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161. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Balor Haliquin My only fear is that it will lead to making the Gallente Flagship a super pwn mobile. Because as they are set now, the Athena gets a bonus to sensor boosters, so all that you would need to do is load up on inf...
- by NanDe YaNen - at 2008.09.23 03:50:00
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162. [Proposal] Architects of Awesomeness - in Assembly Hall [original thread]
Space Bling Finally figured out how those pesky empires have such good faction loot. While capsuleers have to scrounge around for meteorites and moon garbage, they have access to the minerals and gases available on planetary settlements. In lo...
- by NanDe YaNen - at 2008.09.22 00:09:00
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163. [Proposal] Architects of Awesomeness - in Assembly Hall [original thread]
Exhibit E Modularized capitol structures. Function is straight up coolness. Once constellation sov [insert in-depth discussion] is achieved, capability to deploy an egg that self-constructs like the others. Builds a really cool monument to all...
- by NanDe YaNen - at 2008.09.21 23:57:00
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164. [Proposal] Architects of Awesomeness - in Assembly Hall [original thread]
Capturing space at current doesn't really allow one to do much. Here are some proposed structures with quick sketches of various seriousness for new structures to add value to player empires. Exhibit A Self-constructing structures for 0.0. Bu...
- by NanDe YaNen - at 2008.09.21 07:39:00
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165. [Proposal] Architects of Awesomeness - in Assembly Hall [original thread]
Capturing space at current doesn't really allow one to do much. Here are some proposed structures with quick sketches of various seriousness for new structures to add value to player empires. Exhibit A Self-constructing structures for 0.0. Bu...
- by NanDe YaNen - at 2008.09.21 07:39:00
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166. Cap Killer -- Midsized Capital Fire Support - in Player Features and Ideas Discussion [original thread]
/shameless self promotion BumpT Waiting for some fire. "Ideas" only get better when tempered by the scorching nerd cauldron --------------------------------------- Originally by: Red Raider A happy gamer isnt on the forums, they are pla...
- by NanDe YaNen - at 2008.09.21 04:45:00
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167. Mecha Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Strill Originally by: Sir Substance Originally by: Horchan Originally by: Jianna Aino Originally by: Jinx Barker nope. --------------------------------------- Originally by...
- by NanDe YaNen - at 2008.09.21 04:39:00
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168. Introduce Space Whales. - in Assembly Hall [original thread]
Originally by: Itanis Only if robots that transform into F-14s and speaker weapons are also added. NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Macross 7 was THE GAYEST INCARNATION OF MACROSS EVER!!!!1!!ELEVEN On that not...
- by NanDe YaNen - at 2008.09.20 20:44:00
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169. Introduce Space Whales. - in Assembly Hall [original thread]
CCP tries to take this game way too seriously. Not letting them go on space whales. Won't stop pushing for this until whales are recognized as the only intelligent life in Eve. --------------------------------------- Originally by: Red Rai...
- by NanDe YaNen - at 2008.09.20 20:29:00
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170. ACDC - The Road to Proposal for Better 0.0 - in Jita Park Speakers Corner [original thread]
I remember a guy I went to highschool with who fervently maintained that there is honor in counter-strike Hmmm....hate to play breakdancer's advocate (笑) but it's hard to imagine owning 0.0 ever becoming rewarding in any...
- by NanDe YaNen - at 2008.09.20 19:37:00
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171. Mineral Balance in 0.0 vs. Empire and logistics - in Assembly Hall [original thread]
The issue of capship accumulation I don't think is tied to economics. Instead, consider these two known issues: 1) Entropy isn't working on capitals because carriers effectively support more carriers and are impossible to attack without obscene D...
- by NanDe YaNen - at 2008.09.19 22:48:00
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172. ACDC - The Road to Proposal for Better 0.0 - in Jita Park Speakers Corner [original thread]
Originally by: Darius JOHNSON On this I disagree with you in a number of ways. There is a great deal of imbalance regarding wealth between empire and 0.0 but that's because the risk vs. reward equation is tilted, and continues to be greate...
- by NanDe YaNen - at 2008.09.19 18:54:00
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173. ACDC - The Road to Proposal for Better 0.0 - in Jita Park Speakers Corner [original thread]
Just thought of a very quick and accurate analogy for describing the difference between positive mechanics and negative mechanics. Skip to the end or read my thought process for kicks: Negative mechanics are where players race to throw time and m...
- by NanDe YaNen - at 2008.09.19 18:13:00
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174. ACDC - The Road to Proposal for Better 0.0 - in Jita Park Speakers Corner [original thread]
@Darius Some of the proposal points at the top are pretty out of date. We can take the phrase "small gang" out of discussion from here on. That discussion is going anywhere. I agree with all your points. I'm after something a little different at ...
- by NanDe YaNen - at 2008.09.19 17:54:00
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175. [Issue] Fix the forums - in Assembly Hall [original thread]
You would never believe how long I looked for this thread --------------------------------------- Originally by: Red Raider A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is he...
- by NanDe YaNen - at 2008.09.19 04:15:00
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176. ACDC - The Road to Proposal for Better 0.0 - in Jita Park Speakers Corner [original thread]
I brainstormed a quick draft for a founding ideology of a set of proposals that will be aimed at the issues of boring POS warfare, boring POS management, and lack of significance to 0.0 sovereigns compared to the empires. And there were MMO's ...
- by NanDe YaNen - at 2008.09.19 03:59:00
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177. Cap Killer -- Midsized Capital Fire Support - in Player Features and Ideas Discussion [original thread]
The implementation can take whatever form. I'm a strong proponent of style governing implementation where the mechanics would be equivalent. May the coolest design win. Question is what does it do for 0.0 to have: #1 Sniper that requires a spot...
- by NanDe YaNen - at 2008.09.19 02:22:00
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178. What causes node lag anyway? - in EVE Technology Lab [original thread]
Originally by: Eldstrom Not only are they unlikely to have a spare slot, they are also fairly densely packed, lacking the space for for such and item. I also suspect that even today's lower powered GPU boards still run too power hungry and...
- by NanDe YaNen - at 2008.09.18 00:58:00
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179. Making combat more strategic - in Player Features and Ideas Discussion [original thread]
/shameless proposal plugging Fleet Marshall's...formation fighting vehicles for the 8237th cenury donut parade --------------------------------------- Originally by: Red Raider A happy gamer isnt on the forums, they are playing the gam...
- by NanDe YaNen - at 2008.09.18 00:13:00
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180. Planetary Production Platform (0.0 thread fork) - in Jita Park Speakers Corner [original thread]
Edited by: NanDe YaNen on 18/09/2008 00:08:15 The 0.0 threads have quieted down quite a bit. Going to start tossing around some ideas on this for a while and try make a proposal out of it. Somebody who likes all that mining *$&% please clean ...
- by NanDe YaNen - at 2008.09.18 00:08:00
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