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161. new social skill bribe - in Player Features and Ideas Discussion [original thread]
Originally by: Marzaris Onbarny There are data centers which raise your standings to the two linked empires I.e turning in tags for minny gives a slight gal bonus etc. for ammarr and cal, and of couse switched gal gives slight minny bonus....
- by Nnamuachs - at 2009.06.04 03:09:00
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162. SL6 Corp Asset Theft - in Crime and Punishment [original thread]
Couldn't have happened to a nicer group of people
- by Nnamuachs - at 2009.06.03 02:08:00
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163. Walking in MIssions/Archaeology/Hacking sites instead of Stations - in Player Features and Ideas Discussion [original thread]
Only problem with this... Capsuleers being a race of demigods and all... Why would any capsuleer, who i would hope is in their right mind, leave the safety of their capsule for an obviously hostile enviroment in which the slightest mistake would m...
- by Nnamuachs - at 2009.05.30 07:49:00
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164. Funny Messages - in EVE General Discussion [original thread]
theres also: "(character name) is offline and thus of no value to your fleet." and my favorite: "It's generally not a good idea to trade with yourself. You're pretty sure that you'll end up stealing all your stuff."
- by Nnamuachs - at 2009.05.30 05:09:00
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165. Access to Jovian Space via Wormholes - in Player Features and Ideas Discussion [original thread]
Originally by: Dryson Bennington Edited by: Dryson Bennington on 24/05/2009 14:34:38 If the Jovians don't exist, then why is there mention of them being made? They must exist albeit in some form or another, besides the systems are on m...
- by Nnamuachs - at 2009.05.24 16:38:00
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166. Access to Jovian Space via Wormholes - in Player Features and Ideas Discussion [original thread]
Originally by: Lothros Andastar Originally by: Savasta For all intents and purposes, Jovian space doesn't exist in game. So no, wormholes wouldn't go there. No offence, but you are talking ****. Jovian Space does exist and it is ...
- by Nnamuachs - at 2009.05.24 06:46:00
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167. Naming anchorable objects - in Player Features and Ideas Discussion [original thread]
Right click anchored module, select set name, put in new name, hit accept, carry on with your life. It is possible on labs, towers, pretty sure its also possible on corp hangars and maintenance arrays as well.
- by Nnamuachs - at 2009.05.24 01:53:00
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168. Make tractor beam auto-deactivate when object is in loot range - in Player Features and Ideas Discussion [original thread]
how bout we just make it fair and have it deactivate after every single cycle, that way "everyone" gets ****ed off.
- by Nnamuachs - at 2009.05.20 04:14:00
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169. NPC Haulers - in Player Features and Ideas Discussion [original thread]
CCP will not implement any NPC services that can easily be performed by (and already are) players. Also, against.
- by Nnamuachs - at 2009.05.20 02:30:00
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170. Make tractor beam auto-deactivate when object is in loot range - in Player Features and Ideas Discussion [original thread]
Uh no? then moving ships would have to keep turning the thing on which is more of a pain than turning it off
- by Nnamuachs - at 2009.05.20 02:26:00
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171. Warping skills - in Player Features and Ideas Discussion [original thread]
Originally by: Tripoli Edited by: Tripoli on 18/05/2009 02:26:25 To the last two posters, you are not understanding what I'm suggesting. I, of all people, am well aware of the effects ship agility has on warp-out time. I'm talking abo...
- by Nnamuachs - at 2009.05.18 04:53:00
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172. [Proposal] Make guns continue firing at previous target after reload - in Assembly Hall [original thread]
Originally by: torN Deception Originally by: Aethrwolf Originally by: Scruffy Jed Originally by: Gypsio III Yes, this will greatly assist AFK mission-farming. No it won't, as one would still need to target new r...
- by Nnamuachs - at 2009.05.18 01:59:00
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173. Mining Farms - in Player Features and Ideas Discussion [original thread]
if you want more roids, go to low/null sec.
- by Nnamuachs - at 2009.05.18 01:54:00
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174. wormhole stabilizor generator - in Player Features and Ideas Discussion [original thread]
Originally by: Shadow's Caress Food for thought: As it stands, it is difficult to get a capital ship into a specific wormhole system. Multiple capitals is out of the question. Capitals cannot jump to wormhole systems. These two factors to...
- by Nnamuachs - at 2009.05.18 01:51:00
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175. Warping skills - in Player Features and Ideas Discussion [original thread]
you do realize ship agility "does" effect acceleration times.
- by Nnamuachs - at 2009.05.18 01:45:00
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176. Ship ID's/Date built - in Player Features and Ideas Discussion [original thread]
Originally by: Tagami Wasp DB can't handle it. Period.
- by Nnamuachs - at 2009.05.18 01:38:00
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177. Pod scooping - in Player Features and Ideas Discussion [original thread]
People don't pay to not play this game, anything like taking pods as hostage is a big no no, as it could easily be abused by griefers.
- by Nnamuachs - at 2009.05.18 01:33:00
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178. EvE Easter Eggs - in EVE General Discussion [original thread]
2007.06.11 02:18:55 Info It's generally not a good idea to trade with yourself. You're pretty sure that you'll end up stealing all your stuff. One of my favorites.
- by Nnamuachs - at 2009.05.06 00:41:00
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179. Modules taking damage in structure. - in EVE General Discussion [original thread]
Modules do take damage in structure, had a corpmate in a carrier jumping ships with me, got caught off a station by some pirates, my corpmate went into about 10% structure before their dreadnought ran out of strontium, their armor caught back up a...
- by Nnamuachs - at 2009.04.29 14:17:00
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180. Push To Talk , Mouse button support for Eve Voice. - in Player Features and Ideas Discussion [original thread]
It supports middle mouse button.. and that isnt keyboard.
- by Nnamuachs - at 2009.04.29 14:13:00
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