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1. AFK Miners need more sound effects and voice messages - in Science and Industry [original thread]
I actually rather like this idea. I see no problems with the concept of 'this information is available visually, why not make it available audibly too?'. Mining can be painfully dull and audio cues can be really useful in brining a person back to ...
- by Nekopyat - at 2012.04.10 15:13:00
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2. Mini-freighter? - in Science and Industry [original thread]
I am really hoping they revisit this at some point, EvE has all sorts of room for a variety of specialized industrial ships, with a mini-freighter being one of the better defined one. The Ocra was nice, but they tried to shove too many roles into...
- by Nekopyat - at 2012.04.10 14:55:00
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3. Anyone expecting T2 high sec mfg to be wiped out in next Winter Release? - in Science and Industry [original thread]
Invictra Atreides wrote: Well BPO building won't disappear from HighSec that's for sure. So T2 will stay in HighSec. But they might add a component to T2 that can't be build in HighSec. I could see them doing something like 'no T2 at NPC sta...
- by Nekopyat - at 2012.03.30 16:55:00
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4. Wardec Changes = Nothing but Large POS - in Science and Industry [original thread]
Nevryn Takis wrote: Well CCP wanted to nerf industry completely and they've just succeeded. If you're not part of a large alliance (read one of the 3 power block alliances) or in a npc corp, you can be griefed (sorry leggally wardeced) out of t...
- by Nekopyat - at 2012.03.29 16:56:00
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5. fanfest faction warfare = datacores - in Science and Industry [original thread]
DigDoug wrote: Let FW have datacores and make fleet stabber bpcs randomly pop out of veldspar. Fair trade and makes as much sense. Hrm... you know... randomly finding 'stuff' in some 'roids could be interesting. Add some kind of optional a...
- by Nekopyat - at 2012.03.27 15:51:00
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6. Orcas and Refining (Awesome Mining Suggestion) - in Science and Industry [original thread]
Adaten Severasse wrote: Can we get some dev clarification on this? the whole skillbook thing, and where are industrials now? There is not much to clarify. Early on they had an idea for industrials that did not pan out, so they got regulated ...
- by Nekopyat - at 2012.03.27 15:48:00
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7. fanfest faction warfare = datacores - in Science and Industry [original thread]
From the interview, it sounds like they want to tie datacores to FW so they can vary the price of cores by domiance, thus giving the players an incentive to balance FW for them, which could actually work. The mechanic has potential, but it feels...
- by Nekopyat - at 2012.03.26 13:49:00
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8. Research Point Removal? - in Science and Industry [original thread]
Marbuel wrote: [quote=EmmaFromMarketing] Okay, gameplay should reap greater rewards. Sure, more cooperative style play should earn greater rewards.... I think the tipping point that pisses people off is when CCP's developers cross the line ...
- by Nekopyat - at 2012.03.26 12:59:00
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9. What was the reason for the Fuel Block change? - in Science and Industry [original thread]
mxzf wrote: Also, IIRC, I thought someone calculated that it's actually cheaper to run POSes in general now (with the exception of L POSes running very low CPU/Grid loads), especially with small/med towers. Sort of. The catch is that it mad...
- by Nekopyat - at 2012.03.04 19:49:00
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10. Public mining ops? - in Science and Industry [original thread]
Tau Cabalander wrote: I think many believe if they fleet with you then you can shoot them, which is not the case. I've had to explain this many times to rookies that thought otherwise. Seems they don't read that pop-up window when they first j...
- by Nekopyat - at 2012.02.07 02:17:00
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11. Finished Products vanishing from Planets at Customs Office launch - in Science and Industry [original thread]
Submit a bug report. There are a few lingering issues with PI and customs offices that can cause materials to vanish or double. CCP seems to be aware of the general issue but providing specific test cases probably would not hurt.
- by Nekopyat - at 2012.01.26 15:45:00
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12. Player Owned Customs Office: Your feedback on the past month - in Science and Industry [original thread]
RubyPorto wrote: Like some kind of large battleship with a small number of very large guns ? Well, that kinda describes dreads in game already, well, at least dreads with no history. I imagine if EvE worked like the real world there would ...
- by Nekopyat - at 2012.01.26 14:56:00
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13. New to PI: High Sec PI Still profitable? (Sorry if its a dead horse...) - in Science and Industry [original thread]
Professor Alphane wrote: I would tend to agree, the UI does seem very resource intensive considering the apparent simplicity of it, I'm lucky enough for it not to be an issue really , though I do remember my old rig wasn't entirely happy runnin...
- by Nekopyat - at 2012.01.26 03:33:00
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14. Player Owned Customs Office: Your feedback on the past month - in Science and Industry [original thread]
Ultima Forsan wrote: How about some kind of siege weapon for taking down customs offices and abandoned pos? AFAIK, these tasks can't be effectively done without large fleets. How about an expensive siege weapon with no tank, no tracking. deploy...
- by Nekopyat - at 2012.01.26 03:31:00
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15. New to PI: High Sec PI Still profitable? (Sorry if its a dead horse...) - in Science and Industry [original thread]
With all the talk of 'how long it should take' I decided to actually pay attention this time... 3 characters across 2 accounts, moving all the heads and a few extractors, picking up exports,... so far has eaten about 90 minutes and I have not han...
- by Nekopyat - at 2012.01.25 14:42:00
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16. High sec POS questions - in Science and Industry [original thread]
Aubrey Addams wrote: How usual to be wardecced by others if they see my POS, if im just playing alone (so i'm in a one-man corp) and do some silent copying, and not make any troubles? :) It would probably be a good idea to set up some defe...
- by Nekopyat - at 2012.01.24 19:51:00
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17. PI: Are planetary Storage Facilities finally useful? - in Science and Industry [original thread]
Cyniac wrote: Extractor -> storage -> processing -> launchpad Do people actually do this? I usually just loop everything back through my launchpad.
- by Nekopyat - at 2012.01.24 19:25:00
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18. High Sec PoS's? - in Science and Industry [original thread]
I imagine it is mostly a case of a mechanic that they intended to work one way, people learned how to game it, and it just has not been high enough priority to revisit. High sec player owned structures have generally been low priority, and it is ...
- by Nekopyat - at 2012.01.23 22:58:00
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19. Player Owned Customs Office: Your feedback on the past month - in Science and Industry [original thread]
Ultima Forsan wrote: Any ideas on how to low skill siege of customs office? I could put 3 pilots on it. Maybe smartbombers? 3 Ammar battleships with pulses would probably do the trick.
- by Nekopyat - at 2012.01.23 03:37:00
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20. Player Owned Customs Office: Your feedback on the past month - in Science and Industry [original thread]
Mary Mercer wrote: 1.... Give us some weapons. Nothing major, but we should be able to upgrade these so customers can be protected from single target frigs and crap while doing pi deliver and drops. Maybe a single gun or two capability with ab...
- by Nekopyat - at 2012.01.23 01:50:00
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