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61. Oversized Vengeance? - in Ships and Modules [original thread]
Grimpak wrote: Vimsy Vortis wrote: The Sacrilege is literally the vengeance but a cruiser hull instead of a frigate hull. Actually the Sacrilege is better because its a HAC not an assault ship and as such dosen't suffer from having screwed u...
- by NoNah - at 2011.10.11 02:10:00
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62. Time to Diversify Tech 1 Industrials? - in Ships and Modules [original thread]
Cathy Drall wrote: Hauling wise I'd rather have a new ship between industrial and freighter without all the mining stuff (and skill requirements) that an Orca has. There's still a big gap between 50k and 700k m3. IRL that situation would be unt...
- by NoNah - at 2011.09.30 16:58:00
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63. the loathed shield domi - in Ships and Modules [original thread]
Goose99 wrote: Given the failfit posted prior, it's obvious he's looking at pve context. Shield gank domi never works, period. Whatever paper dps you gain from rails simply serve to decrease applied dps from sentries. An effective domi would ...
- by NoNah - at 2011.09.28 11:07:00
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64. Pantheon Carrier - Possible in a small fleet? - in Ships and Modules [original thread]
Godiever wrote: Question: If you only have 2 Pantheon style fitted carriers, is the approach spider tanking strategy still feasible, or do you need to rely on additional implants etc for the setup to work? I was wondering if there was a Gǣcr...
- by NoNah - at 2011.09.28 11:01:00
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65. Kronos... - in Ships and Modules [original thread]
Anaesthera wrote: NoNah wrote: You broght a partially fitted ship infamous for being the worst in it's class - from a faction infamous for having the worst missionships - using tech one unnamed modules failing to understand how drones work i...
- by NoNah - at 2011.09.28 10:30:00
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66. Kronos... - in Ships and Modules [original thread]
You broght a partially fitted ship infamous for being the worst in it's class - from a faction infamous for having the worst missionships - using tech one unnamed modules failing to understand how drones work in a random mission. And you're supri...
- by NoNah - at 2011.09.28 00:11:00
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67. the loathed shield domi - in Ships and Modules [original thread]
Strikovsky wrote: I've been trying to get this to work for a long time now and I finally ended up with this fit. Hope you guys can give me some feedback [Dominix, shield tanked] 5x 425mm Prototype I Gauss Gun (Antimatter Charge L) Drone Link...
- by NoNah - at 2011.09.28 00:07:00
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68. Absolute Destruction of a high profile target desired. - in Crime and Punishment [original thread]
Really curious what said targets could've done to anyone with enough isk to fund an operation like this to make said victim mad enough to want to do it. I do realize there's nothing saying said victim could afford it, but still.
- by NoNah - at 2011.09.26 21:10:00
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69. Paladin Help - in Ships and Modules [original thread]
After some consideration, it's not important enough to be repeated already.
- by NoNah - at 2011.09.26 19:56:00
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70. Paladin Help - in Ships and Modules [original thread]
Except you can complete more or less all missions in it. I say more or less only because I havn't tried the ones that grant more penalties than rewards(Typically missions versus other empire-factions fall are this way, and only those). And no, n...
- by NoNah - at 2011.09.26 19:52:00
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71. Phoon Fleet issue: Shield or Armor tank? - in Ships and Modules [original thread]
i'm on a phone, so i'll appologize for sloppy spelling and cutting it short rightaway. The reason i oppose to the trend of putting a single damage increasing rig on a ship is that it will end up last in the chain of stacking penalties. Meaning yo...
- by NoNah - at 2011.09.25 13:57:00
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72. Phoon Fleet issue: Shield or Armor tank? - in Ships and Modules [original thread]
What's with this recent trend of crippling incursion fittings with a single t1 damage rig? It's nothing but a wasted rigslot on ships like this. The problem with the idea of bringing all ships to level 3 and then testing them with eachother is t...
- by NoNah - at 2011.09.25 11:13:00
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73. Best ship against Sansha/Blood Raiders with maxed Caladari/Gallente skills? - in Ships and Modules [original thread]
Syn Fatelyng wrote: I appreciate the responses so far. My concern with the rattlesnake, having flown it before and adored it for AFKing, is the low DPS in general. Am I missing something that would allow the Rattlesnake to out-DPS the kinetic-...
- by NoNah - at 2011.09.25 09:33:00
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74. Paladin Help - in Ships and Modules [original thread]
Jorhan Brimve Stahl wrote: NoNah wrote: 3) There's no issue fitting 4 TP's and a propmod, even so propmods are situational, most of the missions the golem excells at does not require any. That said, I tend to keep one one just because I'm l...
- by NoNah - at 2011.09.25 02:03:00
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75. Paladin Help - in Ships and Modules [original thread]
Jorhan Brimve Stahl wrote: You can set TC to turn off at the end of the cycle, you can't cycle torp launcher and reload it at the same time. Golem using 4 TP's is 1) a huge PITA to manage, 2) has too expensive and barely sufficient tank, 3) h...
- by NoNah - at 2011.09.24 22:41:00
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76. Stacking gang links - in Ships and Modules [original thread]
MichaelWest wrote: I was looking at command ships and I am not too far off from being able to fly the Eos. Now I know information warfare ganglinks are not as desirable as a lot of the other ones, for pve at least. The one information gang link...
- by NoNah - at 2011.09.24 15:41:00
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77. Paladin Help - in Ships and Modules [original thread]
Jorhan Brimve Stahl wrote: And in some missions every single time they spawn too far away - Blockade and The Assault for example. TC cycle is ten seconds long, but with two of them most of the time you'll have one available in 5 seconds and/or...
- by NoNah - at 2011.09.24 13:02:00
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78. L4 Missioning Machariel without Faction mods - in Ships and Modules [original thread]
I think you've misread the fittings, they don't focus on the shield booster, they focus on the faction gyros - like any other wellmade mission fitting. I personally run a faction shield booster simply because it feels silly to use a meta 4 one, an...
- by NoNah - at 2011.09.24 07:52:00
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79. Repper and Plate - in Ships and Modules [original thread]
I'm doing my absolute best, but I can't find a single scenario where the time it takes to repair up the plate again should be relevant. Basically if you need the armor buffer fit the largest plate you can, if you need the speed and agility you ty...
- by NoNah - at 2011.09.24 07:38:00
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80. Paladin Help - in Ships and Modules [original thread]
Aamrr wrote: The difference in the respective ship's engagement range is staggering. A triple-TE shield-tanked Paladin will get the same optimal and falloff as a Nightmare, but its tracking is only 0.0217 rad/s. With a TE and tracking-scripted ...
- by NoNah - at 2011.09.24 07:25:00
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