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1. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Hypercake Mix wrote: TD and TE affecting missiles would make missiles... a lot less different than turrets. I'm leaning toward "do not like". I agree. Also: Missiles already have a partial counter: smartbombs. Most EWAR is situationa...
- by Nobani - at 2012.09.19 07:25:00
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2. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
- Maybe not unbalanced per-se, but currently Deep Space Transports are underpowered compared with both Blockade Runners and T1 Industrials. It would be nice if cargo capacity was buffed to put their capacity between T1 Industrials and Orcas. - Sup...
- by Nobani - at 2011.02.19 19:59:00
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3. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Originally by: Kepakh The number might seem large but does it really matter? Claiming a space isn't the difficult task for new, in matter of fact any, entity entering 0.0, it is the keeping the space and for that you will need those 1300 ...
- by Nobani - at 2011.02.12 08:05:00
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4. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Originally by: Kepakh Originally by: Nobani Suppose each pilot plays an average of 3 hours a day, and by some miracle you've gotten perfectly even timezone coverage (which you're going to need because at least half your reinforcem...
- by Nobani - at 2011.02.11 04:26:00
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5. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
On the size of space holding alliances Suppose the CEO of an empire corporation wants to found an alliance and make a play at 0.0 warfare. Our hypothetical CEO wants to know how many pilots he needs to recruit, so he's trying to figure out what...
- by Nobani - at 2011.02.06 05:38:00
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6. Show cap levels when targetting a friendly or fleeted ship - in Player Features and Ideas Discussion [original thread]
Basically the request is what it says on the tin. When doing remote reps/shield transfer, it's easy to know when they're repped up. Giving cap transfers should work the same way and let you know how close your target is to full cap. To avoid aff...
- by Nobani - at 2010.05.04 07:03:00
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7. Training Que Woe's - in Player Features and Ideas Discussion [original thread]
Originally by: Red Raider Originally by: StinkEye McNuttz Wow, looks like I really hit a nerve with this one. Thanks so much for the thoughtful, mature responses. It has been most helpful! Lets see...you want something that mea...
- by Nobani - at 2010.03.11 17:00:00
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8. Training Que Woe's - in Player Features and Ideas Discussion [original thread]
7 day training queues will destroy the game, but a frigate which is better than any other frigate in almost every category is fine? Nice to know.
- by Nobani - at 2010.03.10 23:43:00
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9. Bounty System - in Player Features and Ideas Discussion [original thread]
Originally by: SomebodyKickedMyDog of course this wouldn't solve the problem of players killing themselves with alts to collect the bounties. one possible solution would be for a flexible bounty payout, based on the ship killed. killing a ...
- by Nobani - at 2010.03.10 23:36:00
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10. Nano nerf needed again? - in Player Features and Ideas Discussion [original thread]
Originally by: Mike C WHOA THERE! Faction ships (Yes, pirate is faction) is NOT meant to be better than T2 where the **** did you come from? Originally by: CCP Ytterbium Pirate ships have focused, niche role they excel to. D...
- by Nobani - at 2010.03.10 23:12:00
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11. Possible solution on risk vs reward on lvl 4 - in Player Features and Ideas Discussion [original thread]
Originally by: Xander XacXorien In 0.0 there are no suicide ganks or pirate activity unless your alliance is a failure. PvP support on call and blues all around. Confirming IT Alliance is a failure https://killboard.goonfleet.com/km/46...
- by Nobani - at 2010.03.03 21:29:00
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12. Possible solution on risk vs reward on lvl 4 - in Player Features and Ideas Discussion [original thread]
Edited by: Nobani on 26/02/2010 22:04:11 Originally by: Istvann I am one of those people that use items I get off missions to make my ordinance. I agree with making the missions a little harder. Some are quite easy. Just don't take awa...
- by Nobani - at 2010.02.26 22:03:00
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13. High Sec Ganking How to make it more balanced - in Player Features and Ideas Discussion [original thread]
Originally by: speedybot Originally by: Tason Hyena I'm not sure of the solution, but I'd think i'd prefer buffing T1 industrials over insurance changes. I'd prefer options to make it less profitable to gank indies carrying les...
- by Nobani - at 2010.02.23 18:12:00
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14. Make fleets bigger - in Player Features and Ideas Discussion [original thread]
Broadcasts/warp to needs to be able to work over a larger number of people than just the 256 supported now to accommodate for the increased size of 0.0 fleets. My proposal is to allow "linking" fleets, so two fleets can share "everyone" broadcasts...
- by Nobani - at 2010.02.16 18:08:00
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15. [IDEA] Bookmarks visible on screen / overview - in Player Features and Ideas Discussion [original thread]
/signed
- by Nobani - at 2010.02.10 22:19:00
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16. Salvaging someone else's wreckage - an aggressive act? - in Player Features and Ideas Discussion [original thread]
You are the 1,000,000th ninja salvaging thread creator!!! Please click here to claim your prize.
- by Nobani - at 2010.02.09 23:02:00
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17. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Originally by: Kanuo Ashkeron Jump gates/bridges can only handle a certain amount of ships per second This is a terrible idea, as has been pointed out every time it's suggested. It gives an overwhelming advantage to the eastern...
- by Nobani - at 2010.02.09 17:35:00
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18. Small POS - in Player Features and Ideas Discussion [original thread]
What you're suggesting is not a POS and is a terrible idea to boot. As is all the good moons have POSes at them so it's difficult for newer people to get into the moon mining market. You want to extend this to asteroid and ice mining?
- by Nobani - at 2010.02.09 17:29:00
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19. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Originally by: Lana Torrin Originally by: Pellit1 I like it - I'm not sure about the fact that only specific pilots can claim the bounties. The flaw with the current system, and the reason it is so bad and never used, is that ...
- by Nobani - at 2010.02.09 17:19:00
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20. How to stop blobs from choking the server - in Player Features and Ideas Discussion [original thread]
Originally by: Pellit1 What a great idea - I can think of the prospects instantaniously. Invaders send in a single guy and cloak him and he tells the other 70 or so pilots when local is around 10 or below. Invaders jump/cyno in and begin...
- by Nobani - at 2010.02.04 20:09:00
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