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1. Sticky:Dev blog: Fanfest 2015 - The Festival To Eclipse All Others - in EVE Information Portal [original thread]
Is "The Hunt" returning? That was fun playing around with last year.
- by NEONOVUS - at 2015.03.13 15:28:28
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2. Sticky:Dev blog: Invention updates in Phoebe - in EVE Information Portal [original thread]
Medalyn Isis wrote: Sjaandi HyShan wrote: CCP, Why not make the % bonus equal to the rank of the skill, adjusting build times to match? I would not have spent half a month training a skill for a paltry 1% bonus over someone with level 4 in ...
- by NEONOVUS - at 2014.11.02 22:39:02
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3. Sticky:Dev blog: Invention updates in Phoebe - in EVE Information Portal [original thread]
So understanding this, I can now invent happily and manufacture tediously all the things on all my alts now, as I just need level 1, while my alts posses min level 3 in the skills? Nice, I am happy with that Invention bonus and a time bonus. Now ...
- by NEONOVUS - at 2014.10.30 17:27:20
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4. Sticky:Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expedi... - in EVE Information Portal [original thread]
A fun way to fix the expedition issue would be to have two end systems One is in the same sec band as the rest and offers the worse half of the loot table weighted The other one drops a band and gets the better half of the table weighted So now y...
- by NEONOVUS - at 2014.10.19 14:21:05
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5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
So finally a use for all those wonderful capital rated whs in EVE I approve of that Soft cap on cap jump ranges-er well something like that Good, very good Messing with my T2 production Rage-unsub-lines of how dare they I don't even fly jump sh...
- by NEONOVUS - at 2014.10.02 12:28:00
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6. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Retar Aveymone wrote: Swiftstrike1 wrote: Furthermore I find the very concept of hit and miss invention ridiculous. In the real world if you can do it once, then you know exactly how to do it again. ! wrongo intel spends billions on chip...
- by NEONOVUS - at 2014.09.12 00:56:00
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7. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Can we get the multiple invention runs with Oceanus? That would be a wonderful feature
- by NEONOVUS - at 2014.09.11 16:50:00
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8. Sticky:Dev blog: Incursion changes in Hyperion - in EVE Information Portal [original thread]
Can we still solo scout sites or is that now dead?
- by NEONOVUS - at 2014.08.19 15:27:00
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9. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
Since they use faction and deadspace mods, does that mean those will drop?
- by NEONOVUS - at 2014.08.14 17:08:00
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10. Announcement:Crius Issues - in EVE Information Portal [original thread]
Found a possible issue, previewing job cost without materials gives the cost of materials with the job installation cost. Adding materials to the location has it at job cost. Is it supposed to predict the whole job cost or just what is needed to f...
- by NEONOVUS - at 2014.07.23 17:44:00
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11. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
So basically I want to drop my hisec POS into a stationless system and thus only have the base floor pricing? Could you for the purposes of this give some pricing? On a 10 run -4 me -4 pe nanofiber 2 job for a max skill character and a 10 run of...
- by NEONOVUS - at 2014.04.29 13:12:00
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12. Sticky:Dev blog: Industry UI - in EVE Information Portal [original thread]
CCP RubberBAND wrote: Peter Powers wrote: ok, so now it is shiny and better looking and all, but uhm, it still seems to lack (or i did misread the post) one feature that i know me (and others) have been asking for in the past. What about b...
- by NEONOVUS - at 2014.04.28 13:34:00
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13. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Urziel99 wrote: Ok. I can understand the RAM change, those things could get huge in a hurry with the intended changes. The assembly array change is pretty meh for risking BPO's where they can't be locked down. The lab change is almost insult...
- by NEONOVUS - at 2014.04.25 18:55:00
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14. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
So this has likely been asked earlier in this thread, but: Are the moon POSes getting the infinite slot treatment? Will there be NPC costs to using them? Will the stats on the modules be adjusted for fitting? Will there be new bonuses if so? Am I...
- by NEONOVUS - at 2014.04.25 12:26:00
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15. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
CtrlAltDelete Dethahal wrote: You spent how long on that stupid ESS thing? Fire team Super Friends. Less time than it took you to get those brain cells set to outrage. Selnix wrote: All hail the newest meta in Interceptors online! [Male...
- by NEONOVUS - at 2014.01.15 03:48:00
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16. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
M1k3y Koontz wrote: Guns'N'Ammo wrote: So we can forget that with the mobile depot a ratting tengu can refit for cloaky nullification and has no problem jumping out. Got ya. But what about tne smaller groups trying to get started in null w...
- by NEONOVUS - at 2014.01.15 00:33:00
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17. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
You realize that was the point right? Release this THING and then have us the player weigh in on how to fix it. In fact I bet they already have the "fixes" ready and are just waiting for enough people to speak before they implement after taking ...
- by NEONOVUS - at 2014.01.14 23:57:00
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18. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Space Danger wrote: Any nullsec alliance leaders with their heads screwed on will ban these things from being used in their space, "if you see one, kill it.". Again CCP try to add more pointless glitter onto the (increasingly large) pile of le...
- by NEONOVUS - at 2014.01.14 23:34:00
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19. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
No COncord means a disunited response to drones. This means that they will expand readily. So given CCP makes lore connections, perhaps they will say the extensive usage of MTUs has them feel threatened by the lost "food" and the loss of a unified...
- by NEONOVUS - at 2014.01.14 23:31:00
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20. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
M1k3y Koontz wrote: A lot of people seem to be missing the point of these. 1) There is NOTHING mandating you put these up! You can simply sacrifice 5% of your income. Ohnoes!!! Now you're making 57m/hour not 60m/hour! The end is nigh, unsubscr...
- by NEONOVUS - at 2014.01.14 23:20:00
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