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1. Who wants a Southern California meetup? - in Events and Gatherings Archive [original thread]
I was thinking some time this Summer at the Stone Brewery in Escondido? If you're interested I guess then it'd be a matter of figuring out what dates work the best for people that we could get the most people able to attend. All the cool people kn...
- by Nayomi - at 2010.03.15 20:54:00
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2. Probe Controls Get Too Dark - in Player Features and Ideas Discussion [original thread]
I really like the way the new system is looking, the overlap circles help to determine the height of the probe, something that is often difficult. But the shadows are still too intense on the drag controls for the probes. If the control is sunk ev...
- by Nayomi - at 2009.08.22 16:31:00
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3. Dust 514 Feeding EVE Sov mechanics - in Player Features and Ideas Discussion [original thread]
Yes mine was quite the rant and for that I apologize. I'm just worried that we haven't known for the last three years that it was in development, worried because FPS crowds are not known for their maturity, etc. After thinking about it for a l...
- by Nayomi - at 2009.08.19 09:56:00
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4. Dust 514 Feeding EVE Sov mechanics - in Player Features and Ideas Discussion [original thread]
I was really hoping that planets would be included in a strategic way focusing more in interplanetary trade and that conflicts would be handled by what sides could better supply their ground forces. It would create a whole new field of smuggling f...
- by Nayomi - at 2009.08.19 08:40:00
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5. Dear Dust 514 . . . - in Player Features and Ideas Discussion [original thread]
Please for the love of god this better be for Militia combat only.
- by Nayomi - at 2009.08.19 08:07:00
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6. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
Make Capital Ship's Modules targetable, in the spirit of a game like Tie Fighter. Making modules targetable on small ships would introduce a mechanic that would be too complicated to balance, but because of the scale of Capital Ship engagements, M...
- by Nayomi - at 2009.05.08 18:46:00
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7. Apocrypha suggestions and feature requests - in Test Server Feedback [original thread]
* Title: Waypoint color coding. * Category: UI * Description: Color code waypoints, the gate icon colorings, based on their number ie, first waypoint gate icon is yellow, second waypoint gate icon would be red, etc. Then make their visual based ...
- by Nayomi - at 2009.02.27 07:04:00
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8. Apocrypha suggestions and feature requests - in Test Server Feedback [original thread]
I'm not sure if this has been suggested or not but I'd like to finally see missile turrets and missiles flying out from different points on the ship. * Title: Launcher Turret Models * Category: Graphics. * Description: Add missile launcher tur...
- by Nayomi - at 2009.02.27 03:46:00
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9. T3 Ship Skill Loss Compromise - in Test Server Feedback [original thread]
I personally won't fly one as long as there is skill time lost, just won't happen, and they will always be primaried in fights because of the geometric gank factor of time + isk lost. The only real way to fit these at this point is for a supertank...
- by Nayomi - at 2009.02.13 21:06:00
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10. Apocrypha suggestions and feature requests - in Test Server Feedback [original thread]
Originally by: Mike C Title: Black Ops Category: Ship-Specific Skill Bonuses Description: Change the "multiplies the cloaked velocity by 125% per level" to "-96% to -100% reduction in Cloaking Device CPU use per level" Goal...
- by Nayomi - at 2009.02.13 20:41:00
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11. Apocrypha suggestions and feature requests - in Test Server Feedback [original thread]
Originally by: The Economist Edited by: The Economist on 13/02/2009 18:45:40 Title: Asset Filters Category: UI Description: Filters to make asset searching easier - search by ship type, hull class, item category, search by distance ran...
- by Nayomi - at 2009.02.13 20:27:00
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12. Apocrypha suggestions and feature requests - in Test Server Feedback [original thread]
Edited by: Nayomi on 13/02/2009 20:25:38 Title: Meta Level Display Category: GUI Description: Either an icon overlay or a column in item listings in market and inventory for meta level. Goal: Reduce the number of times someone has to click "s...
- by Nayomi - at 2009.02.13 20:20:00
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13. Stealth Bombers Mk II - in Ships and Modules [original thread]
Signed
- by Nayomi - at 2009.02.05 02:49:00
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14. Can I get a beep at the end of a system scan? - in Player Features and Ideas Discussion [original thread]
It would be nice to have some auditory alert that my scanning has finished, something to wake me up at my keyboard, like the EveMail alert sound or something.
- by Nayomi - at 2009.02.02 21:31:00
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15. How about a new skybox, or dynamic stars, or comets. - in Player Features and Ideas Discussion [original thread]
I've just noticed that the background sky box is looking a little low res these days. It's very pretty don't get me wrong and I know that the everyone is busy, but it's something to think about right. Add something like layered depth, moving com...
- by Nayomi - at 2009.01.15 10:52:00
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16. Marketeer: Feature ideas for assets - in Player Features and Ideas Discussion [original thread]
I would like the ability to search my assets based on 'category' like Salvage or Mineral. It would also be helpful to be able to gather general information such as asset totals. If I have buy orders set all over the Eve universe, it would be nice ...
- by Nayomi - at 2008.10.29 23:03:00
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17. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Make the maximum speed a factor based on a ships mass and hull integrity, ships that break this 'balance' would incur hull damage at some rate akin to heat damage. This would keep small ships faster than bigger ships and would still allow bigger s...
- by Nayomi - at 2008.10.09 04:03:00
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18. A Small Update on the Speed Changes - in Test Server Feedback [original thread]
Make the maximum speed a factor based on a ships mass and hull integrity, ships that break this 'balance' would incur hull damage at some rate akin to heat damage. This would keep small ships faster than bigger ships and would still allow bigger s...
- by Nayomi - at 2008.10.09 02:50:00
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19. Live Dev Blog on Speed Balancing - Wednesday 8th October - in EVE Information Portal [original thread]
Edited by: Nayomi on 09/10/2008 02:40:31 Edited by: Nayomi on 09/10/2008 02:37:39 Edited by: Nayomi on 09/10/2008 02:35:34 Originally by: The Froon Edited by: The Froon on 06/10/2008 15:38:30 Edited by: The Froon on 06/10...
- by Nayomi - at 2008.10.09 02:32:00
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20. Armageddon BPO a good investment? - in Science and Industry [original thread]
I've recently come into a large amount of cash, for me. I don't want to spend it on things that tend to explode and I'm wondering if buying something like this Geddon BPO would be worth it. I know that it would take a while to see a return, but I ...
- by Nayomi - at 2008.10.06 15:35:00
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