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1. skills on sisi (Dev responce plz) - in Skill Discussions [original thread]
Originally by: Chainsaw Plankton learning that fast woudlnt be so great. but i would like some sped up training time on sisi. say i want to test large guns vs torps. to see what i should train up on tranquility And that's part of the ...
- by Neothas - at 2007.08.05 14:21:00
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2. Mining Foreman - in Skill Discussions [original thread]
Edited by: Neothas on 06/02/2007 00:35:41 No it doesn't. The only two skills that apply to yield are mining drone operation and drone interfacing. You also have the gang skills as you mentioned, but only the drone coordination gang module, min...
- by Neothas - at 2007.02.06 00:39:00
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3. Salvaging, then what... - in Skill Discussions [original thread]
Originally by: Cap'n Jackk Has anybody tried salvaging in the eight new regions? I recall a dev stating that they would drop more there than in other places. I believe all the new regions are rougue drone areas. And if they follow sui...
- by Neothas - at 2006.12.06 03:05:00
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4. Energy Emission Systems Skill - in Skill Discussions [original thread]
-Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.- What weapons would be considered "energy emission weapons"? NOS and Neutralizers obviously, but what ...
- by Neothas - at 2006.08.20 15:15:00
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5. Unpaid skill training - in Skill Discussions [original thread]
Originally by: Guvante As a final note, the Devs have said they will NEVER EVER create a web interface, as training is part of the game, and should therefore be part of the game interface (Much like how you can not trade on the market ...
- by Neothas - at 2006.08.11 22:15:00
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6. account suspension - in Skill Discussions [original thread]
Originally by: CaptainButts IIRC they only train for 30 days after cancellation Once again, I can verify that this is FALSE. I've trained several skills past 30 days after cancellation. The last one being Amarr BS V, which I started on...
- by Neothas - at 2006.07.22 22:22:00
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7. Armour Compensation Skills - in Skill Discussions [original thread]
Well....technically even the "active" ones receive some benefit from the skill as long as they are "inactive'. How's that for confusing the matter
- by Neothas - at 2006.07.21 02:00:00
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8. account suspension - in Skill Discussions [original thread]
Originally by: Zapho*****n Originally by: Neothas I can verify that they continue to train while the account is inactive. Because of my work schedule (28 days on / 28 days off) I cancel all of my accounts (3) every other month. I s...
- by Neothas - at 2006.07.20 22:20:00
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9. account suspension - in Skill Discussions [original thread]
I can verify that they continue to train while the account is inactive. Because of my work schedule (28 days on / 28 days off) I cancel all of my accounts (3) every other month. I set long skills to train before I cancel, then once I reactivate th...
- by Neothas - at 2006.07.18 21:33:00
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10. passive armour tanking - in Skill Discussions [original thread]
Originally by: Kanuo Ashkeron Edited by: Kanuo Ashkeron on 03/05/2006 11:21:30 Originally by: Neothas The calculations are a bit off....though not much. *1.25 is a good ballpark figure, but the true equation would be 37.5*(1....
- by Neothas - at 2006.05.03 19:53:00
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11. passive armour tanking - in Skill Discussions [original thread]
Originally by: AaronKennedy Quote: example: 30% passive resistance plate, skill at lvl 5, you end up with 30%*1.25=37.5% resistance so using your calculations if i use a energized reactive membrane ll which has a base resistance...
- by Neothas - at 2006.05.02 21:35:00
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12. passive armour tanking - in Skill Discussions [original thread]
Originally by: Neil armstrong so even with maxed skills il still be way short of actives?? Pretty much... With no cap usage, I don't see CCP ever making passive hardeners as good as actives. Unless of course they found some other trade...
- by Neothas - at 2006.05.01 17:55:00
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13. passive armour tanking - in Skill Discussions [original thread]
Originally by: Neil armstrong so if i fit a thermal passive with 30% and get the skill to lvl5 il get 55% from the passive hardner? Actually it would be closer to 38% (30x1.05^5).
- by Neothas - at 2006.05.01 17:36:00
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14. Ice processing skill useless ? - in Skill Discussions [original thread]
Edited by: Neothas on 09/02/2006 20:07:49 NM....
- by Neothas - at 2006.02.09 20:07:00
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15. Scientific Networking - in Skill Discussions [original thread]
I've tested it and it DOES NOT work across region boundries. My main base is 2 jumps away from where my blueprints and lab is but they happen to be in different regions. I can not sit in one region and manipulate blueprints in another region no ma...
- by Neothas - at 2006.01.11 22:25:00
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