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121. New Dev Blog: Introducing Tyrannis - in EVE Information Portal [original thread]
Originally by: Key Nas Anyone else sees a fail expansion? Why the hell we need more passive income? Passive income encourages long term thought and planning, as opposed to grind. EVE needs more passive income methods, esp ones open to ...
- by Nekopyat - at 2010.02.19 22:02:00
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122. Crysis - Full size EVE Online amarr battleship, dread and titan - in EVE General Discussion [original thread]
Edited by: Nekopyat on 19/02/2010 07:13:51 Originally by: Xtover You won't be walking in ships, you'll be walking in stations. Also, it makes sense also even if it were the case. Try walking around a sub. Stations suffer from the ...
- by Nekopyat - at 2010.02.19 07:09:00
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123. Crysis - Full size EVE Online amarr battleship, dread and titan - in EVE General Discussion [original thread]
Originally by: Jagga Spikes it just shows people have no sense of scale. which probably includes some CCP, as well. Heh. I think it STARTS with CCP staff. Well, I can not fully blame CCP alone here. Making ships pointlessly huge has be...
- by Nekopyat - at 2010.02.18 15:23:00
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124. Standings grinding: level 3 combat missions or hauling? - in Missions & Complexes [original thread]
Another thing you might want to ponder is L4 courier missions. Outside the story lines you can do pretty much all of them in a blockade runner, which is pretty quick. They are rarely more then 4 jumps, often within the same system, and gets you to...
- by Nekopyat - at 2010.02.05 21:29:00
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125. Standings grinding: level 3 combat missions or hauling? - in Missions & Complexes [original thread]
Originally by: Cairas I should note that if you complete storyline missions, be cautious about mixing agent levels as the level of the storyline mission will be equal to the level of your 16th mission for that faction, as such you would d...
- by Nekopyat - at 2010.02.05 20:02:00
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126. Standings grinding: level 3 combat missions or hauling? - in Missions & Complexes [original thread]
Dominix with BSV will probably be faster. Your tank will probably be such overkill that you can put some speed mods on it for missions where you have to slowboat around. Combat missions will generally get your standing up faster. Though one thing...
- by Nekopyat - at 2010.02.05 16:24:00
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127. EVE Online, with no Concord - in EVE General Discussion [original thread]
Originally by: Wesfahrn Simply because they increase server load per person. Maybe there are 250.000 acounts, but only about 125.000 actual people playing the game. Which is why people are knocking you for not understanding the technic...
- by Nekopyat - at 2010.02.04 20:43:00
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128. Has anyone ever set a trap for CONCORD? - in Missions & Complexes [original thread]
Originally by: Krikx Originally by: YARR Trustme Can't you build a high sec pos, build an alt, shoot the alt in front of the pos. Concord will fly to the pos, you start to pos gun the concord ships.... whould that work? Somethi...
- by Nekopyat - at 2010.02.04 06:41:00
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129. EVE Online, with no Concord - in EVE General Discussion [original thread]
Edited by: Nekopyat on 03/02/2010 00:38:55 Originally by: Wesfahrn No the problem is lag. The problem is people hold multiple accounts, which drains more server resources per person. Not... really. Alts, even if they are off grindi...
- by Nekopyat - at 2010.02.03 00:38:00
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130. EVE Online, with no Concord - in EVE General Discussion [original thread]
Originally by: Wesfahrn Anyway there is a threshold as to how many people the server can support, and as it looks like now CCP has a game even one single server where both gameplay types exist(A dumbed down, and an intelligent one). I thi...
- by Nekopyat - at 2010.02.02 20:37:00
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131. EVE Online, with no Concord - in EVE General Discussion [original thread]
Originally by: Skex Relbore I'd say the only reason EVE hasn't gone pure carebear yet is because the servers are about maxed out already and hte only way they could support the subscription levels would be to do away with the single shard...
- by Nekopyat - at 2010.02.02 17:41:00
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132. EVE Online, with no Concord - in EVE General Discussion [original thread]
Originally by: Dantes Revenge Since there are so many Eve players more interested in their kill rankings than playing the game, it would go the same way. Noobs = easy targets and more kills on the board and other players are too busy defe...
- by Nekopyat - at 2010.02.02 14:56:00
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133. A "Walking-In-Stations" question - in EVE General Discussion [original thread]
CCP has not talked much about what one will actually be able to do in WiS, but yeah, combat has been explicitly mentioned as being out. As far as I can tell, WiS is a glorified version of one of those 3D teleconference clients that people were cr...
- by Nekopyat - at 2010.02.02 14:48:00
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134. EVE Online, with no Concord - in EVE General Discussion [original thread]
Originally by: Platoon Sergeant You want to get players hooked, you get their adrenaline pumping. More accurately, if you want to get a particular TYPE of player hooked, that is what you do. What makes EVE work where pure PvP games fa...
- by Nekopyat - at 2010.02.02 05:39:00
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135. EVE Online, with no Concord - in EVE General Discussion [original thread]
Originally by: Ranger 1 I might agree with you except for one thing. Some of the most secure space to be found in EVE (except during times of invasion) is the space at the heart of a major 0.0 alliance. There players easily provide all th...
- by Nekopyat - at 2010.02.01 22:09:00
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136. EVE Online, with no Concord - in EVE General Discussion [original thread]
Originally by: Xauxau Not most of the time, not almost all the time, but _every_ _single_ _time_. Having cut my teeth in the land of MUD/MURPE, this matches my experience too. I think 'player operated security' is one of those holy gra...
- by Nekopyat - at 2010.02.01 20:29:00
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137. EVE Online, with no Concord - in EVE General Discussion [original thread]
Edited by: Nekopyat on 01/02/2010 17:14:25 While I would personally quit, the OP might have a point for the health of EVE in general. I am thinking back to the Trammel/Felucca split in UO. When they introduced the PvE server, 90% of the peopl...
- by Nekopyat - at 2010.02.01 17:07:00
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138. The perma-tank issue. - in Player Features and Ideas Discussion [original thread]
Actually, Pardus had a system like this and I think it actually worked pretty well. Things simply wore out over time and you either had to pay to repair them or eventually replace them. I admit, I never liked EVE's magic repair logistics. I would...
- by Nekopyat - at 2010.01.28 21:33:00
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139. Proposal: Simple Solution to End Macro Mining - in Assembly Hall [original thread]
Maybe we are going about this the wrong way. When CCP looked at the RMT problem that is present on pretty much every MMO, they implemented a novel solution... a CCP certified way of meeting the same needs, thus turning a 'problem' into a profitab...
- by Nekopyat - at 2010.01.26 21:11:00
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140. Was I right to be angry? - in EVE General Discussion [original thread]
Edited by: Nekopyat on 26/01/2010 01:01:52 Originally by: NyteTyger Of course, my answer to that was to spend 16m 50s training Infomorph Psychology for a blank jump clone. If I recall correctly, does not that require an 8+ standin...
- by Nekopyat - at 2010.01.26 00:58:00
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