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1. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
A ship that can project a force field, freely placed around the ship in a 30km -> 100km range around the ship, freely angled and can be shrunk-increased in area (basically 'flat' in size). The force field could be set to do a number of things: ...
- by Nifel - at 2010.01.08 17:40:00
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2. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Archivian Specialatus I think that even if it was only 1 POS per system stront timers would still be needed. Think about it, if there wasnt, BOB could probably clear out a few systems in a night, whilst the defenders who a...
- by Nifel - at 2007.11.19 12:43:00
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3. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Veng3ance Edited by: Veng3ance on 15/11/2007 15:21:12 I would just like to say a quick comment. All those people suggesting Stations themselves become the focus on battles; that is a terrible idea. It just pushes peop...
- by Nifel - at 2007.11.15 18:51:00
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4. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Edited by: Nifel on 14/11/2007 22:23:30 Idea: Bring back station shooty shooty with a twist: Sovereignty adds layers of shields on the station. Once a layer has been shot down the shields can't be shot at again for 2 hours. A layer that's re...
- by Nifel - at 2007.11.14 22:22:00
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5. No ASP or ASP.NET - in Player Features and Ideas Discussion [original thread]
Edited by: Nifel on 20/12/2006 16:32:55 Originally by: Xaroth Brook your post is based on assumptions, not on facts. IE is just as good as Firefox/Opera security wise.. the issue why there's so much **** going out affecting IE is beca...
- by Nifel - at 2006.12.20 16:30:00
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6. World Domination! (aka upgradable outposts and planetary interface) - in Player Features and Ideas Discussion [original thread]
Originally by: Lagar some of these things are acutaly quite interesting.. HOWEVER i do think that the minmatar might need something else other than yield upgrades beceause you can clearly guess what will happen if they get a yield bonus? ...
- by Nifel - at 2006.11.27 12:02:00
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7. World Domination! (aka upgradable outposts and planetary interface) - in Player Features and Ideas Discussion [original thread]
Just some thoughts on what I'd like to see. Gallente - Administrative and trade station - Ability to distribute fuel to POSes in the entire claimed constellation (requires constellation sovereignty). Otherwise just the system the outpost is in. -...
- by Nifel - at 2006.11.27 11:23:00
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8. implants and modding - in Player Features and Ideas Discussion [original thread]
bzzt "We wield swords for the sound of laughter that used to be there long ago." RKK Ranking: (MIN14) Sama
- by Nifel - at 2006.04.21 08:32:00
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9. implants and modding - in Player Features and Ideas Discussion [original thread]
Would be cool to see a profession where you modify implants to hold more than one bonus. Similar to pirate implants they'd only get a full bonus with a full set (slot 6 to slot 10 for example) but without the very harsh penalty for just having 1 o...
- by Nifel - at 2006.04.21 08:19:00
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10. Ability to update skill training via the web - in Player Features and Ideas Discussion [original thread]
I can't wait for the queue/dual skill training system to hit TQ. I hate training small skills with a passion because I no longer have time to play EVE as much as I used to. So I end up training them a bit here and a bit there, or not at all as I c...
- by Nifel - at 2006.04.12 08:30:00
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11. for decent lag in decent fleet battle : pop limitation - in Player Features and Ideas Discussion [original thread]
Originally by: Naomi Usagi I think the most feasable thing to do to limit the lagilicious fleet battles (and be a littile bit less restrictive than limiting the number of people in a system) is to simply limit the number of people in a gan...
- by Nifel - at 2006.04.03 10:11:00
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12. A perfect Fix to WCS and Warp Scrambler Issues - in Player Features and Ideas Discussion [original thread]
Originally by: Joerd Toastius j0, as above you can do the hold-down quite neatly by just pinning the ship at the speed it's at just before it'd go into warp for however long - doesn't require any messing with acceleration or anything. As t...
- by Nifel - at 2006.04.03 10:06:00
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13. EVE UI is ugly as sin!! - in Player Features and Ideas Discussion [original thread]
Fully customizable GUI would be nice actually. "We wield swords for the sound of laughter that used to be there long ago." RKK Ranking: (MIN13) Jata
- by Nifel - at 2006.03.31 23:21:00
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14. Jump clones FOR_EVERYONE - in Player Features and Ideas Discussion [original thread]
Originally by: Mishima Originally by: Deja Thoris Get a clue. Lots of people have jump clones and most of them are pvp'rs. They are great tools to cut down on travel time and for springing nasty surprises etc Another nice feature...
- by Nifel - at 2006.03.25 17:16:00
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15. zee instas - in Player Features and Ideas Discussion [original thread]
Originally by: Mihail d'Amour Originally by: Nifel Sigh... I missed the last entry you did in the first page. My bad. Originally by: "Mihail d'Amour" lots of drivel Forgive me, I thought you wanted to actually ta...
- by Nifel - at 2006.03.15 13:51:00
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16. zee instas - in Player Features and Ideas Discussion [original thread]
Sigh... I missed the last entry you did in the first page. My bad. Originally by: "Mihail d'Amour" lots of drivel Thanks for your input. NO. One thing caught my eye though. Originally by: "Mihail d'Amour" Clever pirates ...
- by Nifel - at 2006.03.15 12:32:00
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17. zee instas - in Player Features and Ideas Discussion [original thread]
Edited by: Nifel on 15/03/2006 08:41:48 You said Oveur was wrong based on that there are kills on the map. That's a phantom image since you have no way of proving that all those kills were taking place from a) people with instas and b) from pe...
- by Nifel - at 2006.03.15 08:39:00
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18. zee instas - in Player Features and Ideas Discussion [original thread]
Right... you wanna argue about how Oveur is wrong? Please start instead of painting up a phantom image and then attack that. "We wield swords for the sound of laughter that used to be there long ago." RKK Ranking: (MIN13) Jata
- by Nifel - at 2006.03.15 00:59:00
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19. zee instas - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell A matter of time? Sure, years. And CCP could change the system each and every patch. Strong encryption - not Blizzard "security though obscurity" is NOT that easy to break, even when you know *precisely* how it wo...
- by Nifel - at 2006.03.14 22:35:00
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20. zee instas - in Player Features and Ideas Discussion [original thread]
Originally by: Mihail d'Amour encrypt them. makes sharing a little tougher, but cuts down on hacking them in this manner. It doesn't matter. It'll just be a matter of time before it's broken. Plus it doesn't address any of the problems...
- by Nifel - at 2006.03.14 22:03:00
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