Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 90 100 200 300 |
1381. Missle Hardpoints, not visible?? - in Ships and Modules [original thread]
You're saying you can't find the missile launchers on the physical model of ships? I'm sorry, but your credibility is somewhat hurt by nto being able to find any of the hundreds of the same topic. Maybe you need to eve-search.com your drake fo...
- by NoNah - at 2010.04.13 14:25:00
|
1382. Selling ISK Making Guide - in Sell Orders [original thread]
How much for two? Parrots, commence! Postcount: 278428
- by NoNah - at 2010.04.12 22:59:00
|
1383. Covert cynosural field generator - in Ships and Modules [original thread]
3/10 Parrots, commence! Postcount: 736489
- by NoNah - at 2010.04.11 02:38:00
|
1384. Dramiel EFT Warrior Assistance - in Ships and Modules [original thread]
You'd be better off in an intie if you have the skills for it. Using hyperspatialvelocity optimizers and nanos(or an istab/OD mix9 for the lows. It won't be just as fast to the gates but it'll more than compensate for it. Parrots, commence! Post...
- by NoNah - at 2010.04.09 16:56:00
|
1385. Navy Frigates: What's the Point? - in Ships and Modules [original thread]
I t2/deadspace fit mine, and they're quite fun for pvp. Even if the dramiel and daredevil renders most of them obsolete. I fly it because it's fun rather than effective, if all I wanted was costefficiency there's to date no point in flying anythin...
- by NoNah - at 2010.04.08 19:02:00
|
1386. Solo Carrier for PVP/PVE in 0.0? - in Ships and Modules [original thread]
Originally by: Last Wolf Agreed if you just bouncing belts. I was talking more about doing sanctums in an upgraded 0.0 system. Pretty much like putting a carrier in a level 4 mission where there aren't any acceleration gates and all the r...
- by NoNah - at 2010.04.07 08:20:00
|
1387. Solo Carrier for PVP/PVE in 0.0? - in Ships and Modules [original thread]
Originally by: Last Wolf Originally by: Dalek Commander I've been in small roaming gangs and ganked a ratting carrier many times. I'm talking HACs/Recons with a mix of frigs. Cap ships (of any kind) need support ships to properly b...
- by NoNah - at 2010.04.07 05:40:00
|
1388. Caldari Dreadnaughts - in Ships and Modules [original thread]
No. Parrots, commence! Postcount: 824479
- by NoNah - at 2010.04.07 04:01:00
|
1389. WoW all day with you guys - in Ships and Modules [original thread]
Originally by: Snyderm So why isn't there just one race? We have more than one Race for two reasons; loyalty , and Variety. Although CCP has mangled the first reason in the game, the second is quite clear. If the game doesn't have varie...
- by NoNah - at 2010.04.07 01:03:00
|
1390. WoW all day with you guys - in Ships and Modules [original thread]
Funny. This char is 5 something like 5 years old. With some admited failures such as exhumers 3, I have yet to be able to fly all gallenetebased ships. Hell, I can't even fly all gallente ships yet, let alone well. And this is after all these year...
- by NoNah - at 2010.04.06 19:02:00
|
1391. Ballistic Control System II - in Ships and Modules [original thread]
Originally by: Ruthless Dawn Edited by: Ruthless Dawn on 05/04/2010 11:21:14 So shouldn't the rate of fire bonus be -10.5 rather than 10.5? At least that would be consistant with the skills bonuses. Also what is the 'penalty' if you ...
- by NoNah - at 2010.04.05 11:28:00
|
1392. Weak and bugged torpedo damage - in Ships and Modules [original thread]
Originally by: Ramiera DaMorre Originally by: NoNah Torps are designed not to deal full damage (without aids) I...I know what you're saying but still laughed hard. I knew it would have that effect. Rewrote it 2-3 times b...
- by NoNah - at 2010.04.05 11:22:00
|
1393. Ballistic Control System II - in Ships and Modules [original thread]
That is 200 * 1.1 / (1-.105) => 246 ish Parrots, commence! Postcount: 836610
- by NoNah - at 2010.04.05 11:15:00
|
1394. Weak and bugged torpedo damage - in Ships and Modules [original thread]
1. If you don't die*, tank is sufficient. More tank is useless. 2. Target painters, webs, rigors etc NEVER increase your damageoutput. They reduce the mitigation possibilities of the target, making them take more damage. Torps are designed not...
- by NoNah - at 2010.04.04 17:08:00
|
1395. Assault frigate for pvp - in Ships and Modules [original thread]
Wolfs don't "speedtank", it mitigates a fair bit of the damage through low signature, decent velocity and natural resistances. Both tje Jaguar and Wolf are good, for being assault ships, but like all AF's you need to know what to do with them. Th...
- by NoNah - at 2010.04.02 18:10:00
|
1396. What penalties on modules have stacking penalties themselves? - in Ships and Modules [original thread]
The stacking penalty on the CPR's is what makes them so good. The shield boost penalty is penalized, the cap recharge is not(although as all decremental bonuses they diminish naturally for each given module(even if the effect becomes bigger)). Th...
- by NoNah - at 2010.04.02 14:29:00
|
1397. The safest way to haul - in Ships and Modules [original thread]
There's one and only one safe hauler for highsec, that is the orca. You will never be ganked for what youre hauling(Ships, ore or corp hangar). It's entirely safe from anything but griefing, as long as you stick to corp, ship and ore hangars. Parr...
- by NoNah - at 2010.04.01 18:30:00
|
1398. best logistic? - in Ships and Modules [original thread]
Originally by: Missm Uppet The best logistics is the one that the enemy gang isn't expecting and doesn't have the ECM to counter. This is why we always bring out a gang of 40 shieldtanked drakes, and 2 oneiroses. Oh wait... Parrots, co...
- by NoNah - at 2010.03.28 23:52:00
|
1399. Caldari worst at pvp? - in Ships and Modules [original thread]
The idea that caldari can't pvp is horribly horribly old. And yet, it's still true. Caldari can't pvp. They're simply and utterly incapable. They're great at lots of things, I think, but pvp just isn't one of them. Awesome ships though... Parrots...
- by NoNah - at 2010.03.28 23:25:00
|
1400. best logistic? - in Ships and Modules [original thread]
Guardian and basilisk are about equal doing the same task, for respective kind. Armor is more popular, poses require basilisks so it evens out in use. Guardian especially is crap for solo. Basilisk is mainly just... bad. Scimitar is great for sol...
- by NoNah - at 2010.03.28 23:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 90 100 200 300 |
First page | Previous page | Next page | Last page |