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101. [Proposal] Learning skills solution - in Assembly Hall [original thread]
Originally by: Kaya Divine Intro: Some of you are aware that CCP wants to remove those, but they are still searching for a solution which would benefit the most players. So I meditated and figured out solution. Which is easy to program and...
- by Nnamuachs - at 2010.07.05 01:10:00
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102. [Proposal] No New Features on Next Expansion - in Assembly Hall [original thread]
/me seems to remember something about individual teams that work different sections, such as development, balancing, bug fixes etc. Your idea would just have half of CCP sitting on their thumbs doing nothing. Not supported
- by Nnamuachs - at 2010.07.05 01:02:00
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103. Remove Learning Skills - in Player Features and Ideas Discussion [original thread]
Simplest solution. Remove learning skills, Refund SP, everyone stays at base stats (no +9-+10 just +0) much more fair for everyone.
- by Nnamuachs - at 2010.07.02 23:20:00
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104. Start with Learning Skills at 4/3 - in Player Features and Ideas Discussion [original thread]
Originally by: Ravien Kariak been reading this thread and i can see the sides here but id like to put forward a simpler solution.. remove the learning skills completely and simply offer increased stats in character creation. when i picked...
- by Nnamuachs - at 2010.06.29 01:34:00
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105. What if we could just buy learning skills? - in Player Features and Ideas Discussion [original thread]
Originally by: CG Oglethorpe Better yet... Don't charge us. Remove them from the game Give all characters base stats refund all learning skills via sp injection Fixed.. whats the obsession with removing learning skills and giving e...
- by Nnamuachs - at 2010.06.28 04:23:00
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106. Add training penalty for to let multiple characters train at once. - in Player Features and Ideas Discussion [original thread]
Originally by: GavinGoodrich Originally by: Nnamuachs Why would anyone actually want to do this. If you have 1 character training and then train another immediately after you gain the benefit of one of the skills sooner, as opposed...
- by Nnamuachs - at 2010.06.12 04:43:00
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107. Add training penalty for to let multiple characters train at once. - in Player Features and Ideas Discussion [original thread]
Why would anyone actually want to do this. If you have 1 character training and then train another immediately after you gain the benefit of one of the skills sooner, as opposed to training them both simultaneously and taking twice as long, you ge...
- by Nnamuachs - at 2010.06.12 04:25:00
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108. Eve Plushies - in Player Features and Ideas Discussion [original thread]
This sounds like all good and fun until the plushy pointy bits of a raven take out somebody's eye... but yes.. supported
- by Nnamuachs - at 2010.06.04 01:49:00
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109. Shifting downtime - in Player Features and Ideas Discussion [original thread]
Originally by: Maulcra To change things up a bit, why not put downtime on a 23 hour system, working its way around the clock so people of different timezones can benefit from the server reset? Or improve the spawning of content to not be...
- by Nnamuachs - at 2010.06.03 04:36:00
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110. Jump Clone Stability - in Player Features and Ideas Discussion [original thread]
Originally by: Nika Dekaia Originally by: Grarr Dexx If anything, jump clone timer should be LONGER and not shorter. Eve has over 5500 systems but it is WAY too small. This. Unfortunatelly, CCP can not make the timer longer with...
- by Nnamuachs - at 2010.05.31 00:36:00
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111. Engines - a question of physics - in Player Features and Ideas Discussion [original thread]
Edited by: Nnamuachs on 29/05/2010 16:46:50 Originally by: Darranibal Colpia Edited by: Darranibal Colpia on 29/05/2010 01:20:03 This is a nioe idea, and a good explaination, except with one obvious flaw. Rocketry has obviously al...
- by Nnamuachs - at 2010.05.29 16:46:00
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112. Engines - a question of physics - in Player Features and Ideas Discussion [original thread]
Apparently someone doesnt read the lore that much... Ships behave in space like subs do in water primarily for the fact that (no space is not a fluid in this game.. though for all purposes of description it is) the warp cores within every ship ac...
- by Nnamuachs - at 2010.05.28 18:52:00
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113. Remove learning skills, replace invested SP with training speed bonus - in Player Features and Ideas Discussion [original thread]
Originally by: Slimy Worm Edited by: Slimy Worm on 27/04/2010 21:02:21 1) Give everyone +10 base attribute points in each attribute. Only attribute points above 15 will be able to be remapped (now it's 5). Why? why not just leave ...
- by Nnamuachs - at 2010.04.28 04:05:00
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114. fine-grain plex trading - in Player Features and Ideas Discussion [original thread]
Originally by: tr4d3tr3ss Scam is everywhere, so its unfair to argue on that front. I don't mean converting everything to a 1 day plex though I guess the database isn't designed to allow what I'm suggesting.. bad DB You can't continue ...
- by Nnamuachs - at 2010.04.19 22:49:00
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115. Auto-aligning OFF - in Player Features and Ideas Discussion [original thread]
Originally by: Larinioides cornutus what he means is that ships shouldnt change their current direction when it's speed is 0. They keep dipping onto that horizontal position at full stop, which's kinda ******ed. If people werent spread...
- by Nnamuachs - at 2010.03.30 02:04:00
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116. Can Flipping - in Player Features and Ideas Discussion [original thread]
Apparently people are missing the factor in this that the guy is actually talking about he's saying a guy is putting something into his can, basically making it belong to the other person. This however is impossible as you cant put stuff "in" cans...
- by Nnamuachs - at 2010.03.27 22:17:00
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117. The socialism of Eve. - in Player Features and Ideas Discussion [original thread]
Originally by: Liberty Eternal Edited by: Liberty Eternal on 27/02/2010 22:47:32 A nice point about the publicly available housing, that's relevant. Which type of socialism are you defining here? To be honest there are so many differen...
- by Nnamuachs - at 2010.02.28 14:33:00
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118. T2 bpo's ?? - in Player Features and Ideas Discussion [original thread]
Originally by: Mussaschi Always funny to read to let's stay with the facts: 57% of all t2 ships are build from t2 bpo and they have a profitmargin 20-60% better. 3% of all producers have them. Taking that numbers means that around 85% of ...
- by Nnamuachs - at 2010.02.21 15:47:00
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119. the Salvage issue -> once and for all - in Player Features and Ideas Discussion [original thread]
how bout we just make wrecks belong to the one who was killed, the same way they belong to dead players... NPC's will own their own wrecks.
- by Nnamuachs - at 2010.02.11 05:54:00
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120. Help for third party program - in Player Features and Ideas Discussion [original thread]
I believe there is a module for the Eve-Dev Killboard that lets you do just that.
- by Nnamuachs - at 2010.02.08 14:46:00
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