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21. Paladin Help - in Ships and Modules [original thread]
Jorhan Brimve Stahl wrote: NoNah wrote: 3) There's no issue fitting 4 TP's and a propmod, even so propmods are situational, most of the missions the golem excells at does not require any. That said, I tend to keep one one just because I'm l...
- by NoNah - at 2011.09.25 02:03:00
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22. Paladin Help - in Ships and Modules [original thread]
Jorhan Brimve Stahl wrote: You can set TC to turn off at the end of the cycle, you can't cycle torp launcher and reload it at the same time. Golem using 4 TP's is 1) a huge PITA to manage, 2) has too expensive and barely sufficient tank, 3) h...
- by NoNah - at 2011.09.24 22:41:00
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23. Stacking gang links - in Ships and Modules [original thread]
MichaelWest wrote: I was looking at command ships and I am not too far off from being able to fly the Eos. Now I know information warfare ganglinks are not as desirable as a lot of the other ones, for pve at least. The one information gang link...
- by NoNah - at 2011.09.24 15:41:00
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24. Paladin Help - in Ships and Modules [original thread]
Jorhan Brimve Stahl wrote: And in some missions every single time they spawn too far away - Blockade and The Assault for example. TC cycle is ten seconds long, but with two of them most of the time you'll have one available in 5 seconds and/or...
- by NoNah - at 2011.09.24 13:02:00
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25. L4 Missioning Machariel without Faction mods - in Ships and Modules [original thread]
I think you've misread the fittings, they don't focus on the shield booster, they focus on the faction gyros - like any other wellmade mission fitting. I personally run a faction shield booster simply because it feels silly to use a meta 4 one, an...
- by NoNah - at 2011.09.24 07:52:00
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26. Repper and Plate - in Ships and Modules [original thread]
I'm doing my absolute best, but I can't find a single scenario where the time it takes to repair up the plate again should be relevant. Basically if you need the armor buffer fit the largest plate you can, if you need the speed and agility you ty...
- by NoNah - at 2011.09.24 07:38:00
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27. Paladin Help - in Ships and Modules [original thread]
Aamrr wrote: The difference in the respective ship's engagement range is staggering. A triple-TE shield-tanked Paladin will get the same optimal and falloff as a Nightmare, but its tracking is only 0.0217 rad/s. With a TE and tracking-scripted ...
- by NoNah - at 2011.09.24 07:25:00
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28. Paladin Help - in Ships and Modules [original thread]
Sorry for the late reply, the new forums have a way of eating posts that get to long. Jorhan Brimve Stahl wrote: Shortcoming of the ship is that you have to reload every time the a bunch of rats orbits or spawns too far. Pulse Paladin can reac...
- by NoNah - at 2011.09.24 07:18:00
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29. Paladin Help - in Ships and Modules [original thread]
Goose99 wrote: Easier tank, 4th heatsink, more tracking for tachs, far easier fitting. The applied dps difference between NM and Paladin is bigger than seen on paper. Btw, if you crosstrain something from Amar, make it a Vargur. Easier ta...
- by NoNah - at 2011.09.23 20:16:00
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30. Paladin Help - in Ships and Modules [original thread]
Jorhan Brimve Stahl wrote: Usurpine wrote: I am amarr, but i have crosstrained to Golem, for doing missions i never regret doing that. What is the best part of using Golem? Micromanaging three target painters, 10-second reloads every time...
- by NoNah - at 2011.09.23 13:55:00
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31. Paladin Help - in Ships and Modules [original thread]
Fipio wrote: Really nonah a shield boosted paladin? Admitably only tried and tested for missions, but for those it is awesome.(granted slightly less pimp). It does have some advantages over the nightmare, mainly the tractor beams and the...
- by NoNah - at 2011.09.23 11:59:00
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32. Paladin Help - in Ships and Modules [original thread]
[Paladin, New Setup 2] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Gist A-Type X-Large Shield B...
- by NoNah - at 2011.09.23 11:07:00
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33. How about this Cynabal in no-sec small gang? - in Ships and Modules [original thread]
Mfume Apocal wrote: NoNah wrote: No idea why everyones so focused on the hail, it's ammo, surely you all keep more than one kind in cargo? It's tainted by the fact that a) mostly EFT warriors use it to get the elusive "max deeps" figure a...
- by NoNah - at 2011.09.23 11:03:00
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34. Republic Fleet Firetail - in Ships and Modules [original thread]
San Jina wrote: I like your setup much better, should work fine. Here it is with a slight mod to it. The Cap recharge 2 makes it cap stable. [Republic Fleet Firetail, New Setup 252] Gyrostabilizer II Gyrostabilizer II F85 Peripheral Damage Sy...
- by NoNah - at 2011.09.23 07:41:00
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35. How about this Cynabal in no-sec small gang? - in Ships and Modules [original thread]
No idea why everyones so focused on the hail, it's ammo, surely you all keep more than one kind in cargo? Or are you implying changing ammo in space is to hard and needs to be made easier? OP; You've quite obviously gone after the standard cookie...
- by NoNah - at 2011.09.23 07:28:00
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36. Republic Fleet Firetail - in Ships and Modules [original thread]
Typically if you fit a small shield extender on a ship, you've done something wrong.When you do so and it forces you to fit 2(almost 3) fitting mods to do it, you're out on a very thin line. I'm not a huge fan of the Firetail in the first place, ...
- by NoNah - at 2011.09.23 07:21:00
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37. Dear Balance Team - in Ships and Modules [original thread]
It's really quite simple, think back to the start of eve when lore was pretty much as important as balance. At this point it makes perfect sense that Caldari should have an ewar BS. That gallente should have a dronecentric bs, That the amarr shoul...
- by NoNah - at 2011.09.23 07:13:00
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38. Vangel Ship Bonus Question - in Ships and Modules [original thread]
Goose99 wrote: The thing is small, tough, and keeps moving. Not to mention useless.
- by NoNah - at 2011.09.22 17:06:00
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39. Vangel Ship Bonus Question - in Ships and Modules [original thread]
Arrigo Glokta wrote: Ok - so I just noticed the Vangel variation of the Maller. "Role Bonus: 50% bonus to repair amount of armor repair systems and 50% bonus to missile launcher rate of fire." Noob question coming up.... Ok, so I understand...
- by NoNah - at 2011.09.22 16:24:00
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40. unknown Caldrai ship - mix between Crow and Scorpion? - in Ships and Modules [original thread]
K'teon Mayoon wrote: Hi guys, I always wondered what the name of this ship is. I couldn't find it anywhere ingame. I searched the whole market... Is it just some nice artwork or was it at some point game content and has been removed afterw...
- by NoNah - at 2011.09.22 16:21:00
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