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1. Artilery Cannon??? - in Ships and Modules [original thread]
Originally by: Sidus Isaacs Relativistic speeds of rail projectiles, projected energy and missiles are win in space. Old conventional artillery is not ;P Esp when one is not even taking advantage of modern arty's advantages. There ar...
- by Nekopyat - at 2009.08.18 20:13:00
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2. My Cane, whats wrong with it ? - in Ships and Modules [original thread]
You probably just need to get your armor tanking skills up. My 'cane setup is not all that different (except I use T2 modules) then what you describe and I have no problem keeping up with damage in L3 missions. Medium Rep II, Damage Control II, a...
- by Nekopyat - at 2009.06.15 20:16:00
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3. Fleet Tempest Lvl 4 fittings? - in Ships and Modules [original thread]
Originally by: FT Diomedes There is one good fit for the Fleet Issue Tempest, it is called the Vargur. I think this is the first time I have ever heard someone actually suggest a Vargur for use as.. ahm.. anything.
- by Nekopyat - at 2009.06.14 04:55:00
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4. Lvl 4 mission ships ???? - in Ships and Modules [original thread]
Yeah, I've gotten the impression the tempest isn't so great anymore. The Maelstorm makes a good L4 ship though. If you are used to 1200s already then it should be a comfortable one. It is a serious active shield tank so even if a setup doesn't do ...
- by Nekopyat - at 2008.11.23 03:04:00
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5. Projectile Ammo Changes - in Ships and Modules [original thread]
Originally by: Lyvanna Kitaen Or, just redo the ammo entirely. Make it like missles: a specific ammo for each damage type. This would give the Minnies a boost, help them compete with Caldari as mission running ships, and simplify ammo sele...
- by Nekopyat - at 2008.10.21 16:00:00
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6. first ship for smartbombs? - in Ships and Modules [original thread]
Depends on what you want to do with them. An Arty-Stabber with smartbombs to clear out drones can actually be surprisingly effective.
- by Nekopyat - at 2008.10.17 14:44:00
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7. Lasers - useless to awesome! - in Ships and Modules [original thread]
Originally by: Warrio The way that CCP balanced guns was truly impressive. Without making any sweeping changes to the stats of the weapons they manages to make all gun systems equally useful in their own role. I don't know,.. arty is s...
- by Nekopyat - at 2008.09.12 18:52:00
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8. Retriever set up. - in Ships and Modules [original thread]
The setup is valid, but a better version is to get your CPU skills up and swap out the CPU upgrade for an expanded cargo hold. The issue you will run into with that specific setup is that there is not enough hold for a full cycle of both strip mi...
- by Nekopyat - at 2008.07.27 18:19:00
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9. Having trouble using a stabber - in Ships and Modules [original thread]
Here is an idea for L2 missions and a stabber, in fact it is exactly how I used to fly mine: Small Arty (yes, you loose your medium bonuses) and a full medium slot layout of Large Shield Extenders. A pair of assult lauchers with FoF missions to r...
- by Nekopyat - at 2008.07.26 22:06:00
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10. Machariel need 2 more turret slots! - in Ships and Modules [original thread]
Originally by: Boobiencia most desirable BS, right... it can do alot of stuff, but non of them good, like many other minie ships Technically, second most. A while back CCP issued a report tracking which ships were actually in use. ...
- by Nekopyat - at 2008.07.23 14:50:00
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11. Retriever setups.. - in Ships and Modules [original thread]
If you have the skills, mounting a single Cargo Expander II and a Mining Laser Upgrade I in the low slots balances intake vs space nicely. With T2 strips and T2 crystals it has more then enough room for a single cycle and a few spare mining cryst...
- by Nekopyat - at 2008.07.23 04:07:00
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12. Caldari Navy Hookbill-whats so good about it? - in Ships and Modules [original thread]
There was a dev talking about this in the Game Development forum a while back. The price is intentional to keep them rare, but is not balanced against what it gains you. So basically they are intended for people with lots of ISK that want a fancy...
- by Nekopyat - at 2008.07.06 22:25:00
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13. Astrometrics bigger than frigate? - in Ships and Modules [original thread]
Originally by: Dave Deadstar I would think the 60% reduction is a bit high, as with covops 5 you only get 50% reduction. *nods* I was actually thinking something like the T1 astro frigates so a total reduction of 25%. That would leave ...
- by Nekopyat - at 2008.07.01 18:54:00
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14. "Familiarity" - in Ships and Modules [original thread]
Originally by: Derek Sigres having a positive reinforcement loop that makes you want to continue doing silly grinds is NEVER a bad idea in an MMO. Actually this describes the biggest flaw in MMOs, a design legacy from the days of MUD...
- by Nekopyat - at 2008.06.30 19:14:00
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15. Covetor needs a buff - in Ships and Modules [original thread]
Originally by: Si Delane But sadly I agree because if they changed the coveter to require only barge IV, I would train it. Mining should take more dedication than that. Eh, dedication is overrated ^_~ But seriously... mining ships hav...
- by Nekopyat - at 2008.06.27 23:51:00
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16. 1400mm's - in Ships and Modules [original thread]
Originally by: Transmaniacon Haha totally, "Fighter Blob, meet Artillery, Artillery, Fighter Blob" CCP is always looking for ways to counter blob warfare, I say let our artillery shoot smartbombs! That would be much of the awsomeness...
- by Nekopyat - at 2008.06.26 23:06:00
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17. Ecky's thoughts on Artillery - in Ships and Modules [original thread]
Rather then changing the DPS/grid/etc of Arties, I would rather see them filled with more racial flavor by increasing their range. A 100% or 200% range increase would make Arties the quasi-indirect fire weapon they were born to be ^_^ Though I ad...
- by Nekopyat - at 2008.05.13 18:52:00
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18. Salvaging Ships - in Ships and Modules [original thread]
Originally by: PvT KurtZ Originally by: Chribba I'd love to have a dedicated Salvage ship, as long as it has bonues to Salvager and Tractor range well we got half that now it's called Marauder Class BS yeah, but it would...
- by Nekopyat - at 2008.04.01 22:22:00
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19. Why is the move recently to make all ships the same. - in Ships and Modules [original thread]
Originally by: AstroPhobic Originally by: Atsuko Ratu Don't even try to tell me the "fastest BC" and "fastest BS" is even an advantage. It is if you fit long range guns and can keep your opponent within your range but outsi...
- by Nekopyat - at 2008.02.03 04:18:00
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20. I hate my guns. (Help me choose others) - in Ships and Modules [original thread]
I would recommend just using your drones for close-range frigate screen and keep your 720s for longer range engagements. There are a number of drone-boost modules you can probably fit in to your low slots that can help them take care of the small...
- by Nekopyat - at 2008.01.28 18:17:00
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