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1381. Can someone explain to me the pros and cons of shield vs armor tanking - in Ships and Modules [original thread]
Originally by: Joe Starbreaker For active tanking, armor repair is more efficient in terms of HP/capacitor. For buffer tanking, you can get some truly massive EHP totals with a bunch of armor plates and trimarks. For PVP, armor tanking is ...
- by NoNah - at 2009.12.01 12:33:00
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1382. Gallente sucks? (visual/sound effects) - in Ships and Modules [original thread]
Originally by: Gyoker Quote: The only reason I'd fly Gallente in missions, is that gives you something interesting to look at while doing them. Yeah, well I'd hardly call it 'playing' EVE. For that use yeah, Gallente rocks, drop d...
- by NoNah - at 2009.11.30 15:48:00
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1383. Nullified T3 Ships Unstoppable now - Lame - in Ships and Modules [original thread]
Originally by: El Kaposo Edited by: El Kaposo on 30/11/2009 08:22:49 your theory sounds nice, in theory. come back when you have successfully locked down one with your method and can talk out of experience. align and warp time window ...
- by NoNah - at 2009.11.30 15:38:00
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1384. Drone damage question? - in Ships and Modules [original thread]
Originally by: Guillieme Lohran Base damage according to the database: Hammerhead II - 24pts thermal damage Ogre I - 48pts thermal damage Heavy drones hit hard but take a while to get there. Damage neglecting skills, rate of fire an...
- by NoNah - at 2009.11.30 15:24:00
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1385. Gallente sucks? (visual/sound effects) - in Ships and Modules [original thread]
Personally I'm quite the opposite. The only reason I'd fly Gallente in missions, is that gives you something interesting to look at while doing them. Enter mission, fire up your civilian lasers, drop drones. Alt tab, and don't alt tab again until ...
- by NoNah - at 2009.11.30 06:50:00
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1386. Drake DPS - in Ships and Modules [original thread]
First off, the drake IS a really bad mission ship. You're question and the lack of other good answers to it, is yet another proof of that. That said, you have a fair bit left to walk to compensate for the poorness of the drake in pve situations....
- by NoNah - at 2009.11.30 06:32:00
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1387. No subject - in Ships and Modules [original thread]
You're looking at it the wrong way. You've got a bunch of blocks trying to fit them through a hole, and since your first block didn't match, you're now asking how to enlargen the hole so the block will fit. Personally I solved it through getting ...
- by NoNah - at 2009.11.30 05:34:00
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1388. Nullified T3 Ships Unstoppable now - Lame - in Ships and Modules [original thread]
Nice to see there are people who are still not aquianted with remote sensor boosted hics. Creationists around the globe rejoice. Parrots, commence! Postcount: 959824
- by NoNah - at 2009.11.30 05:20:00
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1389. Need advice: Battleship 5 + Capitals - in Ships and Modules [original thread]
Edited by: NoNah on 29/11/2009 12:04:42 Most people will just answer Amarr to this. Amarr does not have a single bad capital or battleship, whereas gallente got Thanatos/Nyx, Caldari has it's Phoenix, Minmatar the Naglfar. Titans will be prett...
- by NoNah - at 2009.11.29 12:03:00
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1390. Navy Micro Auxiliary Power Core - when? - in Ships and Modules [original thread]
They come from the factional warfare loyalty points stores. They were implemented with the LP changes a some month ago. I can probably get you a few cheap ones if you want, contact me in game. Parrots, commence! Postcount: 164857
- by NoNah - at 2009.11.29 07:46:00
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1391. Drones and Omni Links...how do they play together? - in Ships and Modules [original thread]
Sorry to disappoint, but there is a stacking penalty to omnilinks. Parrots, commence! Postcount: 543862
- by NoNah - at 2009.11.28 17:34:00
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1392. T2 missiles and PvE - in Ships and Modules [original thread]
Rage torps are really quite handy on a golem. While nothing you use to pop frigates, the shipbonuses coupled with 3 tp's really does help with maxing damage. Same goes with fury cruise on the CNR. While I probably wouldn't train for them for that...
- by NoNah - at 2009.11.28 17:16:00
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1393. Crit my fit Hulk - in Ships and Modules [original thread]
Edited by: NoNah on 28/11/2009 11:11:16 Originally by: Guhnr anything can sub DPS for a better tank. no assault frig within range will be able to dish out enough DPS to kill my hulk while running a stable tank. That is assuming the...
- by NoNah - at 2009.11.28 11:11:00
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1394. Insurance Spreadsheet - in Ships and Modules [original thread]
Use any database explorer, check out base price of the ship. That price is the insurance payout. Divide by 3 for the cost of insuring the ship, and the difference is how much the ship can cost before you're better off just self destructing them th...
- by NoNah - at 2009.11.23 17:12:00
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1395. Slave implant set - in Ships and Modules [original thread]
These are the droids you're looking for. Parrots, commence! Postcount: 340074
- by NoNah - at 2009.11.23 00:06:00
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1396. how were moms(supercarriers) actually supposed to be nerfed? - in Ships and Modules [original thread]
Short story, Motherships didn't fulfill their intended role. Nor did titans. To solve this they gave them a bucketload of hitpoints and the mothership got slightly cheaper(neglectable) and fighter bombers. Fighter bombers was darn strong. So was ...
- by NoNah - at 2009.11.20 23:01:00
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1397. heavy missiles or ham - in Ships and Modules [original thread]
Heavy Missiles are longer range, easier fit better precision missiles. Heavy Assault missiles are shroter range, slightly tougher fit missiles for larger targets. I use heavy missiles when range, fitting or explosion radius/velocity is more impor...
- by NoNah - at 2009.11.20 21:22:00
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1398. Best ship duo/configuration for dual-account L4 missioning - in Ships and Modules [original thread]
Probably dual paladins, one with 3 tractor beams, one with 3 salvagers(or 2 salvagers and a smartbomb or rr). One with your normal fit the other with straight tracking enhancers instead of armor tank. Parrots, commence! Postcount: 429891
- by NoNah - at 2009.11.19 12:50:00
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1399. Myrm fit: tank questions - in Ships and Modules [original thread]
Drake: 4 SPR II, 4x LSE II, 2x Invuln II, 3x Purger I (19961 / 179.4 * 2.5 = 278 shield per second(peak)) Average resistance: 71.875% Myrmid: 6x SPR II, 3x LSE II, 2x Invuln II, 3x Purger I (14726/103.6 * 2.5 = 355 shield per second(peak)) Avera...
- by NoNah - at 2009.11.17 14:40:00
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1400. Abaddon Sentry Tanking - in Ships and Modules [original thread]
Point of the destroyer blob is that they dash out an immense amount of damage over a very short timespan. They die insanely quick, for a 300 dps ship and generally come in large gangs. Any ship under sentryfire will of course be at a disadvantage...
- by NoNah - at 2009.11.17 14:31:00
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