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381. Wardec mechanic revisited (or why wardec shredding and decshield are bad) - in Player Features and Ideas Discussion [original thread]
ShipToaster wrote: This is to remove the decshedding aspect of wardecs. You cant join and then leave an alliance to shed your wardec without having a sizeable cost to do so. You could still shed a dec this way but with a suitable penalty it b...
- by Nestara Aldent - at 2012.01.02 09:00:00
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382. Wardec mechanic revisited (or why wardec shredding and decshield are bad) - in Player Features and Ideas Discussion [original thread]
@shiptoaster From game mechanic POV wardec to simply last forever (if not mutual) offers possibility for someone to wage war indefinitely because he can and have the resources. Waging war constantly is OK, but cost should increase so that wardecc...
- by Nestara Aldent - at 2012.01.02 08:32:00
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383. Wardec mechanic revisited (or why wardec shredding and decshield are bad) - in Player Features and Ideas Discussion [original thread]
Mars, Maybe decshield don't look out of place in the world of Eve its still flawed mechanic, that deters gameplay. In essence decshield functions just like proposed counter-bribing of Concord for wardec to end. And my posts here express my view...
- by Nestara Aldent - at 2012.01.02 08:13:00
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384. Wardec mechanic revisited (or why wardec shredding and decshield are bad) - in Player Features and Ideas Discussion [original thread]
Wardecs serve the sole purpose of allowing conflict in highsec. Pirates are NBSI and in null everybody is NBSI as well (dont tell me about CVA I heard about them but their KOS list is miles long, and thus for all practical purposes they're NBSI as...
- by Nestara Aldent - at 2012.01.02 06:42:00
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385. Forums: Allow me to block someone from liking my posts - in Player Features and Ideas Discussion [original thread]
It's just a number, pretty meaningless. Anything with lots of reasoning and common sense wont get liked anyway, so ignore it.
- by Nestara Aldent - at 2012.01.02 06:16:00
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386. Remove Barges and Exhumers from the game completely - in Player Features and Ideas Discussion [original thread]
Ppl would just mine (and run bots) in Rokhs. Now OP, why you dont post with your main?
- by Nestara Aldent - at 2012.01.02 06:14:00
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387. War decs by me or "how flagging was better" - in Player Features and Ideas Discussion [original thread]
Your idea is very bad. Yes it allows more pvp, but FFA pvp without flagging would allow for even more pvp. It ruins the immersion, for those who care about it. And about E-UNI getting special status, how do you mean we to pvp in lowsec with that ...
- by Nestara Aldent - at 2012.01.02 06:04:00
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388. War Dec Ideas for 2012 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: I will not support going back to the old system of just making it an open PVP free for all because you pay a fee. That idea is broken and ways around it will always be made. And such a system defeats the idea of grou...
- by Nestara Aldent - at 2012.01.01 23:38:00
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389. Stop Kill-Mails for High-Sec Kills. - in Player Features and Ideas Discussion [original thread]
Hellboundman, to suggest change in scoring go to KB provider forum, if KB provider runs it. This isn't the place to do that.
- by Nestara Aldent - at 2012.01.01 19:47:00
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390. Stop Kill-Mails for High-Sec Kills. - in Player Features and Ideas Discussion [original thread]
HELLBOUNDMAN wrote: No... Killmails in high sec should still show up.... HOWEVER I think the killmails should also show that these attackers were concorded and they should actually lose points for being CONCORDED. In my opinion a successful ...
- by Nestara Aldent - at 2012.01.01 18:31:00
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391. Changes to these G.D. forums - in Player Features and Ideas Discussion [original thread]
CCP game dev may not know what's in the works and what isn't. I'm sure UI designers or QA guys don't know a thing about new ships or balance changes. Forum GMs just moderate the game and forums and aren't involved in dev proicess in any way. And o...
- by Nestara Aldent - at 2012.01.01 18:28:00
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392. Changes to these G.D. forums - in Player Features and Ideas Discussion [original thread]
HELLBOUNDMAN wrote: 5) BETTER MONITORING BY CCP. I have seen many of good ideas be discussed as well as many conversations with people on both sides of the fence and they have received many comments. These discussions are typically in the mos...
- by Nestara Aldent - at 2012.01.01 18:13:00
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393. Set Destination vs Add Waypoint. - in Player Features and Ideas Discussion [original thread]
Then right click on a waypoint and remove it. Really it isn't that hard.
- by Nestara Aldent - at 2012.01.01 17:49:00
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394. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Epic trollthread is epic. Just the fact that after more than a dozen pages ppl still take you seriously Endeavour and answer shows how strong your troll-fu is. AFK cloaker cant be AFK to gather intel and open a cyno, but you know that, I dont as...
- by Nestara Aldent - at 2012.01.01 17:41:00
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395. PVP & PVE - double fit. - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: There was a thread on here about how to fix active tanking. I think that would be one step. The second would be more AI changes so that NPCs behaved more like players. Nothing will fix active tanking, it cant count...
- by Nestara Aldent - at 2012.01.01 17:30:00
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396. Hulkageddon V: Unholy Union - in Crime and Punishment [original thread]
Except this is what you signed up for when you paid your game sub. Shooting Hulks is as legitimate game play as shooting rocks and you can't label it as griefing, or at least eula says so, though I know you do because of your personal bias. Not g...
- by Nestara Aldent - at 2012.01.01 08:02:00
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397. Less lag = More drones for Gallente - in Player Features and Ideas Discussion [original thread]
boosting drone dps is easier way to do the same thing, which will put less lag in the game as well
- by Nestara Aldent - at 2012.01.01 07:38:00
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398. Ennemy and friendly NPCs - in Player Features and Ideas Discussion [original thread]
LeHarfang, criminal gangs don't work that way. You need more than to be an enemy of their enemy to gain favor with them, though mutual goals are necessary as well. In eve there are pirate factions hostile to each other. If I have low Angel and Blo...
- by Nestara Aldent - at 2012.01.01 07:33:00
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399. Stop Kill-Mails for High-Sec Kills. - in Player Features and Ideas Discussion [original thread]
McOboe wrote: Nestara, I hear you. There's a lot of folks that quit playing EVE as well due to their initial distaste for the "war-dec the newbie" style of play. More carebears in the game = more subscriptions for CCP. And I'm not an advocate...
- by Nestara Aldent - at 2012.01.01 07:05:00
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400. War Dec Ideas for 2012 - in Player Features and Ideas Discussion [original thread]
Mars Theran wrote: Honestly, High-sec WarDecs could use a little discouraging. They're stupidly common and annoying griefer ploys at the moment. I'm not really discouraging WarDecs however, I'm simply suggesting a manner in which they could be...
- by Nestara Aldent - at 2012.01.01 06:48:00
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