Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
1. Graphical indication of damage done (with fancy example gif) - in Player Features and Ideas Discussion [original thread]
I think i will support this by giving it a +1 as i can't really see any downsides with this. I mean, even peoples was complaining over the cycle indication circle around the modules when that was suggested or added to the game. It just makes some...
- by NightmareX - at 2017.03.02 16:27:41
|
2. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: When you lock people out of highsec that means less ganking. So you get locked out of high sec for working harder the more ganks you do? Working harder for your crimes doesn't prevent you from entering any high sec systems at ...
- by NightmareX - at 2017.03.02 03:18:51
|
3. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: More ganking means the game working better for everyone. So buff it. Not without more penatlies or consequences the more you do it. No one is talking about making you do lesser ganks. We are only talking about making yo...
- by NightmareX - at 2017.03.02 03:14:08
|
4. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: NightmareX wrote: Oh, so it's actually more easy afterall to gank as they don't even have to go after the freighters for some jumps to have a better chance of getting them? Thanks for confirming it's easy to complete a gank....
- by NightmareX - at 2017.03.02 03:08:24
|
5. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Could but they don't. There is a reason why almost all freighter ganks happen in just a handful of systems. Oh, so it's actually more easy afterall to gank as they don't even have to go after the freighters for some jumps to h...
- by NightmareX - at 2017.03.02 02:54:54
|
6. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Time to get a freighter into warp using duel webs is 2-3 seconds. Time to spool up the MWD on the mach and get up to speed tends to take little over one cycle of the MWD which is 10 seconds. That does not include the few seconds ...
- by NightmareX - at 2017.03.02 02:43:30
|
7. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: Obligatory: Why? Because. It's been explained several times already. I'm not gonna spoonfeed you just because you are lazy reading what i have said. And again, the rest of your wall of text is nothing more than a lame try ...
- by NightmareX - at 2017.03.02 02:40:08
|
8. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: Doing any one of those things will massively reduce the odds of failure. Hardly working your ass off. Again, we seem to be talking about frieghters, whose death require somewhere in the region of twenty people working together...
- by NightmareX - at 2017.03.02 02:20:37
|
9. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: NightmareX wrote: I know how fast that ship is. I fly a Machariel as a daily basis when i'm in PVP ops and so on. Clearly you don't, there is no way a mach can get up to speed before a freighter can be webbed into warp ...
- by NightmareX - at 2017.03.02 02:17:29
|
10. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: But it's totally fine to set course, autopilot and AFK to victory. Because that's compelling game play that's totally sustainable. It's fine as it's part of the game. If a freighter pilot do afk traveling or does it actively...
- by NightmareX - at 2017.03.02 02:06:11
|
11. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: Not bad. you forgot about the drop in sec status becoming being shoot on sight due to it, and all the other things that go with it. I'll give you 2.5/10 for including a partial truth. A drop in sec status wont prevent...
- by NightmareX - at 2017.03.02 01:53:00
|
12. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: What fact? This is your opinion, it is a subjective statement, it is biased around what you believe to be true, not what is actually true. For it to be fact it would need to be an objective review of the available info...
- by NightmareX - at 2017.03.02 01:49:32
|
13. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: That's not a fact, that's an opinion. I'm of the opinion that the penalties for ganking are overbearing and create a false sense of security amongst the unwary. It's a fact that the current system treats you as a criminal as...
- by NightmareX - at 2017.03.02 01:36:07
|
14. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: Intel via in-game and 3rd party resources, scouts, web escorts, military/logi/ECM support, breaking the cargo down into smaller, more manageable chunks, alternate routes including LoSec and the use of jump freighters to traver...
- by NightmareX - at 2017.03.02 01:29:21
|
15. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: NightmareX wrote: So, do you have a very good explanation on why freighters can't be used as their intended usage of transporting alot of things worth alot of isk when they are going in an infinite death trap loop once they u...
- by NightmareX - at 2017.03.02 01:06:10
|
16. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: The harder ganking becomes, the fewer people will engage in it for profit. As of this writing, in the last 24 hours, there has been one, ONE suicide gank on a freighter in HiSec. And you think that suicide ganking of high ...
- by NightmareX - at 2017.03.02 01:02:15
|
17. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: Can be, but better options exist for transporting high value cargo. The freighter is not the be-all-end-all of transport logistics. Yes, that's what they do and that's what they are supposed to do to be able to do their job ...
- by NightmareX - at 2017.03.02 01:01:22
|
18. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: So there is plenty of public domain data that should support you, why aren't you analysing it and presenting the results to support your call for change? Still doesn't change the fact that there should be a criminal s...
- by NightmareX - at 2017.03.02 00:40:16
|
19. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: Not quite. I'm saying a pilot that puts no effort into defending what is his deserves to lose it. If you can find a way to safely transport 10bil ISK in a freighter then I say power to you and congratulations on the vast swath...
- by NightmareX - at 2017.03.02 00:27:19
|
20. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: Like I said, the problem is greed. CCP can't stop players from being lazy or greedy. As long as we give in to those temptations and try to push our luck, gankers will be there to capitalise on our mistakes. So greed should d...
- by NightmareX - at 2017.03.02 00:26:32
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |