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1. WTS 2 x 60d GTCs 625 Mil isk each - in Timecode Bazaar [original thread]
Edited by: Nesa on 22/03/2009 04:30:20 Accepted thanks.
- by Nesa - at 2009.03.22 04:25:00
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2. WTS 60 DAY GTC x5 - 500mil Each - ONLINE NOW - in Timecode Bazaar [original thread]
Edited by: Nesa on 16/10/2008 10:52:33 recieved thanks
- by Nesa - at 2008.10.16 10:48:00
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3. WTB 1x60 day GTC 515m - in Timecode Bazaar [original thread]
For Nesa thanks.
- by Nesa - at 2008.10.16 09:52:00
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4. What's going on in Drone space? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: xRazoRx Edited by: xRazoRx on 26/08/2007 11:15:07 I still remember Smashkill carrier warping off, leaving his drones fighters at the gate... Ahhh, sweet memories. Fighters follow carriers in warp when they leave......
- by Nesa - at 2007.08.26 18:12:00
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5. What's going on in Drone space? - in Corporation, Alliance and Organization Discussions [original thread]
Nothing like being bitten by 112 hampsters at once :o Which is a decent sized force to be holding 'at the rear'.
- by Nesa - at 2007.08.25 17:53:00
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6. What's going on in Drone space? - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Nesa on 25/08/2007 17:41:26 I'm not quite sure most people get R0adkill, having been in a gang with them, it's typically: "Ok, so we're outnumbered 2:1, the enemy has capital support a cyno jammer and a large bubble. Right. jump!" ...
- by Nesa - at 2007.08.25 17:41:00
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7. Eve Tribune and the Alliance Maps - in Corporation, Alliance and Organization Discussions [original thread]
Easily the influence map. Josh's map is fairly wildly inaccurate at time, slow to update etc. Mostly because everything about it is human driven. If people don't tell him to change something it remains, no matter how inaccurate, and one person can...
- by Nesa - at 2007.08.25 05:47:00
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8. Data export : Manufacturing requirements - in Test Server Feedback [original thread]
TL2MaterialsForTypeWithActivity table (I know obvious isn't it?) using the blueprint ID and I believe activity 1 for manufacturing. Gives required item ID / amt and damage per job. Enjoy.
- by Nesa - at 2007.08.23 07:34:00
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9. ME Formula For Cap Components - in Science and Industry [original thread]
Originally by: Ixin About the 1.25-(.05*5 part of the formula, I'm not quite sure why.... Suggestion 1.25-(.05*Production Effeciency Skill Level) ;) PE 5 you end up with 1.0x material costs, PE 0 you end up with 25% more waste.
- by Nesa - at 2007.08.23 03:22:00
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10. Trading Distance - in EVE General Discussion [original thread]
To check prices in other regions: a) Travel there b) Have an alt there c) Get information from other players that have gathered it (Eve-Central) No skill for anything outside regional range. Not something that should be implemented due to the a...
- by Nesa - at 2007.08.23 03:17:00
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11. Invention of t2 gallente industrials - in Science and Industry [original thread]
Edited by: Nesa on 23/08/2007 02:36:10 The occator is the iteron III (look @ the T2 BPO and see which version it requires to build). The T1 BPCs that aren't used to invent T2 versions will not let you start a job with them (Iteron V etc). If t...
- by Nesa - at 2007.08.23 02:34:00
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12. New Blog, Chronotis follows-up on the Rorqual and more - in EVE Information Portal [original thread]
Also what kind of feedback leads to a nerf on that scale ? Is being happy with something considered negative feedback? If we're too happy it must be overpowered and then nerfed? IMO the number of ME/PE slots currently in labs is fine, the number ...
- by Nesa - at 2007.08.22 05:39:00
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13. New Blog, Chronotis follows-up on the Rorqual and more - in EVE Information Portal [original thread]
Wait :( I was looking forward to my 6 copy slots :( Standard labs would have been great for ME/Invention, and the advanced ones would have been great for copying where the extra time wouldn't have been an issue, as it would have allowed me to to...
- by Nesa - at 2007.08.22 05:29:00
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14. Wardecing a corp 1 minute before 20ish? hour patch deployment - in EVE General Discussion [original thread]
Originally by: Urdatorn Wassen't it possible to avoid the 24h time betwen a wardec and the actuall war before, not exactly sure about the details, but it was asosicated with joining/leaveing alliances or somthing along those lines,pretty s...
- by Nesa - at 2007.06.22 22:26:00
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15. P-2TTL - MC Borealis - in Corporation, Alliance and Organization Discussions [original thread]
With destroyable services these days I can imagine that you'd spend every other day repping them. I mean. It's a nice spot to launch an invasion from but um....
- by Nesa - at 2007.06.22 22:01:00
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16. New Strategic weapons - in Test Server Feedback [original thread]
The only use for Bombs I can see is the 'threat' of using them, more than using them. Because to actually get a kill on anything that costs more than the bombs you're using is going to require 100+ man blobs, co-ordination and lots of lag. I unfo...
- by Nesa - at 2007.06.22 21:49:00
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17. Interesting deal - who did better? - in Market Discussions [original thread]
Edited by: Nesa on 22/06/2007 21:17:39 I haven't done the cost on Heavy Maint bots, (though the invention cost is 50% more than that for Sentry drones). But the build cost is between one and two million isk / unit for T2 sentry drones. And tha...
- by Nesa - at 2007.06.22 21:16:00
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18. Ref: Buy Orders - in Market Discussions [original thread]
Yep, regardless of any skills the only way things get moved is players ;) If it's worth moving you can get players to do it via contracts, or just put a higher buy order for station only.
- by Nesa - at 2007.06.22 21:01:00
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19. Darwins Contraption - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Alice Cholmondeley Originally by: Zion Lior Quote: Originally Posted by Sergeant Spot - Black Eclipse Corp - Band of Brothers Posted - 2006.08.14 12:03:00 Goons will exist in 6 months. Goons will operate he...
- by Nesa - at 2007.06.22 15:24:00
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20. POS Guns - in Test Server Feedback [original thread]
Sounds like a bug, my understanding is that modules are supposed to be hard to fully destroy while a tower is online, but should be easy once the tower has been destroyed.... The real clue that it's a bug is that the guns are shooting without the ...
- by Nesa - at 2007.06.21 12:28:00
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