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1181. ASCN Empire relocation program - in Corporations and Alliances Summit [original thread]
Originally by: Lungorthin Press Release, for immediate publication. The ASCN Empire relocation program has officially started. LOL - a very nicely written piece of propaganda :D
- by Nocturnal Avenger - at 2006.11.22 11:24:00
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1182. What do you consider the Offical Space Pirate Breakfast? - in Crime and Punishment [original thread]
Traditional english breakfast ftw Scrambled egg does sound nice :P
- by Nocturnal Avenger - at 2006.11.21 13:15:00
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1183. Rattlesnake Vs. Navy Raven - in Ships and Modules [original thread]
Originally by: Roxanna Kell RS Solo PVP, NR PVE and PVP if u want, its 7 instead of 6 launchers, 13% more damage. Nope - given your statement, CNR has 1/6 more damage than RS - thus 16,67%. *wondering how you came out with 13%*
- by Nocturnal Avenger - at 2006.11.19 13:58:00
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1184. Divisions and Social skill. - in Skill Discussions [original thread]
Just train the two skills you are going to use to level 5. Afaik it stacks like this: (original LP * 1.25 * 1.25) btw: all agents are affected by two skills.
- by Nocturnal Avenger - at 2006.11.19 13:51:00
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1185. How I wish i could liquify skillpoints - in Skill Discussions [original thread]
Originally by: Silvatico With the upcoming changes to how gang-bonuses are calculated, it sure would be nice to get some once-useful now-wasted Leadership SP back. Well - "useless" skills are often a pre-requisite for other usefull thi...
- by Nocturnal Avenger - at 2006.11.17 10:22:00
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1186. 2-3s stuttering due to people&places - in Issues, Workarounds & Localization [original thread]
Originally by: welsh wizard "So remove them all" you're probably thinking, problem is it takes about 15-20seconds to remove one entry and you can only remove one at a time. Holding down shift to try and 'remove all' doesn't work. Ctrl-...
- by Nocturnal Avenger - at 2006.11.14 11:43:00
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1187. Moral Dillema - in Crime and Punishment [original thread]
Originally by: Morf Mokulov So what to do .. Give over to piracy with my main Of course. The dark side is much more entertaining :D
- by Nocturnal Avenger - at 2006.11.13 22:43:00
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1188. nerf the rock - in Ships and Modules [original thread]
Originally by: Idara Read it now and realize I'm a dumbass. Me too - I had already lit the flame thrower *G*
- by Nocturnal Avenger - at 2006.11.13 22:36:00
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1189. some people.... - in Crime and Punishment [original thread]
Made me chuckle :D
- by Nocturnal Avenger - at 2006.11.13 19:17:00
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1190. Getting close to my First Cruiser. - in Ships and Modules [original thread]
Just having a lot of SP does not make you invulnerable. Experience, the right equipment and SP will.
- by Nocturnal Avenger - at 2006.11.09 15:49:00
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1191. WOOT!!!!!!!!!!!!!! WE KILLED A FACTION FITTED RATTLESNAKE!!! - in Crime and Punishment [original thread]
Edited by: Nocturnal Avenger on 09/11/2006 15:45:27 Originally by: Druid R as long as it wasnt another gm tryign to sneak modules to players then its anice kill and the guy is stupid Not a GM. Being stupid and making a (huge) mist...
- by Nocturnal Avenger - at 2006.11.09 15:41:00
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1192. You Account has been Suspended - in Crime and Punishment [original thread]
Originally by: Shadowpawn i keep my subscription monthly for when they screw up the game like they have lately , i dont renew my 2 account's for a month , while letting long skill keep training so Im not paying for a product I can not use....
- by Nocturnal Avenger - at 2006.11.08 22:39:00
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1193. Tempest ship setup for Angels in 0.0 - in Ships and Modules [original thread]
Edited by: Nocturnal Avenger on 07/11/2006 18:12:14 Okey - try and replace it all with tech 1, and further replace the two local hulls with PDS. You will have the same ship albeit somewhat slower. *low cost can also be achieved by not losing...
- by Nocturnal Avenger - at 2006.11.07 18:11:00
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1194. Tempest ship setup for Angels in 0.0 - in Ships and Modules [original thread]
Pretty sure this works for ratting against angels. 6 425 II (fusion) 2 arb. cruise (devastator) 1 AB II 1 large shield booster II 2 invulnerability field II 1 active therm II 2 local hull (swap for PDS II if cap is going to be an issue) 1 BCU I...
- by Nocturnal Avenger - at 2006.11.07 18:03:00
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1195. Worst Loss? - in EVE General Discussion [original thread]
Worst isk loss: Machariel faction/T2/officer fitted worth approx. 4B died in the L4 Outpost mission when EVE hit a lag spike. Corp mate scooped fittings worth 1B. Luckily CCP reinstated the ship and modules :) Most annoying loss: T2 fitted typhoo...
- by Nocturnal Avenger - at 2006.11.02 09:41:00
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1196. Apoc Level 4 - in Ships and Modules [original thread]
Stickies...
- by Nocturnal Avenger - at 2006.10.29 20:02:00
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1197. Navy Raven - what's all the fuss? - in Ships and Modules [original thread]
Originally by: Leandro Salazar Actually in some cases looting is very isk-efficient. You just have to know which missions are worth looting and which are not. For example in Infiltrated Outposts I loot like 10 mil stuff in less than 10 min...
- by Nocturnal Avenger - at 2006.10.23 18:02:00
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1198. When do you feel you should know what to be when you grow up? - in Skill Discussions [original thread]
Originally by: Nande If time isn't an issue, no, you can be exactly everything in Eve, or more realistically - whatever you want. If time was an issue though, you'd be thinking about creating a new char with better attributes. For all ...
- by Nocturnal Avenger - at 2006.10.23 17:52:00
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1199. Thank God for rats - in Crime and Punishment [original thread]
Originally by: Fred 104 Now that's class. Indeed :D
- by Nocturnal Avenger - at 2006.10.17 10:14:00
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1200. Target Painters why dont you fix 'em allready - in Ships and Modules [original thread]
Originally by: Pinky Denmark Those 1400mm Artillery does better damage on small targets with a painter or two, don't they? Or does signature do nothing for guns and damage? Pinky TP does not affect damage from projectiles, lasers or h...
- by Nocturnal Avenger - at 2006.10.12 16:31:00
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