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1. Bonus damage on railgun orbital strike? - in DUST 514 Information Portal [original thread]
Lasers have thermal bloom. When they hit, their gonna disperse their energy into the ground and atmosphere, kind like a airburst nuclear warhead would react. Artillery and autocannons would have greated explosive potential due to the warheads act...
- by Neoimus - at 2012.06.02 20:57:00
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2. [Proposal] Aegis destroyers - in Assembly Hall [original thread]
I like this idea for when DUST goes live. Able to defend the heavies from ground based fire would be pretty cool. Already they had an idea in Templar One when a squadron of Catalyst destroyers fire their guns to defend the Moros. Tho a new ship cl...
- by Neoimus - at 2012.04.20 03:02:00
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3. Skill Point Transfers - in Player Features and Ideas Discussion [original thread]
One thing i could vaguely think of is, make an implant that allows for this. Except you need a matching implant with a special code that alllows for SP transfer. This would restrict the system to a purely one to one system. EDIT: than again mayb...
- by Neoimus - at 2012.04.16 06:44:00
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4. Buying Skill Points - in Player Features and Ideas Discussion [original thread]
An idea proposed, and repeatedly shot down for obvious reason. No reason to build something that the majority of players dont support. Waste of real world money and time for CCP. Its a doomed idea to be flamed to death or locked by a forum admin.
- by Neoimus - at 2012.04.16 06:25:00
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5. Idea floating around in my head. - in Player Features and Ideas Discussion [original thread]
mxzf wrote: As people have pointed out numerous times, you don't have to wait to be effective at doing things, you can do stuff and make a difference on day one. The 'catching up' or 'getting the skills to do anything' mentalities are bad and c...
- by Neoimus - at 2012.04.07 06:25:00
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6. Idea floating around in my head. - in Player Features and Ideas Discussion [original thread]
Pay to win is something that World of Tanks did, and it broke the game. All i am suggesting is a system which to make new players able to get into the meat and pototoes of the game without having to wait six plus months to get the skills necessary...
- by Neoimus - at 2012.04.07 06:10:00
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7. Idea floating around in my head. - in Player Features and Ideas Discussion [original thread]
EVE requires a lot of time to get into. Something that would help with subscription rates and make EVE more accessible to new player is to add a Skill Accelerator agent. This agent would convert ISK into useable SP, this would based on X modifie...
- by Neoimus - at 2012.04.07 04:03:00
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