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121. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
"camera drones" (like the one for our ship) outside of station while docked, seeing the undock (feel free to rotate) of your station. Maybe with a time-delay or not, couldn't care less. equally derp.
- by NaK'Lin - at 2013.09.02 07:20:00
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122. CCP we need a Purge DAY - in EVE General Discussion [original thread]
Read 2 pages and couldn't be bothered to continue to read all 7 pages relating to a terribad idea. I live in lowsec, in a choke system, I get enough kills and to be honest this idea is bad. It is bad because we love EvE for the sandbox that it i...
- by NaK'Lin - at 2013.09.02 06:07:00
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123. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Monocles and special ship-hulls for real world $$$ in the AUR store
- by NaK'Lin - at 2013.08.29 16:36:00
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124. Look, I am famous! - in Crime and Punishment [original thread]
Advertising a bad ganker, ganking AFKers in hisec (cutting the risk of being agressed himself). Whoopdeedoo. talk to Santo if you want: http://eve-kill.net/?a=pilot_detail&plt_id=926484 thats more than 5,000 pods there, if you get a woody ...
- by NaK'Lin - at 2013.08.29 08:54:00
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125. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
< MIRAGE > module : Creates 2 identical holographic projections of your ship within 15km radius for 30 seconds (+phony skill modifier). Each projectionshas 5% of your ship's base HP and will not do any damage.
- by NaK'Lin - at 2013.08.29 07:33:00
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126. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Mining "mini-game" to combat AFKing, keeping a cross-hair in the center of some targeting board while the game randomly "pulls" it outwards in any direction. Succeeding will result in up to +10% yield, failing in substantial sub-par yield.
- by NaK'Lin - at 2013.08.29 06:13:00
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127. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Azrael Dinn wrote: "transformer" ships as in players join 5 or more ships together forming a bigger more awsome ship. They must be of different colors, including a pink one, piloted by a female character or it won't work. Also, Power Rangers.
- by NaK'Lin - at 2013.08.29 05:44:00
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128. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
< Serenity >
- by NaK'Lin - at 2013.08.29 05:43:00
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129. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
For more cross-game integration and to give RPers something "meaningful to do" : Personnel Transports, to deploy whole squads/corps of dust mercs through space. The only way to switch system. If transport gets shot down, bunnies lose all their cra...
- by NaK'Lin - at 2013.08.29 04:35:00
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130. Ship Carrier - in Player Features and Ideas Discussion [original thread]
Llyona wrote: Domanique Altares wrote: What makes you think they're going to give you your magical Ship of Holding and let it fly through as many WHs as you want without it detonating the mass limits? This right here demonstrates that yo...
- by NaK'Lin - at 2013.08.29 04:10:00
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131. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
ACHIEVEMENTS! (And of course they have to be visible to other players as well)
- by NaK'Lin - at 2013.08.29 03:27:00
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132. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Titans can no longer "bridge" other ships TO another system but rather has to PULL them, by creating a bubble at its point of origin and after jumping to the cyno, "pulling" all vessels from within that bubble towards its current location.
- by NaK'Lin - at 2013.08.29 03:12:00
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133. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Jumpclones get removed from the game, instead we can switch out "implant sets" in station; at will.
- by NaK'Lin - at 2013.08.29 03:10:00
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134. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Once a year (or for X plex redeemed) a player can "reset" his/her skill points and redistribute them at will.
- by NaK'Lin - at 2013.08.29 03:07:00
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135. Look, I am famous! - in Crime and Punishment [original thread]
Whitehound wrote: Leto Thule wrote: Whitehound wrote: VegasMirage wrote: Bla more bla bonus bla] It is an achievement. Just because you cannot see yourself ever committing to such dedication does not make it less of an achievement...
- by NaK'Lin - at 2013.08.28 05:33:00
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136. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: NaK'Lin wrote: SNIP Gee, it almost sounds like they're forcing you to make trade-offs with T3s being more generalized and "I can boost if we need it" and Command Ships being a more focused booster rather than the g...
- by NaK'Lin - at 2013.08.28 04:06:00
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137. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: NaK'Lin wrote: IBLAH The weapons timer is not going in with 1.1, nor do we know for sure if it's ever going to go in. The Command Processors are probably going to get a revamp as well just not for 1.1. Currently i...
- by NaK'Lin - at 2013.08.28 03:44:00
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138. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
I have more than one Booster alt and to be honest, the fact I can't boost from within a POS anymore when in my home-system, while annoying, is still bearable. Plus, in the future you can't boost on station either, because you WILL die, since thos...
- by NaK'Lin - at 2013.08.28 03:16:00
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139. The Beginning of the End for OGB - in Warfare & Tactics [original thread]
Posting in a thread that should be in F&I... I have more than one Booster alt and to be honest, the fact I can't boost from within a POS anymore when in my home-system, while annoying, is still bearable. You can't boost on station either, bec...
- by NaK'Lin - at 2013.08.28 03:09:00
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140. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Why are people saying the Vaga only does 200dps? It does 250 (235 with barrage) with 220mm even without gyros and it has room to do 100 drone dps. It does 350 with just 425mm in. And before I get the whole 'applied dps vs...
- by NaK'Lin - at 2013.08.02 07:03:00
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