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1. Sticky:Dev Blog: Exploration Sites Statistics Post Odyssey - in EVE Information Portal [original thread]
Ralmar Kimnot wrote: It might have something to do with the war in Fountain. The CFC are deployed and spend their time grinding structures and fighting TEST and friends while TEST and friends spend their time defending their space. Exactly t...
- by Nobani - at 2013.07.05 06:23:00
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2. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
Dear CCP: I think I said something positive, or at least not entirely negative about the new rat UI a couple of pages back. After running the 8/10 I'd like to take that back. After getting losing 5 T2 sentries (mostly to alpha) before giving up o...
- by Nobani - at 2012.12.20 09:22:00
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3. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
Dear CCP: If you want us to be continually launching and recalling drones so we "pay attention", can please put the single drone commands somewhere other than burried deep in the middle of a right-click menu. An Icon next to the drone HP would be...
- by Nobani - at 2012.12.15 08:57:00
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4. EVE Online: Incarna 1.0 Feedback Thread - in EVE Information Portal [original thread]
Edited by: Nobani on 22/06/2011 04:58:07 My comments, from most important to least. - being docked in station doesn't display the station owning corporation in the top right any longer. Kind of nice to have it right in your face that you ...
- by Nobani - at 2011.06.22 04:55:00
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5. New Dev Blog: Agents Made Easy - in EVE Information Portal [original thread]
Dear CCP: With the recent null-sec cash nerfs and empire buffs, am I correct in believing that your vision for the game is people spending most of their time living in Empire grinding L4s so they have the ISK to engage in sov ****-sizing competit...
- by Nobani - at 2011.05.18 04:07:00
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6. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Edited by: Nobani on 13/04/2011 22:42:44 Originally by: Daedalus Imperator You will lose a large portion of your members when an alternative game pops up now. A lot of people have been saying this recently. Sadly no new game with c...
- by Nobani - at 2011.04.13 22:42:00
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7. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Even "have" systems are worse off than before the patch. Currently in a -0.8 system with 1 sanctum.
- by Nobani - at 2011.04.10 06:24:00
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8. New Dev Blog: Missiles Hate My Hamsters û The Followup - in EVE Information Portal [original thread]
Interesting note: there's a leak in the inventory items, which they are using downtime to clean up. You can see this pretty clearly in the relative change graph -- when they switched from a O(n) access container to O(1) , the improvement increase...
- by Nobani - at 2011.03.23 04:03:00
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9. New Dev Blog: Contracts Improvements - in EVE Information Portal [original thread]
- Availability should always be visible if there are items on alliance/corp contracts. For me (and probably a lot of other 0.0 dwellers) most "public" contracts are alliance-only. - Contracts with multiple items should give some hint on the conten...
- by Nobani - at 2011.01.28 05:41:00
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10. New Dev Blog: CSM December Summit - Meeting minutes (Part 3of 3) - in EVE Information Portal [original thread]
Originally by: Trebor Daehdoow Originally by: Mecinia Lua The dev mentioning they'd love to remove freighters. That would be one of the stupidest things you could do and if you wanted to kill industry in 0.0 completey go ahead and ...
- by Nobani - at 2011.01.17 20:16:00
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11. New Dev Blog: We Are Aware of the Problem - in EVE Information Portal [original thread]
Originally by: Zenst CCP for the love of sanity please seriously answear me why you can't: 1) Move the dam soverenty claim stuff to the opposing side of the gates and in one swoop move the whole one system to abuse them all into as many s...
- by Nobani - at 2010.02.11 00:35:00
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12. New Dev Blog: Dominion--Storming the Gates - in EVE Information Portal [original thread]
Edited by: Nobani on 19/01/2010 16:55:55 Sorry to necro this thread, but there's a mismatch between the flowchart and the text. Text says: Quote: Once the Hub has been destroyed and / or the Outpost captured, the attacker can attack t...
- by Nobani - at 2010.01.19 16:55:00
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13. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: Future Mutant See thats an outright lie. Systems can be upgraded to provide more rats, more anomalies, more hidden astroids. On an isk per hour basis- having more means more income. More rats to shoot= more income. More anom...
- by Nobani - at 2009.11.28 00:22:00
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14. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Originally by: CCP Nozh Let's see... "Target Painters Do NOT Work on Titans, Supercaps, Structures, or Sieged Caps" On Titans and Supercapitals that doesn't matter as their Signature Radius is already very large to begin with. Dreadnou...
- by Nobani - at 2009.11.20 17:16:00
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15. New Dev Blog: Dominion Upkeep and Upgrades: The Expanded Edition - in EVE Information Portal [original thread]
Edited by: Nobani on 19/11/2009 22:24:15 Originally by: Mcon99 The solution? It's actually quite simple. Make an exponetial cost tree and a bill to be paid by a corp/alliance for BLUE standings. No. You want to put a cost on a blue...
- by Nobani - at 2009.11.19 22:23:00
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16. New Dev Blog: Dominion Upkeep and Upgrades: The Expanded Edition - in EVE Information Portal [original thread]
Originally by: Destination SkillQueue Why do you think it would make a difference? In the latter case the same people would either make additional alliances, just to hold sov or shrink their sov area and rent their space. The latter optio...
- by Nobani - at 2009.11.19 21:24:00
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17. New Dev Blog: Dominion Upkeep and Upgrades: The Expanded Edition - in EVE Information Portal [original thread]
Originally by: DaReaper Forgive me if this has been addressed. The system cost, now is the cost the same for each system no matter how many you own? Or will the cost increase per system? Cause if they don;t increase based on how many sys...
- by Nobani - at 2009.11.19 21:06:00
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18. New Dev Blog: Dominion Upkeep and Upgrades: The Expanded Edition - in EVE Information Portal [original thread]
Originally by: Agent Known They probably restricted the respawn time of hidden belts because it would crash the mineral market in short order. Mineral costs are pretty close to the insurance floor right now. For example, Hurricanes gi...
- by Nobani - at 2009.11.18 21:05:00
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19. New Dev Blog: Dominion Upkeep and Upgrades: The Expanded Edition - in EVE Information Portal [original thread]
What is the advantage of claiming Sov in a system? I.e. what does the 6m/day buy you, without an iHub or other upgrade?
- by Nobani - at 2009.11.18 20:04:00
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20. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: Ranger 1 A: The entity did not have the finances to claim SOV and develop that space. B: The entity did not have the manpower available or willing to spend time there to develop it to the point of profitability. C: Any ...
- by Nobani - at 2009.11.18 19:30:00
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