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1. Ammo can't be seen in Cargo and therefore guns won't reload - in Test Server Feedback [original thread]
All items currently in cargo bay become invisible. They are still there, but neither I nor eve seems to see them, and therefore it refuses to reload guns and launchers. Reload option is simply not there to even do manually. Anyone found a way aro...
- by NoS Dingo - at 2004.12.17 21:01:00
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2. Ammo can't be seen in Cargo and therefore guns won't reload - in Test Server Feedback [original thread]
All items currently in cargo bay become invisible. They are still there, but neither I nor eve seems to see them, and therefore it refuses to reload guns and launchers. Reload option is simply not there to even do manually. Anyone found a way aro...
- by NoS Dingo - at 2004.12.17 21:01:00
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3. Offline modules.... - in Test Server Feedback [original thread]
How about adding a "put everything online" button? and have it start with low modules first then mid, then high so that any required modules are done first to ensure grid and cpu.
- by NoS Dingo - at 2004.12.17 01:06:00
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4. Offline modules.... - in Test Server Feedback [original thread]
How about adding a "put everything online" button? and have it start with low modules first then mid, then high so that any required modules are done first to ensure grid and cpu.
- by NoS Dingo - at 2004.12.17 01:06:00
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5. Offline modules.... - in Test Server Feedback [original thread]
For god's sake, fix this bug TODAY! This is total crap and makes me want to close the game down.
- by NoS Dingo - at 2004.12.17 00:33:00
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6. Offline modules.... - in Test Server Feedback [original thread]
For god's sake, fix this bug TODAY! This is total crap and makes me want to close the game down.
- by NoS Dingo - at 2004.12.17 00:33:00
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7. Nanos NOT fixed in patch - in Test Server Feedback [original thread]
The 'named' nanos used to give a cargo % boost prior to castir, they have NOT been put back in this latest patch contrary to patch notes saying the stats have been fixed.
- by NoS Dingo - at 2004.01.28 21:34:00
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8. The last straw - in Test Server Feedback [original thread]
One thing that didn't get nerfed!!! You still get stuck on stations.. Yippeeeeee
- by NoS Dingo - at 2003.12.17 09:12:00
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9. The last straw - in Test Server Feedback [original thread]
Intoccabile, you are spot on. I whole heartedly agree. Add to your list that mining lasers now cripple your cap as well. I intend to take a few days off to make sure it's not kneee jerk reaction to this mess and come back to likely give everythin...
- by NoS Dingo - at 2003.12.17 07:56:00
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10. CCP made a grevious error in judgement with Castor - in Test Server Feedback [original thread]
Quote: Mining was temporarily offline for 2 hours. It should work as usual now. erm.... mining lasers now seem to******your cap.. that isn't what I call "as usual"
- by NoS Dingo - at 2003.12.17 07:14:00
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11. Introduction to Castor - in Test Server Feedback [original thread]
Quote: Cab anyone please tell us when we will be bale to sell all the mods we get from npc drops please? Meaning all those named mods that are NOT already for sale on the market from NPC corps...for Example-= Heavy Modulated Lasers. Etc. Wh...
- by NoS Dingo - at 2003.12.15 05:04:00
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12. Introduction to Castor - in Test Server Feedback [original thread]
Quote: Why do you all complain about a big ship with a big cargo being slow, big ships are slow, small ships are fast, i think a cool feature to add would be if you have a full cargo your ship goes slower, i think this patch will make the ga...
- by NoS Dingo - at 2003.12.15 05:02:00
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13. Introduction to Castor - in Test Server Feedback [original thread]
Quote: Why do so many talk for others saying such and such amount will quit. Probably the decreasing numbers each month? Quote: I'll learn how to play with the changes. Think about what the programmers are having to do just to wri...
- by NoS Dingo - at 2003.12.14 09:33:00
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14. Introduction to Castor - in Test Server Feedback [original thread]
I have to agree Rigger. With my satelite connection, PvP is not a viable option due to drop outs and connection lag. So instead, I "had" a nice manufacturing/mining character. I say had, because now I won't be able to get hold of or research a ...
- by NoS Dingo - at 2003.12.14 07:37:00
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15. big time lag after 1246 - in Test Server Feedback [original thread]
I find it takes forever just to log on without patching, so I doubt it is the patch tbh.
- by NoS Dingo - at 2003.11.24 06:43:00
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16. Unlimited BPC's, what to come of them? - in Test Server Feedback [original thread]
If CCP bought them all @ 50% of the value of an original, it would remove them from the game (as they need to be) but still compensate people for them and they are half way to buying a real bp if they still want one.
- by NoS Dingo - at 2003.10.19 09:31:00
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17. Cloaking device - in Test Server Feedback [original thread]
Now we just need some good looking ships like a Klingon Bird of Prey or a Romulan Warbird.
- by NoS Dingo - at 2003.10.10 10:55:00
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18. Invulnerability at system entry? - in Test Server Feedback [original thread]
How is random entry point an "aspirin fix"? I am watching Andromeda and notice that when they exit "slipstream" the entry point is random, due to the pilot not being perfect. To me it makes perfect sense to resolve the issue in this way. Simple...
- by NoS Dingo - at 2003.09.09 23:48:00
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19. Invulnerability at system entry? - in Test Server Feedback [original thread]
They could also just simply randomise the entry point there by making camping it near impossible since they don't know where people will land. Camping entry points is BS, since it is a 99% certainty that the incoming ship will be dead before even...
- by NoS Dingo - at 2003.09.08 21:36:00
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