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41. [Proposal] T2 Fighters: Bombers - in Assembly Hall [original thread]
Originally by: EdFromHumanResources While I agree with you almost completely every time CCP suggests a subcap cap killer you get hordes of cap pilots who dont like their 2b isk ship being killed by 2-3 100m isk ships. sub-cap cap killers...
- by NanDe YaNen - at 2009.05.13 01:42:00
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42. [Proposal] T2 Fighters: Bombers - in Assembly Hall [original thread]
Titans costing billions hasn't stopped anyone from ninja-DDD'ing. Overpowered with relatively low risk leads to whoring in selective circumstances, leading to virtually no vulnerability and total exploitation. At least the nano-Titans finally got ...
- by NanDe YaNen - at 2009.05.13 00:29:00
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43. [Proposal] T2 Fighters: Bombers - in Assembly Hall [original thread]
No support in current form. Looks more like a proposal for a giant capless remote smartbomb flack cannon. As an aoe damager or a heavy hitter, MS's would start encroaching on dreads' or support's roles. Bombers would be cool, but should be just ...
- by NanDe YaNen - at 2009.05.12 23:30:00
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44. [Missing] Recon Upgrade Path - in Assembly Hall [original thread]
Reserved for followup and clarifications.
- by NanDe YaNen - at 2009.05.11 22:40:00
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45. [Missing] Recon Upgrade Path - in Assembly Hall [original thread]
Logistics → Fleet Command. HAC → Field Command. Recon → ...? Let's fill some gaps, provide an upgrade path, and fix some other issues all at once. Wish List: New, interesting, and specific anti-cap/supercap ewar. DDD a...
- by NanDe YaNen - at 2009.05.11 22:39:00
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46. Cap/supercap focused ewar - in Player Features and Ideas Discussion [original thread]
Originally by: Bibbleibble As an extra idea, why not make the minmatar one have an 'cancel cynos on grid' thing, rather than the reduce jump range bonus? Because jumping can be cancelled by just a point, so it seems a little useless Jump...
- by NanDe YaNen - at 2009.05.10 15:42:00
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47. Visual: Spacier space - in Player Features and Ideas Discussion [original thread]
One look at the Hubble Ultra Deep Field or some shots of the pinwheel galaxy would get the devs to wake up a little :-D This is what these things look like up close. Eagle nebula Crab nebula I'd expect to see the galactic plain almos...
- by NanDe YaNen - at 2009.05.09 20:51:00
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48. Cap/supercap focused ewar - in Player Features and Ideas Discussion [original thread]
Want List: Recon upgrade path. Logistics get fleet command and HAC's get field command. Recons get...? Meaningful, fun, and specific anti-cap/supercap ewar. DDD a game choking pain in the a$$. RR circle jerk is lame. Dreads are a bit to...
- by NanDe YaNen - at 2009.05.09 20:04:00
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49. Racial Lockdowns for New T2 Hull - in Player Features and Ideas Discussion [original thread]
Eveified Version: 2 variants per hull. One with three counter-command mods and counter-command bonuses. One with one counter-command mod and more pew-pew-ish bonuses. 3 effects with racial bonuses. Each getting a counter-command mod. Preferably ...
- by NanDe YaNen - at 2009.05.08 21:18:00
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50. The Internet - 40,000 years in the future - in Assembly Hall [original thread]
/support can we please play the game instead of CCP treating us like carnies that have to jump through our daily quota of flaming hoops? only complete masochists who find themselves well invested in drudgery will think anyone's getting away with...
- by NanDe YaNen - at 2009.05.07 17:24:00
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51. Stacking combat moves - in Player Features and Ideas Discussion [original thread]
I'd just like to see a "decay" option with an angle that can be set. i.e. travel at 45degree decay so that you're at a decent transverse while always getting closer. If the default behavior was to turn into a regular orbit at the default orbit dis...
- by NanDe YaNen - at 2009.05.07 02:33:00
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52. Racial Lockdowns for New T2 Hull - in Player Features and Ideas Discussion [original thread]
4) Tier 2 BC's, maybe split the role like fleet/field command. One more specialized variant with 2-3 mods and a slightly more versatile variant with only one high slot mod. Weak DPS and slightly greater mobility/tank. 3) Lock by Lock. Eve seems t...
- by NanDe YaNen - at 2009.05.06 19:35:00
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53. Racial Lockdowns for New T2 Hull - in Player Features and Ideas Discussion [original thread]
Racially Flavored Anti-Offensive Lock Downs: Gallante -- Disrupt drone/fighter control and drone/fighter performance (speed, damage etc) Ammar -- Disrupt cap regen/amount, turret cap requirements Caldari -- Disrupt special high-slot mo...
- by NanDe YaNen - at 2009.05.05 20:20:00
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54. How do you stop procastinating? - in Out of Pod Experience [original thread]
Most stress mechanisms work in cycles. Being unable to sleep can happen when you really need to get some sleep. Basically you can tell you're still conscious, you get stressed about not being asleep, and this stress prevents you from relaxing eno...
- by NanDe YaNen - at 2009.05.03 22:47:00
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55. Understanding Financial Markets - (Might Help With Eve Market Savvy) - in Out of Pod Experience [original thread]
I'm co-developing a limited chaotic market model and writing a blog to get the concepts organized. It's somewhat influenced by the excellent work of Paul Ormerod in economics, but also using lots of knowledge from things like quantum physics, flui...
- by NanDe YaNen - at 2009.05.03 19:42:00
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56. [Issue] Hyperion Lacks Focus - in Assembly Hall [original thread]
Originally by: Goumindong I am saying stuff Me too.
- by NanDe YaNen - at 2009.01.03 20:53:00
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57. [Issue] Hyperion Lacks Focus - in Assembly Hall [original thread]
Originally by: Goumindong Hyperion: 113,795 EHP, 1160 DPS, 852m/s.(2/2/1, 2 MFS, Neutrons, 2 plates, EANM, DC) So, let me get this straight, a plate Hyperion is better than a plate Mega? I would hope we're going to compare a tier 3 BS t...
- by NanDe YaNen - at 2009.01.03 17:19:00
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58. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
Network of Multiple Contention Points -- Yeah, it makes it harder for defenders, but they already get the defensive advantage (tower defenses) and get to somewhat randomize the TZ thing to their liking. The big thing that it does is makes mobil...
- by NanDe YaNen - at 2008.12.31 21:21:00
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59. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
TZ ping-pong. Good description. How about coupling the TZ ping-pong with a mechanic that opens up a large area of vulnerability instead of just one point? e.g. if you have one tower, when it comes out of reinforced it will be the only point of co...
- by NanDe YaNen - at 2008.12.31 19:24:00
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60. [Issue] Hyperion Lacks Focus - in Assembly Hall [original thread]
Hyperion just doesn't have a clear role at all. You can't really make it much of a mission ship since it has no range with blasters and has too much trouble fitting rails. You can't use it very well as a gang ship since EHP is more important afte...
- by NanDe YaNen - at 2008.12.31 19:01:00
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