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1. Rokh Battleship Versions (?) - in Ships and Modules [original thread]
Originally by: AstroPhobic Originally by: Daily Essentials Why are there no advanced versions of this battleship such as a mauler, navy, or state class? There are no faction tier 1 or tier 3 battleships. Rokh is a tier 3. ...
- by Niestrenna - at 2008.05.17 22:24:00
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2. Best field command ship. - in Ships and Modules [original thread]
vulture has a fantastic tank indeed, but the damage potential of a wet paper toilet roll.
- by Niestrenna - at 2007.12.10 23:39:00
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3. Projectile Weapon Bug - Needs fix asap - in Ships and Modules [original thread]
I wish there was a mute button forum forum trolls :( Amarr have no ammo use, while we minmatar chew through an entire ammo hold in a couple of fights, this is a huge imbalance and I suggest that we replace all guns with a single thermal dealing a...
- by Niestrenna - at 2007.12.09 13:03:00
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4. Command gang mods on wrong race - in Ships and Modules [original thread]
IIRC, only the fleet versions (eos, Damnation, Claymore and vulture) have specific boni for given gangmods Field command, regular BCs and Carriers can only have one module active at a time with no specific bonus (aside from the fact that they can...
- by Niestrenna - at 2007.10.05 13:09:00
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5. Solution & petition to end BLOBs - in Ships and Modules [original thread]
As Shadowsword said : "2>1" and "Players will always bring everything they can to overcome their enemy" Now while I agree that a bit more depth regarding navigation in fights might be interesting, the solution offered does not solve the bi...
- by Niestrenna - at 2007.10.04 14:02:00
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6. I just don't get why railguns are so horrible. - in Ships and Modules [original thread]
Errm, don't these boni also apply to eachother? that would mean significantly more than 56%
- by Niestrenna - at 2007.09.14 11:39:00
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7. the shortest way to 0.0 tank ship - in Ships and Modules [original thread]
A rifter does it too :)
- by Niestrenna - at 2007.09.14 11:15:00
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8. Securing cans... - in Ships and Modules [original thread]
It only asks you the password the first time you enter the system, try to leave the system and come back ...
- by Niestrenna - at 2007.02.27 13:55:00
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9. Wicked idea: SHIELD NOS!!! - in Ships and Modules [original thread]
yep, and what happens when a Battleship uses this against a frig? Yeah, what's the point of hardening shield if they can be leeched away like this? At the moment, shieldtanking suffers from a distinct lack of popularity in pvp, why introduce a m...
- by Niestrenna - at 2007.02.27 11:58:00
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10. Doomsday Devices = Worst Implemented Idea - in Ships and Modules [original thread]
It won't be such an issue if they manage to revamp alliance warfare to reduce blobbing effect. You also have to think about the fact that it can be fired once per jour and takes about 15 sec to activate. At the moment, lag during fleetbattle make...
- by Niestrenna - at 2007.02.23 14:19:00
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11. Why Do You Want to Fly HACs? - in Ships and Modules [original thread]
Faster for roaming squads, cool to fly!
- by Niestrenna - at 2007.02.21 11:36:00
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12. Vagabond PVP Videos - in Ships and Modules [original thread]
Huhu, not sure that's gonna be the one you dream of, but there's an old one from DrunkenOne named "I die a lot" ... But by the name of the vid, you can expect to see vagas ... dying! Apart from this, it's not exactly easy to pull a good vid from...
- by Niestrenna - at 2007.02.19 13:49:00
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13. Roles of ships - in Ships and Modules [original thread]
Most frigs will rely on number to take down a bigger ship, but here are a few pointers: T1 frigate is the "vanilla" type, depending on the actual frig hull, it can perform various roles, but it includes mostly tackling and sometimes EW. they also...
- by Niestrenna - at 2007.02.19 13:20:00
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14. Why Titans are going to kill Eve - in Ships and Modules [original thread]
Originally by: Rich Customs They Titans are the devs answer to BLOB's. The doomsday weapons is meant to reduce the effectiveness of BLOBs. Why? Because BLOBs cause lag. Any weapon in EVE have a counter - and the counter to the DD weapons ...
- by Niestrenna - at 2007.02.15 14:25:00
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15. Heavy Assault Cruisers.. suck? - in Ships and Modules [original thread]
Bah, the "don't fly a ship you can't afford to lose" doesn't exactly apply to HACs. I mean, if I have a HAC, I fly it, have fun with it, eventually lose it, but I don't need it, and it's thrilling to fly these toys sometimes, they're still fun to...
- by Niestrenna - at 2007.02.09 14:02:00
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16. Heavy Assault Cruisers.. suck? - in Ships and Modules [original thread]
HACs used to be much more agile than Battlecruisers, and since there's quite a gap between tier 1 and 2 BC, now tier2 BC tend to cast a shadow over HACs ... You also have to consider that most HACs have a range/tracking Bonus and many of them are...
- by Niestrenna - at 2007.02.09 13:39:00
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17. New module idea... shield nosferatu - in Ships and Modules [original thread]
One of the griefs about Nosferatu is that it bolsters your own ship at the expense of your enemy and is generally regarded as close to unbalanced. It also has no issues with tracking and tends to wtfpwn smaller ships, No imagine what a no tracki...
- by Niestrenna - at 2007.02.07 15:00:00
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18. Citadel Torps, the friendly giants. - in Ships and Modules [original thread]
Well, that's due to the limit of the game engine, but as a poor comparison, try to shoot a ICBM at a toy plane, considering that if you don't get a direct hit, you'll just lose your missile somewhere in the depths of space ...
- by Niestrenna - at 2007.02.07 11:33:00
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19. Capital ships - What ships to chose? - in Ships and Modules [original thread]
Yeah, it's only 1 or 2 months more if you only consider the carrier skill. but if you're a dedicated shieldtanker and have to relearn armortank, it's much longer, and in the end ... is it worth to spend those two months? there's not soo much diff...
- by Niestrenna - at 2007.02.06 12:57:00
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20. Effect of rigs on secondary weapons. - in Ships and Modules [original thread]
Originally by: Vasiliyan Gun bonus rigs are mostly worthless as the PG increase makes the guns impossible to fit. On arty maybe, on AC however :)
- by Niestrenna - at 2007.02.05 14:38:00
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