Originally by: Puupuu dude... your face...
- by MyOwnSling - at 2007.07.19 18:24:00
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387. EANM II nerf, how has it affected your setups. - in Ships and Modules [original thread]
Hasn't affected any of my setups. Eos, ishtar, ishkur, all of them still fit what I want. ------------- Stop whining. Originally by: Puupuu dude... your face...
- by MyOwnSling - at 2007.07.17 21:55:00
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388. What would you kill for? - in Ships and Modules [original thread]
T2 myrmidon ------------- Stop whining. Originally by: Puupuu dude... your face...
- by MyOwnSling - at 2007.07.12 05:34:00
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389. Railgun Ferox for Missions? - in Ships and Modules [original thread]
Edited by: MyOwnSling on 09/07/2007 18:56:15 Just for the record, electronics skills don't affect ECM drones. EDIT: Don't underestimate the ferox, I think the route you are going is a good choice for now, but always keep your options open. ---...
- by MyOwnSling - at 2007.07.09 18:56:00
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390. Best for PvP: Battleship or Command Ship? - in Ships and Modules [original thread]
That is a very broad question, and as such there is no absolute "best" for pvp. It depends on what you want to accomplish. No ship can fulfill every role there is in pvp. Do you want a solo ship? Gang assist platform? Tackler? You need to be a lot...
- by MyOwnSling - at 2007.06.26 23:35:00
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391. Pls give your favorit ships. tnx - in Ships and Modules [original thread]
1. Frig - tristan 2. Inty - taranis 3. AF - ishkur 4. Cov op - helios 5. Bomber - nemesis 6. Destroyer - catalyst 7. Dictor - eris 8. Cruiser - vexor 9. HAC - ishtar 10. Recon - lachesis 11. BC - myrmidon 12a. Command fleet - eos 12b. command f...
- by MyOwnSling - at 2007.06.25 14:13:00
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392. Heat Interface - in Test Server Feedback [original thread]
Edited by: MyOwnSling on 25/06/2007 02:31:40 Originally by: LoOnY PaRk sorry i didnt know this was an english essay, i thought it was a forum for a video game, ill get on it...sir Still needs to be readable, the average person will ...
- by MyOwnSling - at 2007.06.25 02:32:00
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393. LAAAAAAAAAAAAAAAAAAAAAAAAAAAG! - in Test Server Feedback [original thread]
Originally by: Vicious Phoenix I find it to be the opposite, everything seems to run much faster. Same here, I've only had problems in a couple specific high-traffic areas. ------------- Stop whining. Originally by: Puupuu dude...
- by MyOwnSling - at 2007.06.25 02:30:00
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394. Electronic Warfare Drones - in Ships and Modules [original thread]
Edited by: MyOwnSling on 22/06/2007 13:30:18 Originally by: Shaitis you must be jokeing... 5 heavy drones will travel 95 km 5 minutes... Check out the MWD speed on heavy webifier drones. Not all that slow as compared to heavy attack...
- by MyOwnSling - at 2007.06.22 13:29:00
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395. NOS changes - in Ships and Modules [original thread]
Originally by: VanNostrum that's what i wanted to know i have no friend online to test with atm Test on drones if you have them, it doesn't drain anything but the mods still run. ------------- Stop whining. Originally by: Puupuu...
- by MyOwnSling - at 2007.06.20 00:08:00
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396. PVP in the NOS era- do or snipe - in Ships and Modules [original thread]
Originally by: Deschenus Maximus K, to both of you: what is the counter to nos? Passive tank (not every ship can do this), speed tank (many ships that do this carry nos anyway), ewar (damps against a bs, ecm against anything), dual cap ...
- by MyOwnSling - at 2007.06.19 23:52:00
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397. Old Drake vs New Drake: Max Tankable DPS - in Ships and Modules [original thread]
Still a nice tank. That extra percentage could make the difference in some fights, but it will still take a significant effort to take down a passive tanked drake. ------------- Stop whining. Originally by: Puupuu dude... your face...
- by MyOwnSling - at 2007.06.19 23:42:00
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398. NOS changes - in Ships and Modules [original thread]
Edited by: MyOwnSling on 20/06/2007 00:06:12 I think he's messing with you, you can't log in yet. EDIT: I think wrong. ------------- Stop whining. Originally by: Puupuu dude... your face...
- by MyOwnSling - at 2007.06.19 23:41:00
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399. Speed changed to 8830 m/s Heat ftw ? - in Ships and Modules [original thread]
Originally by: shone yes you can, at any station with repairshop.. modules dont get destroyed.. think of it more like something burn out from short circuit :) Burned out from short circuit = dead circuit, but potentially repairable, so ...
- by MyOwnSling - at 2007.06.19 23:36:00
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400. Stealth bomber and bombs - in Test Server Feedback [original thread]
Originally by: Ceti Lomax Edited by: Ceti Lomax on 19/06/2007 13:12:13 I haven't played with these things yet, and I am a little confused about how they work. How do you keep from blowing yourself up with a bomb? Do they eject fro...
- by MyOwnSling - at 2007.06.19 13:40:00
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