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1. Negotiation skill -- what happens now with removal of quality? - in Skill Discussions [original thread]
Originally by: Etharion Calthon Edited by: Etharion Calthon on 18/05/2011 11:47:03 Edited by: Etharion Calthon on 18/05/2011 11:46:44 Yes...I understand this. But NEGOTIATIONS raises the "effective quality" past 20 for purposes of ...
- by NoNah - at 2011.05.18 12:42:00
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2. Neurotoxin Recovery (dont make sence) - in Skill Discussions [original thread]
Originally by: Runa Sigrun How is it multiplied by 0.85% how does that one work? It's the same way all skills in eve work, no? Train surgical strike to level 1, you'll be doing 103%, train it to level 2 and you'll be doing 106%. Train...
- by NoNah - at 2011.05.02 16:19:00
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3. Attribute Re-map for Plex? Is it Happening? - in Skill Discussions [original thread]
Originally by: Leekana You aren't forcing them to buy a better grade of clone. I mean who is gonna die anyways... That is a problem and not a choice if purchasable remaps are introduced. Quite frankly I don't want to be worse off than som...
- by NoNah - at 2010.11.30 11:26:00
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4. The TSM Debate Ended. - in Skill Discussions [original thread]
Originally by: RaVeN Revenge [Quote] "Except if you read the thread, you would see that it's already been established that resists don't make squat difference" [End Quote] This is where I have to disagree. Of course resists make a differe...
- by NoNah - at 2010.09.23 11:04:00
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5. The TSM Debate Ended. - in Skill Discussions [original thread]
Originally by: Zyphore It happens every time the shield goes down. Scenario: Shield has 100 EHP as does armour and hull. Say a volley deals 395 effective damage and x% bleeds to armour. The ship is destroyed with x EHP in shields. Without...
- by NoNah - at 2010.09.22 16:02:00
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6. best way to raise sec status back to normal - in Skill Discussions [original thread]
If you have any friend with access to missions in systems you can access(Wether it's quiet lowsec/nullsec or highsec) have him spawn as many missions as he can. The only criterias is that there may not be two missions versus the same faction in th...
- by NoNah - at 2010.09.22 10:58:00
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7. The TSM Debate Ended. - in Skill Discussions [original thread]
I've got some experience with python, but honestly there's no reason to waste your time with it. While Aerilis isn't technically correct in his statements it's just a question of semantics, TSM 4 offers a better tank than TSM 5 in exactly the mann...
- by NoNah - at 2010.09.22 02:03:00
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8. Where to go next - in Skill Discussions [original thread]
This is just me, but you have an insane amount of started skilltrees which you've left at 1-4, while others are maxed out. You don't really mention what you do in game or what you want to achieve so it's really hard to answer. Just to name a few:...
- by NoNah - at 2010.09.16 21:16:00
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9. Attributes - in Skill Discussions [original thread]
Originally by: Yarinor There is no "maximum effective level" for attributes, they are however subject for diminishing returns. How do you figure? 5 points in an attribute will give you 300 SP/hour, 50 will give you 3000SP/hour. And sin...
- by NoNah - at 2009.10.30 22:52:00
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10. Injecting skills before their prereq. - in Skill Discussions [original thread]
Just to get this right, the big argument against is that it will be to hard for new players to grasp the concept? I thought this was EVE, where quality actually was placed in higher regards than playerfriendliness and cuteness for marketing? And ...
- by NoNah - at 2009.10.06 13:22:00
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11. Optimized plan for everything to level 1: 3 years, 8 months - in Skill Discussions [original thread]
Love the project, but I have a hard time seeing that's an optimized plan. A good example is how you train the tier 1 learnings to 5, but do not train the first levels of the tier 2's, until you've trained Cybernetics 5. Even if cybernetics give +1...
- by NoNah - at 2009.09.20 03:48:00
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12. skill training nerf inc! - in Skill Discussions [original thread]
Edited by: NoNah on 22/04/2009 20:26:59 I call... old! Originally by: Liquidium I very rarely ever die in a Pod. You guys need to learn how to prepare to lose your 150-300m ship and save your pod. +3s are dirt cheap. +4s arent muc...
- by NoNah - at 2009.04.22 20:26:00
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13. New Player looking for some advice - in Skill Discussions [original thread]
Simple reason, there really is just two mindsets, either you're never ready for it or you've always been. The essentials for being a tackler is simply: MWD, Point, frigate skill. What you most likely will be doing early on is fit a Vigil with ...
- by NoNah - at 2009.04.15 03:26:00
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14. Losing SP due to old clones - in Skill Discussions [original thread]
To the lot of you laughing about this, it's actually pretty easily done, especially if you do pvp a fair bit. He's still young, but it's not allways viable to have your office in a station with a medical bay, that means pod jumping will have you e...
- by NoNah - at 2009.03.27 01:18:00
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15. Skill optimization interface - in Skill Discussions [original thread]
Originally by: Seraph Castillon Edited by: Seraph Castillon on 26/03/2009 12:30:30 There are implants up to +7 in the database. IS that what you're looking for? Sadly, no. Implants are shown in the middle column of meters, showing ...
- by NoNah - at 2009.03.26 14:06:00
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16. Skill optimization interface - in Skill Discussions [original thread]
There are three meters, one with 15 slots, one with 5 slots and one with 14 slots, a total of 34. That's all fine and dandy. The first 15 you can fill with just skill point allocation the second one you can fill with implants, the third one you g...
- by NoNah - at 2009.03.26 12:09:00
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17. Isn't there diminshing returns to higher attribute levels? - in Skill Discussions [original thread]
Originally by: Lukriss Math Warning: The Training Time as a function of primary attribute added would be f(pa) = nsp / (p + pa + (s + sa) / 2) Where: NSP = Needed SP P = Primary Attribute PA = Primary Attribute added from remapping S = Sec...
- by NoNah - at 2009.03.11 14:34:00
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18. Complaint - in Skill Discussions [original thread]
I can't really say I find either very confusing. Then again I do have reading trained to level 5, I do read the forums and I do read the dev blogs. Some say you should spend as much time reading up on the game as you play it until you grasp the ba...
- by NoNah - at 2009.03.11 01:27:00
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19. New player, implant question - in Skill Discussions [original thread]
Originally by: Mel Dareia You DO understand that low-grade Slave implants will cost you many billions of ISK? No they won't. They will cost a few hundred per set. They were just above a bil before the nerf, now the highgrades are ...
- by NoNah - at 2009.03.03 03:11:00
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20. New player, implant question - in Skill Discussions [original thread]
Originally by: MaiDong Edited by: MaiDong on 03/03/2009 02:02:52 OK, so I'm a little over a month old and nearing 2mill sp's. I've recently joined a corp and am now in 0.0 ratting my heart out. I decided last night after reading a lot ...
- by NoNah - at 2009.03.03 02:40:00
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