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61. shield boosters - in Ships and Modules [original thread]
nate555 wrote: when i fit drakes for pvp, i just go all nano. much quicker to nab frigs and crusiers. although you don't find that much in low sec. its always battle cruisers and sometimes battleships. it kind of destroys the meaning of going a...
- by NoNah - at 2011.09.17 17:46:00
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62. Rokh Fit - in Ships and Modules [original thread]
Salana VonWolf wrote: So can anyone tell me a cap stable fit for a rokh that has both long range and short range guns or long range guns and missiles? if not then at least give me the information on how to make a cap stable fit, I have never ma...
- by NoNah - at 2011.09.17 17:33:00
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63. Basilisk cap stable issue. - in Ships and Modules [original thread]
Aamrr wrote: Generally speaking, a 5th rep -- which when combined with an off-grid gang link booster will allow you to run sites with 2 logistics instead of 3. And an extra DPS pilot is going to help a lot more than one utility high. Don't...
- by NoNah - at 2011.09.17 17:20:00
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64. T3 SP loss - in Ships and Modules [original thread]
Completely random or rather random enough that no pattern has found, it might be askewed to certain skills but nothing that's bee proven yet. As for the balance part, they're not even near a billion in cost, they're roughly averaging at 400 mil i...
- by NoNah - at 2011.09.17 17:08:00
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65. Incursion Abaddon Fitting - in Ships and Modules [original thread]
Aamrr wrote: I can't imagine why you'd want to use a Kronos for the job. The Vindicator really does everything the Kronos does 10% better. Edit: And as far as the Vindicator is concerned, I honestly prefer the shield configuration. Really...
- by NoNah - at 2011.09.17 16:58:00
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66. Large Railguns: Maximizing DPS - in Ships and Modules [original thread]
There's not all that many ways to improve rails, but these are pretty much it: - Shield tank whatever ship you're flying. -á -á Nearly all ways to improve your damage are lowslot ones. The midslot ones ARE important, but often not as important. ...
- by NoNah - at 2011.09.17 16:49:00
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67. shield boosters - in Ships and Modules [original thread]
There's NOTHING wrong with using a shield booster for pvp. The vast majority of ships can pull it off and do very well, however it will have issues once the fleet sizes grow, and in all honesty most people whom manage to put much use to it tends t...
- by NoNah - at 2011.09.17 16:21:00
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68. Nightmare vs T1 BS for lvl 4s - in Ships and Modules [original thread]
That's kind of hard to tell without seeing the full skillset and your fittings and such, a nightmare is overall not a bad option and the only major difference when leaving amarr-space is that the nightmare no longer will be BEST at most missions. ...
- by NoNah - at 2011.09.17 16:13:00
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69. Max sub-cap buffer tank? - in Ships and Modules [original thread]
Xarrg wrote: Final try... 1,796,665 Effective HP Aww, we can't use stuff virtually not in game can we? =(
- by NoNah - at 2011.09.09 17:38:00
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70. Module layout for overheating - in Ships and Modules [original thread]
Othran wrote: No. The rack does NOT wrap-around. As far as I can tell you don't get twice the heat spreading the other way either. I put the mods which I normally overheat at the ends of the rack - like mwd one end and point the other end. ...
- by NoNah - at 2011.09.09 16:31:00
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71. Max sub-cap buffer tank? - in Ships and Modules [original thread]
There was an issue with parsing this post's BBCode
- by NoNah - at 2011.09.09 01:14:00
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72. Max sub-cap buffer tank? - in Ships and Modules [original thread]
God I love the new forums.... http://dl.dropbox.com/u/18228638/Legion%20-%20New%20Setup%202.jpg
- by NoNah - at 2011.09.09 01:14:00
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73. Vargur vs Golem - in Ships and Modules [original thread]
Aiwha wrote: Golem, simply because you can switch between ammo types without making any concessions to range or dps. That applies to the vargur aswell in virtually all aspects. between Phased Plasma, Fusion and EMP you've pretty much got it ...
- by NoNah - at 2011.09.08 22:54:00
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74. Stealth ship maintenance bay nerf - in Ships and Modules [original thread]
Tuomas Arturi wrote: Does this apply to stations as well? Will this end station games? Stations game can't and won't end unless they completely remove docking, sadly. This is however a huge leap in making them less terrible.
- by NoNah - at 2011.09.08 12:53:00
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75. Vargur vs Golem - in Ships and Modules [original thread]
Neither is better really, they're just different. Personally I'd say go with the golem, mainly because the vargur in many ways is just a subpar machariel while the golem is undoubtedly best in it's role. On top of that I'd wager the golem to be f...
- by NoNah - at 2011.09.08 12:51:00
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76. Gallente PvE help? - in Ships and Modules [original thread]
yes, the domi is the best gallente missionship - however only if you fit it for it. Typically this meams an active shieldtank, sentry damage rigs and six 425mm rails. You can run it afk aswell however at that point it really doesn't matter what s...
- by NoNah - at 2011.09.04 14:58:00
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77. What three ships for level 4, high sec missions, 1 character - in Ships and Modules [original thread]
Definitely Tengu, and I fear the nightmare will be rarely used once you get comfortable. This is more or less exactly how I did it, except I had a golem aswell. That said, the difference between golem and machariel isn't all that great, and the m...
- by NoNah - at 2011.08.30 10:17:00
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78. Tungsten Armor plates Vs. T2 Armor plates - in Ships and Modules [original thread]
I on the contrary suggest some time spent in reconsidering the entire loottables, especially for drone alloys and meta 1-4 gear and then make sure all meta 4 gear is better than T2 - possibly bar a certain niche(Like weapons where they get not onl...
- by NoNah - at 2011.08.29 18:53:00
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79. best fitting for a courcer - in Ships and Modules [original thread]
Originally by: fgft Athonille l2spell pick a ship with one than mid Parrots, commence! Postcount: 58118
- by NoNah - at 2011.08.23 13:26:00
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80. HELP! need understanding of optimal range and falloff - in Ships and Modules [original thread]
Originally by: Tristan Diablos If you are tracking well in Optimal range you will hit for full damage, once you enter fallof your chance to hit will decrease. At optimal + falloff you have 50% chance to hit, at optimal + falloff x2 you hav...
- by NoNah - at 2011.08.23 13:24:00
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