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6381. A proposal to cut down on BMs? - in Ships and Modules [original thread]
The best idea ive heard about sofar is to simply let the warping be inaccurate. You will keep warping 15kms from your target, however you wont know in what direction. Thus sure you can use BM's and land right on top of your target, however, as o...
- by NoNah - at 2006.10.13 09:20:00
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6382. Drones for lvl 4 missions - in Missions & Complexes [original thread]
Cant see the question here tbh. How can you fit 5 heavies if you can only fit 5 meds? If youve got 125 m^3 of dronebay, I'd go 4 heavies 5 lights. If youve got 50 m^3, I'd probably go 5 meds depending on the mission. Possibly 4 light 3 med. Sentry...
- by NoNah - at 2006.10.12 05:39:00
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6383. MWD's in deadspace - in Missions & Complexes [original thread]
Actually, I would want to know the same. Pretty much the same question as why we cant jump back out to the entrance of a deadspace complex, when were in it. Atm we have to bounce at a nearby planet or station and then to the entrance.
- by NoNah - at 2006.10.12 05:34:00
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6384. Missions are too hard now - in Missions & Complexes [original thread]
It probably was a month or so ago, but most of them are doable in a thorax. And the few that are not, were completly doable when I brought a friend. Nothing says the missions are supposed to be done solo, even if they can be. And as the other note...
- by NoNah - at 2006.10.12 05:31:00
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6385. Drone Aggro in Lvl 4 - in Missions & Complexes [original thread]
Serpentis extravaganza got it in the last room.
- by NoNah - at 2006.10.06 20:06:00
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6386. Best ship for lvl 1's - in Missions & Complexes [original thread]
I tried having a discussion in various channels ingame, wich actually didnt yield very much. Thought I'd give the forums a try. So here goes. I'm looking for the fastest ship for lvl 1's. Suggestions has been Harpy, though I cant really see how t...
- by NoNah - at 2006.10.06 20:02:00
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6387. Rate my Raven for Enemy Abound (5 of 5) - in Missions & Complexes [original thread]
I find NOS in missions next to useless. Get very little out of the enemies, they dont regenerate and dont get crippled from being drained. SBs on the other hand is a quick way of dropping your cap, however taking tiny friggies with ya.
- by NoNah - at 2006.09.25 10:45:00
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6388. Angel Extravaganza Bonus level - in Missions & Complexes [original thread]
Originally by: Dahak2150 Finally, the real bonus to using Amarr! Not wasting ammo and time. Just time! Finally, the real bonus to using Gallente! Not wasting ammo and time. Just time! Besides thats perfect opportunity for getting new...
- by NoNah - at 2006.09.25 10:42:00
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6389. agent quaility - in Missions & Complexes [original thread]
On rewards, yes. Its about 1% per point of quality. Thus a q20% is 20% better then a q0, wich would mean a q-20 is 20% less rewards. And a q20 is 50% better then a q-20. Approximatley the same difference when going 0.5 -> 0.0, 10% per 0.1 sec ...
- by NoNah - at 2006.09.25 10:37:00
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6390. Tanking a Hulk - in Ships and Modules [original thread]
Gee, 10% extra yield, would that really benefit a solominer? Or if you can fit two(wich the Hulk is the only one capable off if I remember correctly) 20%? Mining upgrades are great.
- by NoNah - at 2006.09.20 14:46:00
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6391. Whats the skinny on sentry drones? - in Ships and Modules [original thread]
They are pretty much identical to any other drone, with the exception that theyve got much much longer range, and cant move. I think that they keep attacking other ships, just as normal drones does, and keps getting attacked, however they dont agg...
- by NoNah - at 2006.09.20 14:11:00
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6392. Cargo Capacity - in Skill Discussions [original thread]
Originally by: Kumu Honua When I install cargo expanders on my ship my cargo capacity goes up. Am I missing something and am just getting free capacity somwhere else? Well, your top speed is decreased, but other than that, yes its ju...
- by NoNah - at 2006.09.18 10:01:00
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6393. Level 4 Dominix Setup - in Missions & Complexes [original thread]
Pretty tight setup youve got there. Guess youve got all powergrid skills at max, IE Adv. Weapon upgrades etc. And yet this is a very tight setup. Tried it a quickie in Quickfit, with my current skills and just added AWU 5 basicly, and im obviousl...
- by NoNah - at 2006.09.12 18:49:00
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6394. Warning - In the midst of deadspace 1, stage 3 - Agro change - in Missions & Complexes [original thread]
Actually, theres nothing saying that the missions should be static, CCP never said anything about the contents of the missions in form of aggro or number of ships or dps or... or... Even if there are good fancreated databases over the missions(as...
- by NoNah - at 2006.09.11 16:06:00
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