Pages: 1 2 3 [4] 5 6 7 8 9 |
61. Trading Scam Protection for Rookies - in Player Features and Ideas Discussion [original thread]
ISD Ezwal wrote: I have removed a rule breaking post. The rules: [i] 14. Bumping outside the EVE Marketplace and Alliance & Corporation Recruitment channels is prohibited. The bumping of posts to alter the order of the thread listin...
- by NaK'Lin - at 2013.12.14 06:38:00
|
62. Splitting capitals into two types. Personal and corp capitals. - in Player Features and Ideas Discussion [original thread]
This will be my last reply in a thread that lacks thinking through. (A) when you make a thread that basically is : REBUILD the WHOLE SOV SYSTEM from scratch, introduce completely new ship lines, new mechanics (PC & CC), then make the thread t...
- by NaK'Lin - at 2013.12.13 12:55:00
|
63. Splitting capitals into two types. Personal and corp capitals. - in Player Features and Ideas Discussion [original thread]
Few things: Scenario (1) One of my pilots during a battle drops off the internet unintentionally. All of a sudden he's in clone vat bay and the Titan (for purposes) will just stay there, forever, for anyone to board (FIRST WTF MOMENT). One of the...
- by NaK'Lin - at 2013.12.13 10:35:00
|
64. Splitting capitals into two types. Personal and corp capitals. - in Player Features and Ideas Discussion [original thread]
you would actually make the ship "unlogoffable"??? because as a ceo i would just put a sitter in the "corp" titan. then log off. you've solved nothing!
- by NaK'Lin - at 2013.12.13 09:45:00
|
65. Splitting capitals into two types. Personal and corp capitals. - in Player Features and Ideas Discussion [original thread]
Ronny Hugo wrote: Look, people complain about having to spend plex on training sitters and all sorts of things that this would solve. Saying it solves nothing because its not like things are now is just asinine. This is one idea for removing t...
- by NaK'Lin - at 2013.12.13 08:02:00
|
66. Splitting capitals into two types. Personal and corp capitals. - in Player Features and Ideas Discussion [original thread]
Ronny Hugo wrote: I'm sorry, I thought this was the "features & ideas discussion " forum, why do you think its the "features & ideas I MUST have implemented forum"? I'm discussing ideas. You are in many words going thumbs up or thumbs ...
- by NaK'Lin - at 2013.12.13 06:45:00
|
67. Trading Scam Protection for Rookies - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: There's really no way to tell if a trade was legitimate after it has already been made. You can make an argument based on hearsay and suspicion, but in the end it still could have been a legitimate trade. IE I could buy a Scorp...
- by NaK'Lin - at 2013.12.13 04:27:00
|
68. Accessing 3rd Party Reseller Specials in Australasia - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: NaK'Lin wrote: my own blergh Also : CCP, any job openings in Shanghai again soon? Use your obviously amazing brain and look it up. Sea Region is a huge market and if some companies don't care to cater for it, someone else...
- by NaK'Lin - at 2013.12.13 04:17:00
|
69. Splitting capitals into two types. Personal and corp capitals. - in Player Features and Ideas Discussion [original thread]
Ronny Hugo wrote: Already owned capitals could be changed to personal capitals (PCs), so the amount of CCs is zero to start with. How many and what PCs you would get for a Titan you can say. Look, I said this was one of the problems to be solv...
- by NaK'Lin - at 2013.12.13 03:56:00
|
70. Capital/Supercapital change suggestions - in Player Features and Ideas Discussion [original thread]
Icarus Able wrote: Nariya Kentaya wrote: getting tired of all the amarr ships getting shoved with neuts, why dont any other races get some ass sysem as their "weapon"? everything amarr has gotten is viable boats turned into drone and neut sh...
- by NaK'Lin - at 2013.12.12 11:22:00
|
71. Pirate corps recruiting? low sec? - in Crime and Punishment [original thread]
Eugene Kerner wrote: NaK'Lin wrote: Erin Davis wrote: Druken Sailor wrote: check out some of the corps in Scum alliance. Highly suggest you stay away from this one. Competency and all that.... ... some useless dribble while at wor...
- by NaK'Lin - at 2013.12.12 11:16:00
|
72. Pirate corps recruiting? low sec? - in Crime and Punishment [original thread]
Erin Davis wrote: Druken Sailor wrote: check out some of the corps in Scum alliance. Highly suggest you stay away from this one. Competency and all that.... I think the united has always been a very competent pirate corp; and effici...
- by NaK'Lin - at 2013.12.12 07:04:00
|
73. Splitting capitals into two types. Personal and corp capitals. - in Player Features and Ideas Discussion [original thread]
As in another thread where you are inadvertently suggesting to dunk capitals, -1 there is no constructive criticism to be had other than "no". sorry. I am not a fan of capitals, the united and Rancer never has been. But this suggestion is still ...
- by NaK'Lin - at 2013.12.12 06:47:00
|
74. Trading Scam Protection for Rookies - in Player Features and Ideas Discussion [original thread]
I'm a pirate. I scam, I kill, I ransom, I loot, I kill more. But regardless of all the "you should've watched better" the OP has a valid point as in this UI "feature" being broken. So you google it and it will say "the trade window is mostly used...
- by NaK'Lin - at 2013.12.12 06:15:00
|
75. Accessing 3rd Party Reseller Specials in Australasia - in Player Features and Ideas Discussion [original thread]
Quote: BLABLABLA The deals offered by resellers are between CCP marketing and the reseller. BLABLABLA 1 gaming company recently managed to get into the Chinese gaming market and their player base increased by 60% in less than 3 months. CCP...
- by NaK'Lin - at 2013.12.12 05:58:00
|
76. damage implant set - in Player Features and Ideas Discussion [original thread]
-1... just NO. Would obsolete other implants very much. Also, as yourself already pointed out, you have hardwirings for that. and they work VERY well. Also, you might only be counting the pure DMG hardwirings, but the 5% tracking i have in one cl...
- by NaK'Lin - at 2013.12.12 05:45:00
|
77. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
@ michael : Iff 90% webs were so much better than anything in the game and the pinaccle of being OP, why didn't you use those in your nano days? Possibly too expensive and mostly not fast enugh? Do not tell me that during the hatchery times, the...
- by NaK'Lin - at 2013.12.12 05:36:00
|
78. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
I read half of the thread, then I fell asleep at the curse vs BS discussion derail. Just food for thought though: I don't see a problem with serpentis & webbing bonus. As some others pointed out, I don't want to fly different textures worth ...
- by NaK'Lin - at 2013.12.12 05:32:00
|
79. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: NaK'Lin wrote: Barrogh Habalu wrote: Nag'o wrote: CCP will not mess with the ships masses because the fear of WH exploitation. The Marauder was intended to have it's mass mutiplied on Bastion mode (no time for li...
- by NaK'Lin - at 2013.12.05 09:01:00
|
80. What if neutrals that hit a FW plex got limited engagement timers? - in Player Features and Ideas Discussion [original thread]
SB Rico wrote: Hmm wouldn't a logical side effect of this proposed change be that one caldari pilot could open fire on another caldari pilot with no consequences I mean he could be an awoxer. Nice way to clear a plex and make all the isk for yo...
- by NaK'Lin - at 2013.12.05 08:12:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 |
First page | Previous page | Next page | Last page |