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81. Empire Copying Slots - in Science and Industry [original thread]
Reiisha wrote: Planning on getting a small pos somewhere, but as it stands now they cost about 300m a month to run for a small one... Either fuel is more expensive than i remember or fuel blocks havent dropped far enough yet. Yeah, that tend...
- by Nekopyat - at 2011.12.07 15:02:00
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82. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
CCP Phantom wrote: I can see a ton of good feedback in this thread, thank you so much! Please keep the good feedback up, but also be aware that the devs are not inhuman machines, working 24 hours around the clock. To process your feedback and ...
- by Nekopyat - at 2011.12.03 01:38:00
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83. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Severian Carnifex wrote: And few more questions: 1.) Money from launching rocket-can export is going to who? POCO owner or tax like before? I don't see logic that that ISK goes to POCO owner because you launch from your facility and do not us...
- by Nekopyat - at 2011.12.02 19:38:00
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84. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Ranger 1 wrote: With things as they are, however, I would not alter the mechanics for High Sec POCO's at all. Excluding others would be a judgement call. Reserve the resources for your own use, or make money off of the large number of people ...
- by Nekopyat - at 2011.12.02 16:55:00
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85. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
disasteur wrote: FYI trading is risk free to, only people who dont pay atention to it have a risk to buy the wrong things at the wrong time Not really. While one can trade exclusively in high-sec, those stations/routes are often saturated ...
- by Nekopyat - at 2011.12.02 15:40:00
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86. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
CCP Omen wrote: The Tyrannis taxes were set as a percentage of the NPC sell orders that was how planetary commodities used to enter the game pre Tyrannis. As Market prices rose, the tax base did not, effectively making it cheaper and more prof...
- by Nekopyat - at 2011.12.02 14:30:00
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87. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Ingvar Angst wrote: Sarina Berghil wrote: A 10-17% tax rate seems massive for something that might get double-dipped by taxes several times over. For me, and many I know, P0 is process to P1 on gathering planets. These P1 products (react...
- by Nekopyat - at 2011.12.02 13:58:00
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88. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Jarnis McPieksu wrote: The fact that you cannot retrieve and redeploy PI hardware is a major issue. POCO doesn't feel like an investment if you cannot take it down. Compared to this, in POS reaction business all hardware that is used can be...
- by Nekopyat - at 2011.12.02 13:52:00
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89. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
CCP Guard wrote: Hey guys. Some of you have rightly pointed out that this last tax rate change should have been better communicated and I just want to clear that part up. We did have a plan to communicate it properly and the Game Designers ha...
- by Nekopyat - at 2011.12.02 13:48:00
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90. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Toshiro GreyHawk wrote: All the changes you see here are designed to: 1) Force people to leave Hi Sec 2) Force people into larger corporations ... because smaller ones will just get lunched in Lo Sec and can't even exist in Null Sec without ...
- by Nekopyat - at 2011.12.02 07:18:00
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91. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
sukee tsayah wrote: CCP is lucky because SWTOR is SO MUCH FAIL. very very lucky indeed. I think this is true for most of EvE's existance. EvE is a unique game, it found an uneasy balance between the 'all null' style PvP that the original...
- by Nekopyat - at 2011.12.02 06:01:00
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92. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
*sigh* I think a lot of this argument could be done away with if they had simply allowed POCOs in high sec. If, like POSes they have to be corporate assets they could still be fought over via wardecs, and the risk/reward could still have been fact...
- by Nekopyat - at 2011.12.02 05:27:00
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93. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Scarlett Ninja wrote: Wasn't there a blog about making it easier for smaller corps or solo players to move to 0.0 and how it would be made harder for bigger alliances to gank those players so they could get established? Yeah.. every time th...
- by Nekopyat - at 2011.12.01 19:45:00
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94. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Which conflicts horribly with the original stated idea that PI was supposed to be a low barrier thing that any new player can jump into and make a profit... Now, unless you have a gang of players in low/null, it is a waste of ISK. We have two mu...
- by Nekopyat - at 2011.12.01 19:39:00
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95. Custom tax % rates - in Science and Industry [original thread]
Interchangeable Parts wrote: For highsec: In the short run it does move away from that. But in the long run, it actually makes the income garnered from PI more lucrative. It hurts people on the tail end of the supply chain only. I'm sorry but...
- by Nekopyat - at 2011.11.30 14:52:00
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96. Game Graphics - in Assembly Hall [original thread]
I think what would be nice, long term, would be if they introduced an alternate mode that people can play in that have very low graphical requirements which could have a seperate roadmap from the 'pretty' graphics. When I say alternate mode, I me...
- by Nekopyat - at 2011.11.30 05:15:00
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97. PI - Factory planets - in Science and Industry [original thread]
Linka Romanov wrote: It's almost as if there's now a tangible benefit to having access to your own customs office, so that you can control the tax rates! One could even argue that this provides an incentive for leaving highsec from time to tim...
- by Nekopyat - at 2011.11.30 05:05:00
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98. High sec customs office tax now 100 times more !! post patch WTF? - in Science and Industry [original thread]
pmchem wrote: [quote=Cygnet Lythanea] The hysterical complaints over taxes today are pretty funny. Taxes went up? List your goods for a higher price! The market will adjust. Well, it all depends on how exactly the market adjusts. We do not k...
- by Nekopyat - at 2011.11.30 04:56:00
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99. Custom tax % rates - in Science and Industry [original thread]
electrostatus wrote: They are 10%. 10% of entirely new numbers that is: http://wiki.eveonline.com/en/wiki/CustomsOffice 10% of these numbers: * Advanced Commodities: 1 350 000 ISK * Specialized Commodities: 70 000 ISK * Refined Commoditie...
- by Nekopyat - at 2011.11.30 03:02:00
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100. Sticky:EVE Online: Crucible Issues thread - in EVE Information Portal [original thread]
Gheng Kondur wrote: [ or unless your dyslexic like me in which case have an unreadable font that gives you headaches. But hey, who cares about about people with disabilities, should all be banned from EVE anyway, right? Actually, I am dysle...
- by Nekopyat - at 2011.11.30 02:52:00
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