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181. MWD tweak idea - in Ships and Modules [original thread]
Personally I think its a bit silly that in a game that is supposed to promote diversity a MWD is essential to any pvp setup. I think the game should be viable without a MWD you just lose certain options, though the sad truth is that it really is n...
- by Naviset - at 2007.11.20 17:01:00
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182. Blasterthron vs Gankageddon - in Ships and Modules [original thread]
Originally by: Jenny Spitfire I would go with Blasterthron but to be honest, Gallentean ships are pretty good at gate camping. Look at Mega and Domi. In my humble opinion they are a gate camping race. How is the drone race the gatecamp...
- by Naviset - at 2007.11.20 06:58:00
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183. Current FOTM - in Ships and Modules [original thread]
Originally by: StinkFinger Any consensus as to what ship fits this role at the moment? FOTF (Flavor of the Forever) Raven.
- by Naviset - at 2007.11.19 09:38:00
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184. How about a 3rd T2 ammo type for everyone? - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Originally by: voogru There is already a third t2 ammo that does a damage type thats not usually done by the weapon type. Yes, explosive laser crystals. Yes, hybrid ammo that does EM. But they arent...
- by Naviset - at 2007.11.19 09:37:00
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185. Orbiting Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Zachios Primos Hey guys, I'm sorry if this has been brought up before, this just recently came to me and decided I'd bring it up. From I've noticed about the orbit option, when you click on a ship or other object and orbit...
- by Naviset - at 2007.11.19 09:35:00
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186. Hi sec outposts and fixing hi sec pos. - in Player Features and Ideas Discussion [original thread]
Originally by: Jason Edwards Not to sound too carebearish... but why can't we build outposts in hi sec? Now we have the ability to build/put up poses in hi sec with the appropriate standings... Which is pretty abused at the moment honestl...
- by Naviset - at 2007.11.19 09:33:00
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187. Lets destroy AFK cloaking! - in Player Features and Ideas Discussion [original thread]
Edited by: Naviset on 19/11/2007 09:29:19 Originally by: Flaming Candle Originally by: Empire marketslave how about a pos structure that will drop you 500 km from the cloaked ship after scanning it out that way you just need a ...
- by Naviset - at 2007.11.19 09:27:00
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188. How about a 3rd T2 ammo type for everyone? - in Ships and Modules [original thread]
Originally by: humperdink Edited by: humperdink on 19/11/2007 09:17:17 Originally by: Lyria Skydancer Originally by: M00dy Sorry but lasers can't do anything but EM and thermal damage. Please explain. Im pretty sure...
- by Naviset - at 2007.11.19 09:19:00
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189. Hot News !! Empire battelships will be available for LP in Trinity ! - in Ships and Modules [original thread]
This thread is stupid :-p
- by Naviset - at 2007.11.19 09:17:00
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190. How about a 3rd T2 ammo type for everyone? - in Ships and Modules [original thread]
I like that T2 ammo unique.. giving T1 ammo with bonuses like mentioned above kinda devalues the time spent training up to T2 stuff.. Although I would like to see T2 ammo an explosive crystal just is not good for balance. Minmatar guns are AMAZING...
- by Naviset - at 2007.11.19 09:13:00
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191. Best stealth bomber and why? - in Ships and Modules [original thread]
They're all pretty trash.. but if you must get one I would say manticore for the midslots.
- by Naviset - at 2007.11.19 09:07:00
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192. How about a 3rd T2 ammo type for everyone? - in Ships and Modules [original thread]
Edited by: Naviset on 19/11/2007 03:03:10 If yall are SO caught up on phyiscs... why do Tachyon cannons do ANYTHING? Yeah. A tachyon has no mass and no energy to speak of so.. yeah? Explosive Lasers = No.
- by Naviset - at 2007.11.19 02:57:00
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193. How about a 3rd T2 ammo type for everyone? - in Ships and Modules [original thread]
Originally by: marie claude Edited by: marie claude on 18/11/2007 11:38:47 sigh...lasers can do kin and explosive damage i have seen it in the lab. modulated anharmonics can cause metals to expolde so it would do exp to armor. pulsing ...
- by Naviset - at 2007.11.19 02:49:00
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194. Dozens of brand new drones for players to use??? - in Ships and Modules [original thread]
God a drone nerf would take Gallente into obscurity.. lol
- by Naviset - at 2007.11.18 23:40:00
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195. Vexor setups - in Ships and Modules [original thread]
WOW necro. Please start a new thread for trinity.
- by Naviset - at 2007.11.17 23:18:00
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196. Who has the best Carrier? - in Ships and Modules [original thread]
The best carrier is inarguably the Archon. Nidhoggurs dont have enough lows to field good armor resists + high end cap recharge. You want high resists on carriers, which the archon pulls off beautifully. You dont tank yourself, the other carrier...
- by Naviset - at 2007.11.17 23:14:00
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197. M. Orsen on armor tanking - in Ships and Modules [original thread]
Edited by: Naviset on 15/11/2007 18:03:54 Originally by: Liang Nuren For those who doubt his capabilities in PVP: I've had the (somewhat rough) pleasure of tangling with him on a few occasions, and he is more than a proficient PVP'er....
- by Naviset - at 2007.11.15 18:03:00
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198. M. Orsen on armor tanking - in Ships and Modules [original thread]
I've done a LOT of pvp in megathrons and hyperions, and I really don't think this 'advice' is any that should be spread to up and coming pvpers. Your tank isnt that great. And you're not "only being broken by 5+" ships, seeing as how some ships ca...
- by Naviset - at 2007.11.15 16:47:00
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199. New high slot module - Radiator I - in Ships and Modules [original thread]
Originally by: Sokratesz I'd make it a lowslot with an midslot variation that requires some cap and more cpu but is more effective (like with tracking comps) That said, the general idea of heat is great but it needs more related skills / ...
- by Naviset - at 2007.11.15 16:32:00
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200. About stacking penalty between Rigs and Modules - in Ships and Modules [original thread]
Yes, damage increasing modules and damage increasing rigs recieve stacking penalties from one another. Thats why tanking rigs = yay. Damage rigs = lame. And thats why gank ships don't work as well anymore. The original release of trinity saw no...
- by Naviset - at 2007.11.15 16:29:00
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