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1181. Caldari Superfast locking ship - in Ships and Modules [original thread]
Edited by: NoNah on 05/03/2010 00:09:35 This... pretty much is what interceptors are for. A raptor or crow and you're set, just add remote sensor boosters should you need it. IE you'd be able to get your scan resolution up to some 12k. Parr...
- by NoNah - at 2010.03.05 00:07:00
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1182. Logistics armor rigs question - in Ships and Modules [original thread]
In the current state, there's little to no reason to ever use remote rep augmentors. On top of what the post above mentions(Which I by the way don't entirely agree with, afterburners can be a perfectly viable fit now) downsides such as the loss in...
- by NoNah - at 2010.03.04 18:23:00
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1183. CPU - in Ships and Modules [original thread]
You're mean! It's the KMB set that increases CPU. Otherwise the name is right though. Parrots, commence! Postcount: 274346
- by NoNah - at 2010.03.03 15:59:00
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1184. Vagabond Tactics? - in Ships and Modules [original thread]
Stay faster than your opponent, dictate range, and pewpew til they're dead. Parrots, commence! Postcount: 147431
- by NoNah - at 2010.03.03 13:49:00
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1185. Cyno range, nooblet question - in Ships and Modules [original thread]
http://www.eve-icsc.com/jumptools/jumpplanner.php http://evemaps.dotlan.net/jump/ Parrots, commence! Postcount: 750794
- by NoNah - at 2010.03.02 18:55:00
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1186. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Originally by: God's Secret Originally by: NoNah And there is _no_ skill in game, that doesn't give a bonus on it's own. Linkage Also, Frigate/Cruiser/Battleship/Capital Ships construction skills.. Outpost Construction skill +...
- by NoNah - at 2010.03.02 16:55:00
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1187. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Originally by: God's Secret Quote: And by rare I mean that they can't be obtained without killing a rat in the right place and have some luck on top of that. Wether this is for an estamel invuln or a meta 1 miner, doesn't really mat...
- by NoNah - at 2010.03.02 15:50:00
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1188. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Originally by: God's Secret Quote: It's good game design where rare items get more expensive and you can produce similiar or better items at any time, anywhere Define rare plz, i can hardly associate the term rare with the vast ma...
- by NoNah - at 2010.03.02 15:13:00
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1189. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Originally by: God's Secret Originally by: NoNah Originally by: tehSiner why not? :) access to items also counts, T2 can be manufactured, meta4 cannot. This. I'm more suprised in the rare cases where t2 is the best th...
- by NoNah - at 2010.03.02 14:44:00
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1190. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Originally by: tehSiner why not? :) access to items also counts, T2 can be manufactured, meta4 cannot. This. I'm more suprised in the rare cases where t2 is the best there is. Note that meta goes all the way to 14, while being t1. ...
- by NoNah - at 2010.03.02 14:19:00
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1191. Fastest Lv2/Lv3 ship - in Ships and Modules [original thread]
Crane. Most corps have a industrial hub, and a decent storyline agent. Grind these to get standing enough for level 3's/4's. Point here is that you can do 3-6 missions per run, and have a storyline every other trip. Parrots, commence! Postcount...
- by NoNah - at 2010.03.02 12:12:00
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1192. I need fit for ganking Hulk - in Ships and Modules [original thread]
Edited by: NoNah on 02/03/2010 08:42:28 Get a domi, heavy blasters and preferably t2 drones, since you're of a gate you can generally scoop them right away after the gank. A raven probably would do it, but you'd need a fair bunc of TPs and pr...
- by NoNah - at 2010.03.02 08:42:00
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1193. Capital Ships: Local Tank? - in Ships and Modules [original thread]
Same as any other ship. Once the incoming dps is large enough, local reps are useless. Eventually you'll be using trimarks and harderners, instead of CCC's and CPR's aswell(And yes, sokratesz, CDFEs). Much like going from local reps to plates when...
- by NoNah - at 2010.03.01 11:26:00
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1194. Flare Rig on a CN Raven for Lvl4 - in Ships and Modules [original thread]
Originally by: Nagsir Inaste I see most people fitting 3x Rigor rigs on their Lvl4 CN Ravens. Wouldn't 2x Rigor and 1x Flare rig work better to kill sub-BS ships? Yes, as long as you're using torps. Then again it's still a horrible ri...
- by NoNah - at 2010.02.28 07:52:00
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1195. Haulers - in Ships and Modules [original thread]
Edited by: NoNah on 27/02/2010 22:33:28 Originally by: Slade Hoo Instead of buying orca+skill book you simply can buy a freighter lol Orcas are many magnitudes faster than a freighter. A manually flown orca gets 10 second align tim...
- by NoNah - at 2010.02.27 22:31:00
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1196. Haulers - in Ships and Modules [original thread]
Basically you have a bunch of t1 industrials, ranging from some 2-3k m3 up to 48km3(Iteron Mark V, maxed out). After that you have transport ships that in general are not larger, but sturdier and safer. After that, you have the orca, with a cargo ...
- by NoNah - at 2010.02.27 21:46:00
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1197. Shield Booster Question for Golem pilots - in Ships and Modules [original thread]
A-type > C-type, due to cap efficiency. Use per minute is entirely irrelevant, even if shield boosted / second is very relevant. Personally I find any setups without an afterburner cuts severly into profits, but that might nto be your ultimat...
- by NoNah - at 2010.02.27 21:37:00
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1198. No subject - in Ships and Modules [original thread]
Thanks for explaining. I was reading this thread and... it honestly made me feel clueless. Parrots, commence! Postcount: 492890
- by NoNah - at 2010.02.27 02:16:00
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1199. Kronos vs Vindicator - in Ships and Modules [original thread]
Originally by: Bellicose domi for pve vindicator for pvp FTFY. Might... MIGHT use the kronos for salvaging/looting, but that's about it. Parrots, commence! Postcount: 206025
- by NoNah - at 2010.02.27 00:16:00
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1200. Cyno destination - in Ships and Modules [original thread]
Originally by: Galius Zed Always remember, no pushing and no shoving upon arrival, all will get a turn to die on the other side That right there is the question. The cyno is just a beacon, lit by a module on a ship. If said ship or...
- by NoNah - at 2010.02.26 02:14:00
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